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= Precedents & exceptions: Examples and exceptions to the main rules = '''Precedents give a non-exhaustive set of examples each rule may cover. Admins have a wide discretion in applying the rules and precedents based on the context and severity of each incident. This discretion covers everything from issuing informal verbal warnings to full server bans.''' <!-- ---------------- RULE 0 PRECEDENTS ---------------- --> {{anchor|Rule 0 Precedents}} {{Rule |title=Rule 0 Precedents |body=# Rule 0 should only be invoked by admins when it is in the best interests of the server. # Admins have intervened before and will do so again in situations where a player, regardless of antag status: ## has repeatedly delayed round-end by recalling the shuttle when most other players are dead or want to leave ## has habitually used the same strategies to cause mass death or destruction (i.e. bombs, hyper-optimized viruses, etc.) to the detriment of the rest of the server's experience # Admins may mirror bans from other servers at their discretion. # Admins may ban accounts linked to the use of proxies, CID randomizers, DLL use, or other similar things, at their discretion. # Admins may ask players in possession of multiple alt accounts to choose one to play on and ban the other accounts. }} <!-- ---------------- RULE 1 PRECEDENTS ---------------- --> {{anchor|Rule 1 Precedents}} {{Rule |title=Rule 1 Precedents |body=# Do not facilitate player deaths for poor IC reasoning. Distributing bombs or other similarly destructive items can leave you responsible for how they are used if not cleared with an admin first. Each unjustified kill is normally met with a 24-hour ban. # Breaking into staffed departments to take resources, or hoarding station supplies with little IC reasoning can be harmful to the experience of other players. Communicate first if you desire something that you do not have access to. Players may defend their workplaces from trespassers who damage or steal property with relaxed escalation. # Breaking into the captain's office, head of personnel's office, bridge or armory for no legitimate reason put themselves at risk of being killed by the captain, heads of staff, or security. # Unjustified grief/tiding, minor or otherwise, or unprovoked grief targeted towards players who wronged you in previous rounds ('metagrudging') can be followed up with notes, or bans. # If you do something that has no benefit to you other than making others upset and adminhelp the in-game consequences, you may be banned instead. # Spamming any channel is not allowed unless granted explicit permission from an admin as part of a gimmick. # Joining and exiting the round in an attempt to maximize antagonist rolls is not allowed. # Rules apply until the emergency escape shuttle is docked and the round-end antagonist report has appeared. }} <!-- ---------------- RULE 2 PRECEDENTS ---------------- --> {{anchor|Rule 2 Precedents}} {{Rule |title=Rule 2 Precedents |body=# Metacomms, the use of methods of communication outside of SS13 [[IC]] channels, is a very serious rule violation and may be met with permanent bans for all related accounts. If players are sharing the same IP or know each other in real life or the like, inform the admins first, otherwise it may look suspicious. Players are allowed to introduce new players that they know to the game but all communication and explanations should be done in game if possible. Admins can also help in these situations if requested. # Due to their tendency to reveal a lot of information from the current round, streaming is not permitted on our servers, with the exception of special events pre-designated by admins and those who register through [https://tgstation13.org/phpBB/viewtopic.php?t=31196 streaming applications]. # Similar to how characters are allowed to know everything about in-game mechanics or antagonists under rule 2, characters are allowed to have persistent knowledge/relationships/friendships with the caveat that knowledge of a character being an antagonist from a previous round is not used maliciously. # Character friendships should not be exploitative in nature or be used to gain an unfair advantage. Having an [[IC]] friendship with another player does not, for example, justify giving them all-access each round. # Atmos techs are not allowed to edit atmos at roundstart so that the AI cannot use it for malicious purposes. While this might not make sense [[IC]], it's a necessary [[OOC]] precedent for some game mechanics to work. Atmos techs are allowed if they have any reasonable suspicion of the AI being rogue. }} <!