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==Playing As The Xenomorphs== [[File:Alienshuttle2.png|right|470px]] So, you finally got your chance to spawn as a xenomorph? Take a look at the picture: this could be you and your xeno bros, as long as you know what you're doing. Normal xenos will always enter the round as a Larva. Larvae are weak as shit, and have the singular goal of surviving long enough to become a productive member of xeno society. All xenomorphs can communicate on the hivemind channel with ''':a''', so try to communicate with anybody else present. If you're lucky, you'll have spawned in a nest, with at least one or two other adult xenomorphs present to protect you and plenty of plasma weeds to roll around in. If you aren't, you'll be alone, with nobody around to help. Get the fuck to safety! You can hide under tables and crawl through vents (by alt+clicking). As with all xenomorphs, you're also spaceproof, so chilling on the solars is a good plan. Once you've stood long enough on the plasma weeds, you can evolve into your chosen caste. No matter which xeno type you become, plasma is your first priority. All adult xenomorphs build up plasma over time, and can spend it to plant weeds. Weeds spread resin around them, and standing on resin boosts your plasma production. Start planting weeds ASAP, and make sure that xeno territory is nice and purple to speed up your recharging time. Many adult xenomorphs also have access to Corrosive Acid and/or Neurotoxin Spit. Spewing Corrosive Acid onto a structure or object will cause it to slowly melt away, depending on how tough it is. Use it to destroy even the toughest walls, break into secure areas, and generally remodel the station to be more xeno-friendly. Neurotoxin Spit is a ranged stun; to use it, click the ability to ready your gland, then click your target to fire. Both of these abilities use plasma, so make sure you have weeds handy to recharge. Additionally, all adult xenomorphs have night vision, can see humans through walls, and can loudly rip open airlocks to access prey. ===Episode 1: The Xenos Awaken=== If you're the only xenomorph alive, '''for the love of god become a Drone'''. Being the first xeno means it's your responsibility to bring more xenomorphs to life, and that means you need to evolve into a Queen as soon as possible; spend a bit of plasma to lay down weeds and resin, then sit your ass down and meditate until you unlock your chakra and also get enough plasma to evolve. If you're the only Larva and you evolve into a Hunter, deadchat will dunk on you mercilessly. Also remember that becoming a Praetorian or Queen removes your ability to ventcrawl, so find somewhere safe ''before'' growing up. Being the Queen can be intimidating at first, but the most important thing to do is stay calm and start building a nest. Stay out of sight of the humans, and start plotting where you want to grow your army; ideally, you want somewhere out of the way, defensible, and most importantly with plenty of room to lay eggs. Make sure to hack apart any cameras if you're in a place the AI can see, and consider breaking a window or two to let all the atmosphere out so humans need to bring spacesuits if they want to come knocking. Once your weeds are down and the floor is creep-y, start devoting all of your plasma energy to shitting out eggs, and hope that nobody comes to toolbox you to death before the facehuggers have hatched. Click fully grown eggs to open them up, click them again to clear them away when the facehugger is out, and plant more. Never stop egging. When you have a nice pile of eggs and facehuggers, it's time to hunt. If you managed to avoid detection, your best bet is to grab a facehugger in each hand and start moving towards a location with monkeys; [[Virology]] and [[Genetics]] are two possibilities, depending on what map you're playing on. Monkeys won't fight back, so you can spacewalk to them, break in through a window, throw your huggers, then drag the apes back to the nest. Of course, you can also go for humans; if you manage to hit one with a thrown hugger, there's a good chance they'll instantly be downed and penetrated. Competent medical staff can surgically remove larva from people if they're fast enough, so drag them to the nest if you can, but prioritize staying alive above all else, because if you die with no successors, it's game over, man. Remember that Queens are quite robust, and use your tail swing ability to knock away attackers in an emergency; it's extremely powerful, but has a notable cooldown. Most humans without proper gear will lose a melee fight to a Queen, but the real threat comes from ranged attackers; you're fat and slow as hell, and throwing facehuggers is really your only option at range. If a cyborg is on your giant alien ass, or a human gets in melee range, attack them with {{Rightclick}} to stun, then rip them apart. If you manage to get a single new larva on your side, they're at least a little competent, and you aren't under immediate siege by the humans, you can breathe a sigh of relief. Just having one Hunter to do the reproducing while you chill at home and egg it up is a load off your shoulders, and you can pretty much retire to a life of pumping out babies and hoping you don't get shot to death by the Warden. ===The Hunter And The Hunted=== If you aren't the first xenomorph, you actually get to pick which caste you want to be. A Hunter is a good choice for the second xenomorph of any given nest, as they're the best at, well, hunting. For starters, you're fast as hell as a Hunter, and ventcrawling lets you get to all sorts of places. Remember to bring a facehugger in each hand whenever you leave the nest to try and throw at humans! The signature move of the Hunter is the ability to pounce. With your pounce readied, click on a target, and you'll fly at them from a distance, heavily stunning them if you make contact. Beware of humans with shields, or you'll be the one stunned when you ram into them. Once they're stunned, slap a facehugger on your target and drag them away from safety, attacking them on {{Rightclick}} to keep them down. Don't be afraid to drop them if you need to retreat, and remember that you can rip open airlocks and quickly destroy many machines and structures to sabotage the crew and make a getaway. Don't forget to plant weeds as well, as you can quickly make xeno-friendly pit stops for your fellow aliens across the station. Hunters can also spit neurotoxin from a distance, giving them a semi-reliable way to stun humans when pouncing is too risky. Compared to other xenomorphs, their plasma reserves are smaller, so make your shots count! Finally, remember to strip your prey of their items, especially their radios. ===The Xeno Shitcurity=== Sentinels are often the rarest type of xeno; Hunters are the best for aggressive hunting and killing, and Drones are the ones who get to build. If you choose to become a Sentinel, your primary goal is to protect the nest and keep an eye on any still-living prisoners the Hunters drag in. If any of them start to wriggle free of their bindings, shove them back down until their Larva finish exploding out of their chest cavities. Although you don't have the speed of a Hunter, you can hold much more plasma, and recharge much faster than they do. This makes it much more practical to abuse your Neurotoxin Spit on intruders. You can also use Corrosive Acid more often, so help your Drone friends get rid of any inconvenient walls. Sentinels have the unique ability to become partially invisible; simply toggle the ability on and fade from view. For best results, stand on resin floors, so you blend in almost perfectly. Stand guard near the entrance, out of sight, and chomp down on anybody who dares enter. ===Erectin' A Membrane=== If there's already a Queen, being a Drone means you get to actually do Drone things. Drones have the ability to shape several useful structures to build and flesh out a hive. Resin Walls act as normal walls, letting you build mazes or barricade entryways into the nest. Resin Membranes are tough alien windows; being able to see outside can be useful, but remember that the humans can see in as well. Resin Nests act like beds, and any live humans the Hunters bring to the nest should be 'buckled' to them while their Larva gestate. You should also smash lights, break cameras, depressurize rooms, and generally make the nest as hostile to humans as you can. Just because you're a Drone doesn't mean you can't fight, although you should ideally be letting the Hunters and Sentinels do it. If the nest is under assault and nobody else is around, it's up to you to protect dat fukken Queen. If the Queen dies, a Drone is going to have to put on their big girl pants and start evolving, though there's a hefty period after a Queen's death before any more can be created. If you're the only Drone, or even the only survivor, it's going to be you; thankfully, being a Queen is much less stressful if you already have a safe nest. If not, run to safety, drop some weeds, evolve up, and start laying eggs, bucko.
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