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Guide to hydroponics
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==Old guides== <div class="toccolours mw-collapsible mw-collapsed"> '''CLICK EXPAND FOR OLD MUTATING METHOD FOR SERVERS NOT RUNNING THE APRIL 2020 HYDROPONICS REWORK:''' <div class="mw-collapsible-content"> Repeatedly click the plant with 5 units of unstable mutagen and prepare for... * 10% chance of '''mutation into a related species'''. This destroys the old plant and plants a new one. See the [[Guide_to_hydroponics#Plant reference chart|Plant reference chart]] for information on these mutations. * 10% chance of the '''plant losing lots of health instantly'''. The plant can die because of this * 15% chance of '''heavy stat mutation''' with a 3% chance of a new [[#Traits|trait]] appearing. * 15% chance of '''normal stat mutation'''. * 20% chance of '''nothing'''. You get a message when this happens. * 10% chance of '''weeds mutating'''. If weed level is less than 5, nothing happens, otherwise you get a random, special mutated weed (Kudzu, Deathnettle, Destroying Angel, Liberty Cap). * 10% chance of '''pests mutating'''. Again, if pest level is less than 5, nothing happens. Otherwise, spiderlings are spawned. ** This is '''bad'''. If the spiderlings escape, they'll grow big and you'll likely get lynched. * You can use '''radium''' or '''uranium''', but they require double amounts compared to mutagen and cause ill effects, and if you can get radium, you can get mutagen. Using 1u mutagen slightly changes stats, 2u has more drastic effects. You can use this to randomize stats until yield and potency are maxed, but you will need a way to heal the plant repeatedly. </div> </div> <div class="toccolours mw-collapsible mw-collapsed"> '''CLICK EXPAND FOR OLD CHEMICAL LIST FROM BEFORE THE APRIL 2020 REWORK:''' <div class="mw-collapsible-content"> '''Fertilizers''' * Nutriment: A fertilizer that adds 1 nutrient to the tray and heals the plant 0.5 health per unit added. You can get it by putting your plants and regular food in the grinder. * [[Ammonia]]: Similar to nutriment, but also increases yield (25u to increase 1 yield). Get it from the [[Chemist]] or hack the Nutri-Vend to get this. * [[Diethylamine]]: Adds 2 nutrient to the tray, heals the plant 1 health per unit added and increases yield (50u to increase 1 yield). Also kills pests. Get it the same way you get Ammonia. * Saltpetre: Heals your plant, increases potency and decreases production time. Doesn't add nutrient to the tray. * Robust Harvest: Adds 1 nutrient to the tray per unit, and permanently increases plant yield of the tray 30% (without mutating the plant). Doesn't work on plants with 0 yield. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). '''Pest Removal''' * Pest Killer: Kills pests, and adds a small amount of toxicity. * Weed Killer: Same as above, but for Weeds. '''Mutation''' * E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and resets the tray's yield modifier to x1 (if another special fertilizer had previously been used on the tray). A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). * Left 4 Zed: Makes your plant mutate twice, but the yield will permanently be 1 at best. If the plant's yield is 0, then nothing is produced! You'll have to use another mutagen to harvest the normal yield of the plant. A tray can only have the modifiers of one of the three special fertilizers at a time (Robust Harvest, E-Z-Nutrient and Left 4 Zed). * [[Unstable Mutagen]]: Used to randomly mutate plants - 5u for a chance to change the plant type, 1u/2u to only change stats. * Radium and Uranium: Also usable for mutation (10u for plant type, 2u/5u for stats), but damages plants and adds toxicity. Radium is more damaging. '''Plant Meds''' * [[Ash]]: Adds 0.5 nutrient to the tray, heals the plant 0.25 health per unit added and kills weeds. * [[Guide_to_chemistry#Multiver|Multiver]]: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]]. * [[Cryoxadone]]: Heals your plant, via <s>miracles</s> science. Also lowers toxicity. Don't expect the [[Chemist]] to give this to you, but the medbay probably has extra beakers of this. * Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit. '''Unorthodox chemicals''' * Soda Water: Mostly adds water, but also heals the plant and adds nutrient to the tray by a tiny amount. * Milk: Adds some water and a tiny bit of nutrient to the tray. * Beer: Adds a bit of water and nutrient to the tray, but damages the plant a little. * Blood: Feeds both your plant and pests. * Virus Food: Adds nutrient to the tray while damaging the plant. * Nicotine: Kills pests while adding toxicity. '''The bad stuff''' * Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use unstable mutagen to unleash giant spiders or Kudzu upon the station]], it's of no use. * Toxin: Increases toxicity. Good job! * Plant-B-Gone, Sulphuric Acid, Fluorosulfuric Acid: Damages the plant, adds toxicity and kills weeds. What do you think would happen? * Fluorine, Chlorine: Same as above, but also drains water. * Phosphorus: Same as Flourine/Chlorine, but adds nutrients to the tray instead of toxicity. Just use a spade. * Napalm: Kills weeds, hurts plant and adds toxicity. This is just going downhill. Unless your plant has the fireproof [[#Traits|trait]], you might as well space the whole tray. On fireproof plants it will just kill weeds. * [[Guide_to_chemistry#Strange_Reagent|Strange Reagent]]: Spawns either a killer tomato or an angry tree. </div> </div> [[https://pastebin.com/GpmZekc0 Click here for a long bonus guide for the pre-2020 system.]] It also includes a lot of extra "recipes" for what you can turn your plants into. [[Category:Guides]] {{Guides}}
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