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Singularity and Tesla engines
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== More on the Singulo == === The Singularity, Itself === The Singularity moves in a random direction while occasionally releasing EMPs and stunning people who look at it without Meson/Engineering scanner goggles. Its size is determined by the amount of energy "points", which decrease on their own and are increased when it consumes PA particles or solid objects. What Lord Singuloth really hungers for, however, is engineering staff. For example, when [[Engineer|Engineers]] or the [[Chief Engineer]] are consumed by the Singularity, they add 100 "points," compared to say, 20 "points" for regular humans. The Clown, when thrown into the singularity, has a random chance of taking away or giving 1000 points. Throwing the clown into the Singularity is a valid survival tactic. Mull on that. === Stages === Once the Singulary hits a certain amount of energy "points", it will increase or decrease by a stage. This influences its size, gravitational pull range and radiation output. Protip: Throwing a Bag of Holding into a Singularity will cause a big explosion and decrease its stage! ==== Stage 1 ==== [[File:stage1.gif|32px]]<br> * Points: 1 - 199 * Gravitational Pull: 4 Starting size for a Singularity. ==== Stage 2 ==== [[File:Stage2.gif|96px]]<br> * Points: 200 - 499 * Gravitational Pull: 6 Usually sufficient to power a small station without any major issues arising. ==== Stage 3 ==== [[File:Stage3.gif|160px]]<br> * Points: 500 - 999 * Gravitational Pull: 8 Provides enough power for a [[Metastation]]/[[Boxstation]] sized map. Make sure you know what you're doing if you go past stage 3. ==== Stage 4 ==== [[File:Stage4.gif|224px]]<br> * Points: 1000 - 1999 * Gravitational Pull: 10 Very risky, but theoretically containable. It's """theoretically""" containable in that it's theoretically possible to play a year on Vorestation and not be a degenerate. Stage 4 won't unanchor structures, but will pull with such force that it will destroy machinery and even tear down r-walls. Not recommended. ==== Stage 5 ==== [[File:Stage5.gif|288px]]<br> * Points: >2000 * Gravitational Pull: 10 A Stage 5 Singularity will rip out wrenched objects and destroy shield generators, creating a guaranteed release of the Singularity. ==== Stage 6 ==== [[File:YouDunFuckedUp(Stage6).gif|352px]]<br> * Points: >3000, and has to have consumed a Supermatter Shard * Gravitational Pull: 15 OH GOD CARGO JUST THREW A SUPERMATTER SHARD INTO THE SINGULARITY RUN THIS ALSO SETS PEOPLE ON FUCKING FIRE === Turning off the Engine === Occasionally, bad stuff happens. In fact, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the singularity starves and shrinks, so containment SHOULDN'T fail until the singularity is sufficiently small enough that it cannot move and pull stuff into it. However, the 1x1 baby singularity will take a long time to die completely, leaving it exposed to potential suicidals jumping into it, giving the singularity energy to expand again. (Cool fact: Engineers provide a singularity with a lot more energy than you'd expect). Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again. If things have absolutely gone tits up, there's a rumor that the singularity will reduce in size by a few stages if it swallows a [[Bag of Holding]]. A full sized rampaging singularity would have to swallow two or more to be completely defeated. And if things are '''really''' bad, you could always try sacrificing the [[Clown]] to it in a sacrificial ritual style event. This can either decrease the singularity size by a stage or two... or increase it by one or two stages. Your call. The clown will probably find their way into it without you doing anything anyways. === Lord Singuloth Craves Freedom === The singularity is -- along with massive plasma infernos and large scale bombings -- one of the most brutal forces on the station. Dangerous enough when set free, it becomes a lag-inducing, shuttle-calling, indiscriminately murdering monstrosity when given a directed path by a Singularity Beacon, leaving nothing but debris, body parts and cold hard vacuum in its path. Perhaps the most dramatic way to end a round as a traitor, it can even eat the emergency shuttle itself, restricting escape to those few smart or lucky enough to grab EVA gear. It's a very effective weapon to use against assassination targets who commonly spend a lot of time in one area, such as [[Scientist|scientists]] or even the [[AI]]. Setting the singularity free is not the easiest task to complete as a regular crew traitor, and you will get [[robust|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the singularity containment field. This can be accomplished by deactivating the emitters, which is hazardous due to the gravitational pull of the singularity, its radiation, and the hazards of the containment system itself. Alternatively, you can disable the engineering APC. If you are not an engineer and get identified doing this, you can expect to not make it onto the emergency shuttle alive. Another option is deactivating the collectors, as the Engineering APC cannot charge from the SMES -- this form of sabotage probably won't be noticed and will likely be blamed on engineer incompetence. The easiest way to release the singularity is accessing the engine control console and turning power up to level 2 or hacking it to 3. Keep in mind that the containment field is designed to tolerate short term power outages, so if anyone notices the power failure before the containment field fails, then your attempt will be thwarted. A way to free the singularity without the AI being able to stop you is to go outside and unwrench and unweld the emitters. Doing so will result in them promptly getting sucked into the singularity themselves, and the containment field falling shortly afterword, this method is very dangerous however. A more expedient way of doing so is cutting the power wires leading to the emitters. Protip: Try turning the PA up to 2 for a while until the Singularity gets huge, then turn off the collectors after a few minutes. If the Engineering staff hasn't wired the Singularity straight into the system, it should fail extremely fast and you'll have a 5x5 singularity eating the station faster then Gabe Newell pounces on a Big Mac. Be careful to not get caught in the pull, though. Directing the singularity to a target area - be it the emergency shuttle bay or the bridge - requires a singularity beacon and a screwdriver. Don't hang around after you plant it, unless you are in the mood to change [[ghost|classes]]. Putting the beacon somewhere outside the station is usually your best bet to ensuring the singularity reaches its destination, but this will require either a PACMAN generator or a very obvious cable leading to it. [[Category:Removed Content]]
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