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Guide to Circuits
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==[[File:Shell_bot.png]] Shell == The shell will make it possible for you to add components to the integrated circuit, it'll let you access the circuitry, and it'll add input options so that you can interface with your circuit. Depending on the shell, you might need to use a [[File:Screwdriver tool.png]] '''Screwdriver''' on it to assemble it before you're able to {{Leftclick}}<div class="tooltiptext">Ordinary left-click. It doesn't matter if <span class="tooltip">[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]<div class="tooltiptext">Toggle with '''4''' or '''F''' by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. </div></span> is on or not.</div>'''use''' the [[File:Integrated_circuit.png]][[Guide_to_Circuits#Integrated Circuit|Integrated Circuit]] on said shell to add it. <div class="tooltiptext">Ordinary left-click. It doesn't matter if <span class="tooltip">[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]<div class="tooltiptext">Toggle with '''4''' or '''F''' by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. </div></span> is on or not.</div>If you ever want to remove the Integrated Circuit from it, just use a [[File:Screwdriver tool.png]] '''Screwdriver''' on it. Different shells have varying size. Size represents how many components you're able to place inside a shell. There are four sizes: * '''Small''': Allows up to 25 components * '''Medium''': Allows up to 50 components * '''Large''': Allows up to 100 components * '''Very large''': Allows up to 500 components There are many kinds of circuits, each with their special features: (If you're confused by what "output signals" or "entities" are, go down to [[Guide_to_Circuits#Signal types|Signal types]]) {| class="wikitable" |- ! Name || Description || Size || Required Research || Requires assembly |- | Compact Remote || The simplest handheld shell out there. Has one output signal that activates when you {{Leftclick}} '''use''' it on your hand.|| Small || None || No |- |Assembly |A shell you can attach to components such as signalers, proximity sensors, timers, valves, igniters, wires and more. To put it into attach mode, {{Rightclick}} Right-Click it with a screwdriver. |Small |Advanced Shell Research |Yes and No |- | Bot || The simplest stationary shell. Has one output signal that activates when you {{Leftclick}} '''use''' it. || Large || Advanced Shell Research || Yes |- | Controller || Another handheld shell like the Compact Remote, but unlike the Compact Remote this one has multiple buttons: {{Leftclick}} Use it on your hand to activate the primary button (Known as "Signal" in the circuit), Alt-{{Leftclick}}Click it on your hand to activate the alternative button, and {{Rightclick}} Right click it on your hand to activate the extra button. || Medium || Advanced Shell Research || No |- |Dispenser |A stationary shell that is able to take and dispense items. Its outputs signals tell you what Items it has in it as a list, what was the last Item that was added, and two triggers for when an item is added and removed. To dispense an item click the plus button on the top right of the window, you'll see a "Vend" window pop up, from there you can choose what entity you want to dispense, and when you trigger "Vend Item" the item will be dispensed. To put items inside it just {{Leftclick}}Click it with the item in your hand. |Large |Advanced Shell Research |Yes |- | Airlock || A circuit-controllable airlock. '''To insert an integrated circuit, {{Leftclick}}'''Left Click,''' to take it out simply use a [[File:Screwdriver tool.png]] '''Screwdriver''' on it. Has many input signals that let you open it, close it, bolt it, and unbolt it. Also has output signals that notify you when said actions are performed, plus two output numbers that return 1 or 0 if they're closed/bolted depending on the output. Also returns the person who tried to access the door as an entity.|| Large || Advanced Shell Research || Yes |- | Gun || A handheld shell that's actually a GUN. Has infinite bullets, and returns both who shot the gun, what the bullet hit, and a trigger that triggers when the gun is shot. || Medium || Advanced Shell Research || No |- | Money Bot || Stationary like the Bot component, but allows taking and dispensing credits! Has output signals that tell you when money has been inserted, how much money has been inserted and how much money the machine has in general.|| Large || Advanced Shell Research || Yes |- | Scanner Gate || Very simple shell that returns any entity that walks through it. || Large || Advanced Shell Research || Yes |- | Scanner || Another handheld shell. {{Leftclick}} Use it on anything to output that thing as an entity. || Large || Advanced Shell Research || No |- | Brain-Computer Interface || Circuits, but in your BRAIN! For more information on Brain-Computer Interfaces (Also known as BCI), go [[Guide_to_Circuits#Brain-Computer Interfaces|here]]|| Small || Brain-Computer Interfaces || Yes |- | Drone || This little guy is able to move around just like you! Has many signal inputs, with each representing each direction in which it can go.|| Large || Movable Shell Research || Yes |- | Server || Basically the same as the Bot shell, but bigger and better || Very large || Server Technology Research || Yes |} You can also add circuits to a few items and use them as shells. These are: {| class="wikitable" |- ! Name || Description || Size |- | Camera || Will let you take a picture by setting the target of the picture, the coordinates of where the picture will be taken, and the size of the picture.|| Small |- |MOD Circuit Adapter module |A MOD suit module that lets you add circuits. To do so, you have to add the circuit when the separated module is in your hand as if it were a normal shell. To take it out use a screwdriver. Once its inside the MOD suit, you cannot put components into the circuit, you can only put components when you're holding the module on your hand. You can, however, interface with the circuit by using the module from either the MOD Interface Panel or the button in the top left. When inserted into an active modsuit, it gives you a few options to interact with it, like toggling the suit off and on, letting you change the active module, tell you the active module, and return the wearer as an entity output. |Large |- |Synthesizer, Headphones and Spacepods |Let you choose an instrument, choose the sustain mode, insert a song via a string (each item of the string being a new line), play the song, stop the song, set how many times it should repeat, set the BPM, the volume, the volume dropoff threshold, the note shift, the note sustain value and the held note decay. It also lets you know if its currently playing, when it starts playing and when it stops playing. You could use this to make a synchronized band of sorts. | |} Once you have a shell with an integrated circuit in it, you may access the circuit in it by using a [[File:Multitool.png]] '''Multitool''' on it, and you may also begin to add [[File:Circuit_component.png]][[Guide_to_Circuits#Components|Components]] to your circuit.
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