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Hacking
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==Tips== * You can get 1000 watt powercells out of space heaters for your evil needs. * Hacking doors: Cutting the power wire does 10 seconds to back up power. But pulsing also switches to back up power after 10 seconds, meaning if you want to open the same door for your exit you need to pulse the BACKUP wire to interrupt power. It switches back to primary after 1 minute again. Best thing is to pulse both the primary and backup then crowbar - that should give you the old style 1 minute window. * To restore primary power to a door immediately, cut then mend the primary power wire. Cutting + mending is incredibly useful when you've accidentally electrified a door, or shorted APC power. * Use screwdriver on mousetrap, attach to an igniter instead of a timer when making a grenade assembly, you've just made a landmine. Combine with a 100-100 potassium-water mix and anyone who steps on it will regret it. * Singularity’s EMP can be abused to short out lockers. * Inject plasma into a battery and insert it into a stun baton/prod. The next time someone attacks with the baton on it will blow up on them, seriously wounding both the holder and the stun target. Doing it with a high capacity battery or better will create a blast strong enough to turn the floor under the attacker to space, which will suck in the people caught in the blast and crit them before they can wake up. Use it as a suicide weapon or place it in the halls for some gullible fool to get himself killed with <s>if you want to be banned</s> '''if you're an antagonist.''' * You can emag the light replacer, which causes all of the lights to be filled with plasma which will ignite if the light bulb's turned on. * There is a single power cable supplying the entire station with power. If you don't feel like spending crystals for a power sink and you don't get seen for a minute near engineering, you can disable the power grid so that only very competent engineers will spot your sabotage. Though this only works if the solars aren’t set up. * You can emag buttons to remove access restrictions. * Wall-mounted flashers and portable flashers can be disabled with wirecutters. * If you screwdriver a heater you can take out its really crappy battery or adjust the temperature it outputs. The highest setting, 90 C, will actually hurt people extremely slowly if they aren't wearing internals. * You can screwdriver Detectives revolver and load .357 in it, but you can get blown up by this revolver. ADDED: Remember to unload the thing while you're doing it, or you'll shoot yourself in a similar manner to sawing a loaded shotgun. * As a traitor engineer, you could easily do the following: *# Go to a room, like a construction room, and find the APC's wire that shorts out the power. *# Grab two signalers and adjust their frequencies. *# Go to telecomms, in a hardsuit, and attach a signaler to the APC's power wire, which you found before. Close the APC and leave no traces. *# You can now disable comms any time you want for a few minutes - and unless someone checks the APC and/or doesn’t look too closely or asks the AI, they will think it was an ionospheric anomaly. HONK. * A good way to manually disable tcomms temperately is to set the filtering frequency on the hub to some number like 0.1. It'll block everything and most engineers don't know how to fix it. * If you want tcomms down for good, disconnect the network links. There are -very- few engineers who can fix that, and it'll take over ten minutes if they're experienced with how tcomms works. It'll probably force a shuttle call. * Another thing that can break tcomms: changing network of the machinery. It also breaks all links. Especially if you change it from tcommsat to something like tcomms or tcommsats, which is not that obvious when you take a look at it without knowing what is the issue. And even if they relink everything again it won't work. And then even if they realize that the problem is with the network name, when they change it back, it will reset all the links again! * If you see a pAI with a great reputation who you like, and someone else has claimed it first, use an emag to unbind it. * If someone is hacking a door and you want to keep them from following you, and you know all or most of the wires: # Cut 1-3 useless wires (typically some combination of Door Control, ID Wire, Timing, Safety) # Cut the bolt lights wire # Cut the bolts wire # Cut every other wire except the shock wire # Cut the shock wire :This makes it incredibly obnoxious to follow you - if they don't know the wires and don't have insulated gloves, they're SOL because even the AI can't help them pursue. * Cutting the shock wire doesn't shock you, as far as I have been able to tell. Mending it, on the other hand.... * If you want to test hacking doors without pissing off sec for breaking in somewhere and you have maint, you can make your own airlock with the aux tool storage thing and make it somewhere obscure. * Put bombs in the backpacks of brain-dead or catatonic people. ADDED: Advanced version: Get mouse traps, connect one with signaler with set frequency, then make a bomb with signaler on the same frequency. Put both in backpack. Wear it or leave it somewhere/on someone. ADDED: Wizard Mode: Take your 6 max cap bomb and build 6 voice analyzers from an autolathe. Set the trigger words to "Pete", "beat", "chick", "chicky", "boom". Find 6 station bound radios, and place each of them in a backpack with a corresponding bomb hidden about the station. Sing the song that ends the station. * The secret to hacking syndi bombs effectively is to remember that the only wire that doesn't do anything on pulse when the bomb isn't live is the boom wire (aka the one to attach a signaler to after you start the countdown for 4 hours then call attention to it). * You can wrench syndibombs to the ground so they can't be immediately picked up and spaced. * Deactivating cameras has them show up as (Deactivated) to anybody scrolling through cameras, but disassembling them completely removes them entirely from the list. * You can make remote voice-activated bombs: *# Attach Voice Analyzer with a Remote Signalling Device and set a frequency and a code-phrase. *# Make a grenade or a bomb, but instead of an igniter+timer, use an igniter+signaller and set it on the same frequency of your voice signaller. *# Now the grenade/bomb will blow up once you speak the code-word! * On a similar note, you can keep a 'revenge bomb' on you using a voice analyzer. If someone manages to send you in crit, you can whisper the code-word with your last breath (using '#'), to activate the bomb, and make your killer regret his actions. [[Category:Guides]]
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