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Guide to genetics
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== The Gene Genie - The Traitorous Geneticist == Sorry for the bad chapter title. I wanted to use that for a very long time. So, you learned how to do your job successfully, and how to be a credit to the station. You learned how to manipulate genes. Now you want to learn what the hell to do when the syndicate is the one writing your checks! Well, fret not! I will give you some pointers. But these are mostly tips - traitorous objectives differ wildly, and change your actions way too much for me to write a real guide on it. === [[Revolutionary]] === If you managed to kill a head of staff, copy their identity with a DNA scanner and apply it to yourself. Impersonating a head of staff during a revolution is useful since they are usually exempt from implanting. === [[Traitor]] === Depends on your objective. If it's a hard one, like stealing the AI... well, you're fucked. Keep working on those powers! As soon as you have Hulk + TK, go for it as you wish. No tips here. If your objective is a simple one, though, like stealing the hand tele, there are more approaches to this. As the above tip, you can just break the walls with TK Hulk, but that is rather crass. There's a more roundabout, but classier way to tackle this. Take a monkey from the pen, transform it in a human. Take its UI+UEs, make an injector, stuff it in your pocket with a label like "Clean Backup - Alexa White".<br/>Now get your own UI+UEs and name it "Clean Backup - Original" or something. Avoid using your name. Now, go hide somewhere close to the item's location, stick yourself with the monkey injector, spawn doorjack, stick ID and PDA in your backpack. For added stealth, get a different outfit. doorjack your way to the captain's room, get his hand tele, RUN RUN RUN. The AI might see you, so it would also be good if you spawned an agent card so you can't be tracked. If anyone sees you, they're not going to see your actual name, only the humanized monkey's name. Hide, stick yourself with your own stuff, change clothes, walk away smoothly. If you have to kill someone, same stuff from rev. Also, never forget identity theft. Since you can take someone's complete identity, including looks, you can have some fun with that. === [[Changeling]] === You can DNA sting humanized monkeys to quickly gather stored genomes. Similarly, once people start coming for mutations, you will have plenty of DNA to collect. === Returning to Monke === If you're looking for combat or stealth bonuses, you may use ''Monkified'' to get the monkeys', as well as several useful mutations (e.g., ''Telekinesis'', ''Shock Touch'', ''Chameleon'', ''Gigantism'' and ''Dwarfism''). Monkeys have the ability to steal items from people's hands, ventcrawl, and several other benefits. The transformation is unexpensive and available extremely early in the round (unlike the [[Scientist|Xenobiologist's]] slime transformation). {{anchor | Guide_to_gorilla}} Alternatively, there are [[Critters#Gorilla|gorillas]]. Since the [https://github.com/tgstation/tgstation/pull/62265 radiation modernization changes (Oct, 2021)], you have a nearly-exclusive access to gorillas. You may transform monkeys into gorillas, including yourself, other crewmembers or antagonists. Given their status as a ''simplemob'', gorillas are immune to wounds and most chemicals—essentially the ''Hulk'''s weaknesses. They are additionally immune to stuns and shoves (like Hulks), viruses, and mutations. Unlike Hulks, they are unable to destroy reinforced walls. * Note that gorillas are thus also immune to the benefits of those, and to surgeries. Healing is going to be more complicated than for hulks, and someone may Lazarus their carcasses to assist against the other gorillas. The gorilla AI is extremely hostile, keeping aggro until their target is dead, and have a tendency to delimb corpses people that are unconscious (incl. hard crit). To transform a monkey into a gorilla, you have two options: * ''Genetic bombing:'' once above 2500 genetic damage, monkeys have a 25% chance per second to transform. * ''Mind-Magnification Helmets:'' when removing MM helmets, the sentient monkey has a slight chance (2.5%) to turn into an equally sentient gorilla. Additionally, the [[Traitor]] geneticist's uplink offers [[Syndicate_Items#Box_of_Gorilla_Cubes|Gorilla Cubes]] and [[Syndicate_Items#Magillitis_Serum_Autoinjector|an autoinjector]] turning them into a gorilla. [[Category:Guides]]
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