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=== [[File:door.png|64px|link=Airlock]] [[File:glassdoor.png|64px|link=Airlock]] [[File:Airlock2.png|64px|link=Airlock]] [[Airlock]]s === Both internal and external access airlocks are hackable. Wires are randomized at the start of each round '''FOR EACH DEPARTMENT'''. E.g. if the orange wire toggles bolts on an airlock in engineering , the same wire will do the same on other airlocks in engineering. Some examples of areas can be found [[#Airlock Area Types|here]]. After opening the hacking window you can read on top which type of airlock you are looking at. Remember, cutting power to the door will stop everything else from working. # [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] in hand, click on the airlock to open the panel and expose the wiring. # With [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]], [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]], or an empty hand, click on the airlock to access the wiring. # Hold a [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] in your active hand and click "pulse" to pulse a wire, or hold [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] and click "cut" to cut a wire. # [[Engineering_items#Screwdriver|Screwdriver]] [[File:Screwdriver_tool.png]] the door again to shut the panel. * There are two main power wires and two auxiliary power wires. * Disabling any main power wire (by pulsing or cutting) will make the backup (auxiliary) power work after 10 seconds. Disabling both a main and an auxiliary power wire will make door lose power until either main or auxiliary power is restored. ** If the door is unpowered, it can be opened by using {{LeftclickCmodeoff}} or {{Rightclick}} with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], unless the bolts are down. * Disabling AI connection will make [[AI|AI]] and [[Cyborg|Cyborgs]] unable to interact with this door. [[AI|AIs]] can still hack a door by clicking it. It takes around a minute, and once the door is hacked, they'll be able to use it forever, even without AI connection wire. * If a door has an unrestricted sensor (mostly found in maintenance and medbays), you're able to flip or otherwise switch the direction with a combination of cut/mending and pulsing that wire to your desired effect. {| class="wikitable" style="text-align:center" |+Wires !Name !Cutting !Mending !Pulsing |- !Main Power (2 wires) |Disables main power. ||Restores main power. May shock you, but does not electrify door.||Disables main power for 1 minute (not refreshable from pulsing until on again). |- !Auxiliary Power (2 wires) |Disables auxiliary power. May shock you, but does not electrify door.||Restores auxiliary power. May shock you, but does not electrify door.||Disables auxiliary power for 1 minute (not refreshable from pulsing until on again). |- !ID Scan |Makes door reject everyone if it has any access restriction.||Restores normal ID-checks.||Flashes lights on the door, as if someone without access tries to open it. |- !Bolts |Drops door bolts.||Nothing.||Drops door bolts if they are up. Raises them if they are down and door is powered. |- !Bolt Lights |Disables the red bolt lights. Only testable if bolts are down.||Enables bolt lights.||Toggles bolt lights. |- !Open |Nothing.||Nothing.||Opens the door if it either requires no access or if ID scan wire has been cut. Works even if the open wire has also been cut. |- !AI Connection |Disables AI control.||Restores AI control.||''Very briefly'' disables AI control. |- !High Voltage Ground (the "shock" wire) |Electrifies the door.||De-electrifies the door.||Electrifies the door for 30 seconds. |- !High Voltage Circuit (2 wires) |High chance to shock you, but does not electrify door.||High chance to shock you, but does not electrify door.||Nothing. |- !Safety |Disables safety, letting the door crush people when it closes.||Enables safety.||Toggles safety. |- !Timing |Disables timer, stopping the door from automatically closing .||Restores door timer.||Toggles door speed (speed light), causing the door to close faster. Can't be toggled if wire is cut. Off = fast. |- !Unrestricted Exit |Turns off the unrestricted exit sensor, if it has one. Else nothing. |Causes existing sensor to go "haywire", making it select a random direction to allow exits for. Else nothing. |Swaps the unrestricted exit sensor 180 degrees, or makes it go the opposite way (NORTH-SOUTH, EAST-WEST). Nothing if it has none. |- !Nothing (2 wires) |Nothing.||Nothing.||Nothing. |} {| class="wikitable" style="text-align:center" |+Status window at bottom when hacking !Name !Status !Means |- !rowspan="2"|Bolts |The door bolts look up.||Door bolts are up (not locked). |- |The door bolts have fallen!||Door bolts are down (locked). |- !rowspan="2"|Power |The test light is on.||Door is powered. |- |The test light is off.||Door is not powered (can be opened with {{LeftclickCmodeoff}} or {{Rightclick}} with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]). |- !rowspan="2"|AI Connection |The AI connection light is on.||AI can control the door and hasn't hacked it. |- |The AI connection light is off.||AI either hacked a door or can't control it. |- !rowspan="2"|Safety |The 'Check Wiring' light is on.||Door safety is off (can crush people). |- |The 'Check Wiring' light is off.||Door safety is on (can't crush people). |- !rowspan="2"|Timer |The timer is powered on.||Door closes automatically. |- |The timer is powered off.||Door doesn't close automatically. |- !rowspan="2"|Timing |The speed light is on.||Door timing is normal (closes after a delay). |- |The speed light is off.