-- ---------------- RULE 3 PRECEDENTS ---------------- --> {{anchor|Rule 3 Precedents}} {{Rule |title=Rule 3 Precedents |body=# References to the current round, even if vague, are still considered being [[IC in OOC]]. # Make a minimum effort to have your name fit in a setting involving a wacky space station in the future. A firstname lastname minimum is required for humans and felinids. Honorifics and nicknames are allowed as long as only one additive is used at a time, i.e "James Williams Jr." or "James "One-Eye" Williams". Excessively OOC names are disallowed, and are defined as names which are intentionally hard to read/spell, references to in-game mechanics or OOC terminology, historical/famous/media, and any form of nonsensical or low-effort name. Clowns, mimes, silicons, wizards, and nuke ops have significantly more leeway in choosing their names, within reason. Admins may get involved if your name is dumb and can approve or disallow names at their discretion. }} <!-- ---------------- RULE 4 PRECEDENTS ---------------- --> {{anchor|Rule 4 Precedents}} {{Rule |title=Rule 4 Precedents |body=# Regular crewmembers can assist antagonists with good IC reasoning, but assisting an antagonist doesn't mean you get a pass on acting like one. If in doubt, ask an admin if a particular action is okay. Depending on the level of assistance, sufficient IC reasoning ranges from treating everyone who goes into medbay regardless of their history, to bartering contraband, to performing actions under threat of death. # Xeno Queens/Broodmothers are treated the same as Malf AI and Cyborg as far as team antagonists go. Xenos/Spiders should prioritize following the directions of their leaders where possible. #Ghosting out mid-conversion/deconversion, going AFK, suiciding, or logging off after conversion/deconversion can result administrative action if done in bad faith. Let an admin know if you cannot or do not want to play any of the above mentioned roles so they may be offered to a willing participant. }} <!-- ---------------- ANTAG PRIORITIES ---------------- --> {{anchor|Antagonist Directive Priorities}} {{Rule |title=Antagonist Directive Priorities |body=:In situations where you wind up with multiple simultaneous antagonist assignments (i.e. a [[Revolution|Revolutionary]] and a [[Traitor]]), your team goals, objectives, and directives should take precedence. Furthermore, if someone had to go out of their way to convert you to their team, their goals, objectives, and directives become the priority. Refer to the following flowchart: :Brainwashing/construct orders/[[AI|Silicon]] Laws -> [[Cult]] -> [[Revolution|Revs]] -> [[Blood Brothers|Blood Brother]] -> [[Wizard]] Apprentice/[[Abductor]] Teams/Other niche antags -> [[Nuclear Emergency|Nuke Ops]] -> [[Traitor|Traitors]] }} <!-- ---------------- RULE 6 PRECEDENTS ---------------- --> {{anchor|Rule 6 Precedents}} {{Rule |title=Rule 6 Precedents |body=# Incidents of admin abuse or negligence should be reported along with a date and time, along with details to pinpoint the incident in the logs, to any full admin via forum PM or posted on the admin complaints sub-forum located at https://tgstation13.org/phpBB/viewforum.php?f=23. Incidents of poorly conducted admin events may also be taken to https://tgstation13.org/phpBB/viewforum.php?f=37 in their respective feedback threads, for less serious complaints. # Lying in adminhelps, misrepresenting facts deliberately, or logging off when an admin has asked a question may result in permabans. Admins will not automatically place bans for players logging off however, and will generally wait a while in case real life situations caused a player to disconnect or go AFK. }} <!-- ---------------- RULE 9 PRECEDENTS ---------------- --> {{anchor|Rule 9 Precedents}} {{Rule |title=Rule 9 Precedents |body=#For more information about how this rule is enforced, see the [[Admin_Conduct#Rule_9_Bans.2C_Evidence.2C_and_Conduct|Rule 9 Enforcement Guidelines]]. }} <!-- ---------------- RULE 11 PRECEDENTS ---------------- --> {{anchor|Rule 11 Precedents}} {{Rule |title=Rule 11 Precedents |body=#For more information about how this rule is enforced, see the [[Admin_Conduct#Rule_11_.28Bigotry.29_Enforcement_Guidelines|Rule 11 Enforcement Guidelines]]. #This rule applies to ALL [[OOC]] bigotry, even when expressed in [[IC]]. There is no racism in {{Game Year}}, just species-ism: there is no homophobia, just xenophiliaphobia, etc. #Admins are encouraged to use rule 1 to deal with instances where """[[IC]]""" bigotry is excessive or designed as a mask for [[OOC]] bigotry. #Context is important, but somebody being an out and proud bigot, nazi, or white supremacist also counts as context. Somebody who makes it known they are bigoted towards PoCs playing a PoC character that starts checking stereotype boxes isn't going to fool us. }}
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