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Space Dragon
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==Stats== *'''Health:''' 320 *'''Melee Damage''' 35. 30 Armor Piercing. *'''Speed:''' Normal {| class="wikitable" cellspacing="0" cellpadding="2" border="1" " | colspan="2" style="background-color:#000000 ; color:yellow; text-align: center;" |'''Abilities''' |- | width="200px" |[[File:Rift.gif|alt=|32x32px]] '''Carp Rift:''' |The main ability and the one you use to win. '''Upon spawning in you will have 5 minutes to place down your rift, if you can't do this you will despawn.''' Once placed a ghost controlled carp can spawn out of it, resetting every 60 seconds. You and other carp, can heal on this rift for 10 health points a second. The crew will get a central command notice about its location after two minutes of it being up. You will have to defend the rift for five minutes for it to be fully charged. Once it is fully charged, it will become golden, spawn many unplayable carp, and become invincible, requiring no further defense. Additionally, you heal completely, get a sick-looking and menacing red aura, and move slightly faster for 30 seconds. Ghosts cannot respawn from a rift from which they have already spawned from, unless there are two or more carp spawns backlogged in that particular rift. Otherwise, you'll have to just wait until the Space Dragon opens up another rift. '''If a rift is destroyed as it is in the process of charging, you will be met with a movement penalty and be unable to produce any more rifts, effectively preventing you from completing your objective and much of anything else.''' |- |[[File:Burning object.gif|alt=|32x32px]] '''Breathe Fire:''' |When a tile is clicked outside of melee range, the space dragon sends out a column of flame from its mouth, dealing heavy damage and setting on fire anything that it hits. Virtually identical to the [[Megafauna#Ash Drake|Ash Drake's]] fire breath, although it does travel faster and deal more direct damage at the cost of there only being one line of fire, as opposed to the Ash Drake's three or nine. It leaves a fiery trail behind, which will also set the careless on fire, it's very fast cooldown also allows it to be used frequently. Be aware that this can damage [[Guide_to_robotics#Exosuits|exosuits]]. |- | [[File:Crushing.gif|alt=|32x32px]] '''Crush:''' |The Space Dragon can destroy walls by '''clicking on them'''. Regular walls take 4 seconds to break and reinforced walls 12. Note that only one wall can be broken at a time, but other actions such as breathing fire and wind dust are still available while performing this action. |- |[[File:Repulse icon.png|alt=|32x32px]] '''Gust:''' |An ability bound to '''right click'''. On use, the space dragon rises into the air for a short bit, then uses his wings to create a force that stuns and knocks back friend and foe alike in a 4 tile radius. The move doesn't come out immediately, but fast enough even with the animation tell to be successful. Enemies hit are sent flying away from Space Dragon, and afterward Space Dragon will be temporarily vulnerable and unable to act. The first time this move is used, this downtime is relatively short, but the amount of time the tired animation lasts for is increased each time the move is used. The move will return to its original snappiness over time, but it must not be used in order for it to happen. '''Losing your rift will also drastically increase the cooldown, so try not to let that happen.''' |- | [[File:Chomp2.gif|alt=|32x32px]] '''Devour:''' |When the space dragon uses a '''melee attack''' on a dead mob, said mob is eaten, healing the space dragon with half of the eaten mob's maximum health. This is what makes the space dragon so potent, as it provides staying power. Even a couple of human corpses enables the space dragon to survive a drawn out, prolonged engagement with security. Once the Space Dragon is killed, all corpses leave its body to be revived like slaughter demons. Be aware that this ability won't put changelings down for good, be ready for a nasty surprise if you find yourself fighting one! |- |}
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