||Door timing is reduced (closes without delay). |- ! rowspan="3" |Unrestricted Exit |The unrestricted exit display is completely inactive. |Door does not have an unrestricted sensor, so this wire is effectively useless. |- |The unrestricted exit display is indicating that it is letting people pass from the (DIRECTION). |This door has an active sensor, so you are able to use or otherwise change the unrestricted exit feature. |- |The unrestricted exit display is faintly flickering. |This door has a sensor, but the associated wire has been cut. Mend to re-enable it, might require some level of cut-mending to get the desired direction to allow unrestricted movement. |- !rowspan="2"|Emergency light<br>(Has no hackable wire) |The emergency light is on.||Emergency access is enabled (no access restrictions). |- |The emergency light is off.||Emergency access is disabled (normal access restrictions). |} ==== Airlock Area Types ==== <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see a list of EXAMPLES of airlock area subtypes: <div class="mw-collapsible-content"> MAINT * maintenance/... COMMAND * bridge/... * crew_quarters/heads/... * teleporter/... * gateway/... * security/nuke_storage/... * ai_monitored/nuke_storage/... SERVICE * crew_quarters/kitchen/... * crew_quarters/bar/... * quartermaster/... * janitor/... * hydroponics/... SECURITY * security/... * ai_monitored/security/armory/... ENGINEERING * engine/... * solar/... * tcommsat/... MEDBAY * medical/... SCIENCE * science/... AI * ai_monitored/storage/satellite/... * ai_monitored/turret_protected/... * aisat/... PUBLIC * hallway/... * crew_quarters/... * library/... * chapel/... * lawoffice/... * construction/... * storage/... * ai_monitored/storage/eva/... </div> </div> ==== Airlock Strategies ==== * '''Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to bolt doors open'''. First find two wires of importance: The bolts wire, and one of the main power wires. Pulse a random door to find those wires. If you get shocked, close that hacking window and move on to another door. Once you've found the two wires you need, head to an unbolted door, pulse the power wire, [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it open, then pulse the bolt wire. This will permanently bolt the door open, until someone fixes it. If a door is bolted, pulse the bolts wire, and go and then a power wire to be able to [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] it. * '''Use [[Engineering_items#Multitool|multitool]] [[File:Multitool.png]] to make the door stay open for a minute.''' Do this by first finding and pulsing a main power wire, then wait 10 seconds to see if auxiliary power turns on. If it doesn't go to another door and pulse the main power wire there. When auxiliary power is on (test light on), pulse wires until it turns off again. You have now found an auxiliary power wire. Then go to the door you wish to hack, pulse both the main and auxiliary power wire, then [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]], and it will stay open for nearly a minute. * '''Ghetto hacking''' involves accessing a useless airlock and cutting all of the wires in order until the bolts drop, making a note of the wire you just cut. Keeping this in mind, you can now open restricted doors by cutting all the wires except the bolt control and then crowbarring that fucker open. Useful if you don't have a multi-tool. Note that this is a bad idea if you lack gloves. * '''Open ID restricted doors''' by pulsing a main power wire and then crowbarring it open. If it's bolted, be sure to pulse the bolt wire before you kill the power, since you can't bolt/unbolt an unpowered door. * '''Create a pain-in-the-ass-obstacle''' by dropping the bolts, cutting all the wires, and then welding the door shut. This is especially effective if you happen to have the only pair of insulated gloves on the station. * '''Remotely pulse an airlock''' by attaching a [[General_items#Remote_Signaling_Device|signaler]], which when signaled pulses the wire it's attached to. This allows you to remotely bolt and unbolt a door, for instance. ==== Secure airlocks ==== Some airlocks are more secure than normal, and their wire panel is covered by a layer of shielding. To see the airlock's security level, examine it. There are 3 levels of airlock security:<br> * '''Normal security''' Normal airlocks, they have no additional security. * '''Medium security''' To create a medium security airlock, use 2 sheets of '''metal''' on a normal airlock with an open panel.<br> No change in door resistance.<br> To access the wire panel, you need to: # Open the panel with a '''[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]'''. # Slice through the wires' protection with a '''[[Engineering_items#Welding_Tool|welding tool]]''' [[File:Welder.png]]. # Proceed as normal. * '''High security''' To create a high security airlock, use 2 sheets of '''plasteel''' on a normal airlock with open panel.<br> Armor is multiplied by 1.5, making the door harder to destroy through brute force.<br> To access the wire panel, you need to: # Open the panel with a '''[[Engineering_items#Screwdriver|screwdriver]] [[File:Screwdriver_tool.png]]'''. # Cut through the '''electrified''' protective grille with '''[[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]]'''. If you don't wear insulated gloves, you may get shocked. # Slice through the outer layer of plasteel using a '''[[Engineering_items#Welding_Tool|welding tool]]''' [[File:Welder.png]]. # Remove the outer plasteel layer with a '''[[Engineering_items#Crowbar|crowbar]]''' [[File:Crowbar.png]]. # Slice through the inner layer of plasteel using a '''[[Engineering_items#Welding_Tool|welding tool]]''' [[File:Welder.png]]. # Remove the inner plasteel layer with a '''[[Engineering_items#Crowbar|crowbar]]''' [[File:Crowbar.png]]. # Proceed as normal. ====Safety Airlocks==== A few selected airlocks are special "safety airlocks", which simply means they can be opened with bare hands after a delay when unpowered instead of requiring a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]]. Some airlocks in arrivals and departures have this property.
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