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=== Legend === For info on explosions, head to [[TGMC:Marine Mechanics|'''Marine Mechanics''']] Range (a, b, c) means EXPLOSION_DEVASTATE in range of a from center, HEAVY in b and LIGHT in c. {| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" ! scope="col" style="background-color:#407bbf;" width="200" |Module ! scope="col" class="unsortable" style="background-color:#407bbf;" |Description ! scope="col" class="unsortable" style="background-color:#407bbf;" |Damage ! scope="col" class="unsortable" style="background-color:#407bbf;" |Cost per shot ! scope="col" class="unsortable" style="background-color:#407bbf;" |Usage |- ![[File:TGMC_30mm_Ammo_Crate.png|100px]]<br>30mm Ammo Crate |An ammo crate of 30mm. Capable of fitting in the Condor Jet Minigun and the GAU-21 30mm Cannon. Has 200 rounds, each time it is fired uses 20 rounds for a max of 10 shots before being empty. Travel time of 6 seconds on orbit level 3. Costs 75 points in the dropship part fabricator. |EXPLODE_LIGHT |7.5 |Longest travel time. Best use is scaring xeno, defending static objectives (like xeno who is potentially revivable) and clearing out resin mazes. Cheap. |- |- ![[File:TGMC_High-Velocity_30mm_Ammo_Crate.png|100px]]<br>High Velocity 30mm Ammo Crate |An ammo crate of High Velocity 30mm Capable of fitting in the Condor Jet Minigun and the GAU-21 30mm Cannon. Has 200 rounds, each time it is fired uses 20 rounds for a max of 10 shots before being empty. Travel time of 5 seconds on orbit level 3. Costs 150 points in the dropship part fabricator. |EXPLODE_LIGHT |15 |Questionable use, still takes too long to hit but now is more expensive. |- |- ![[File:TGMC_AIM-224_Widowmaker.png|100px]]<br>AIM-224 'Widowmaker' |A rocket capable of reaching its target fast. It is the least powerful rocket. Travel time of 3 seconds on orbit level 3. Costs 75 points in the dropship part fabricator. |Range 2, 4, 6 |75 |Actually a very cost-effective rocket. Best use is to target those which can be gibbed, like Prae. Low travel time helps. |- |- ![[File:TGMC_AGM-227_Banshee.png|100px]]<br>AGM-227 'Banshee' |A rocket capable of clearing large areas. It has a wide range. Travel time of 4 seconds on orbit level 3. Costs 150 points in the dropship part fabricator. |Range 2, 4, 7 Fire in 6-tile radius |150 |Widowmaker but with fire. Best use is to shoot it in xeno outpost near active combat, possibly kills on xeno who are too busy fighting, and those who can no longer retreat due to fire. |- |- ![[File:TGMC_SM-17_Fatty.png|100px]]<br>SM-17 'Fatty' |A cluster type rocket. Explodes in the center, and then 8 more explosions after 3 seconds around. Travel time of 4 seconds on orbit level 3. Costs 200 points in the dropship part fabricator. |Range 2, 3, 4 for each |200 |If you're a xeno, you think its just a minirocket. Then you die. |- |- ![[File:TGMC_XN-99_Napalm.png|100px]]<br>XN-99 'Napalm' |An incendiary rocket designed to cover an area in napalm for a long time. It stays on fire for a long time. Travel time of 4 seconds on orbit level 3. Costs 200 points in the dropship part fabricator. |Range 2, 3, 4 Flame of range 5 for a minute |200 |About a minute of fire. Only use to cut off a corridor, in other cases use Banshee or inc minirockets. |- |- ![[File:TGMC_GBU-67_Keeper_II.png|100px]]<br>GBU-67 'Keeper II' |A bomb designed to devastate armoured targets. It has a less blast radius but is more powerful in the center. Travel time of 4 seconds on orbit level 3. Costs 300 points in the dropship part fabricator. |Range 4, 5, 5 |300 |Easier to gib weak xenos. Actually no use against T4s usually, they'll shrug off any hits. Generally too expensive to fabricate, buy 4 widows instead. |- |- ![[File:TGMC_Smoke_Mini_Rocket_Stack.png|100px]]<br>Smoke Mini Rocket Stack |A stack of 6 minirockets that upon impact release smoke. They are able to be fired in rapid succession. Travel time of 4 seconds on orbit level 3. Costs 25 points in the dropship part fabricator. |Range 0, 0, 2 |4.2 |Actually damages. Smoke covers marines, and helps the attack. Launch if you see xeno attacking. Note that it might be harmful, for example if a medic is treating wounds on a marines and he suddenly disappears. |- |- ![[File:TGMC_Illumination_Rocket-Launched_Flare_Stack.png|100px]]<br>Illumination Rocket-Launched Flare Stack |A stack of 6 minirockets that upon impact make a bright invisible flare. They are able to be fired in rapid succession but are inaccurate. Travel time of 4 seconds on orbit level 3. Costs 25 points in the dropship part fabricator. |Range 0, 0, 2 |4.2 |Actually damages. Useless for you, useful for marines. Creates light, launch in areas with xeno and no direct sight from marine side. |- |- ![[File:TGMC_Tanglefoot_Mini_Rocket_Stack.png|100px]]<br>Tangle Mini Rocket Stack |A stack of 6 minirockets that upon impact release Tanglefoot gas in a large area. They are able to be fired in rapid succession. Travel time of 4 seconds on orbit level 3. Costs 150 points in the dropship part fabricator. |Range 0, 0, 2 |25 |Actually damages. Best weapon to support marine attack. Large AOE, xeno fear it, marines love it. |- |- ![[File:TGMC_Mini_Rocket_Stack.png|100px]]<br>Mini Rocket Stack |A stack of 6 minirockets that explode but are not very strong. They are able to be fired in rapid succession. Travel time of 4 seconds on orbit level 3. Costs 100 points in the dropship part fabricator. |Range 0, 2, 4 |16.7 |Medium damage, use to finish off running xeno. |- |- ![[File:TGMC_Incendiary_Mini_Rocket_Stack.png|100px]]<br>Incendiary Mini Rocket Stack |A stack of 6 minirockets that explode and also leave behind a large area in flames. They are able to be fired in rapid succession. Travel time of 4 seconds on orbit level 3 Costs 200 points in the dropship part fabricator. |No direct damage Fire range of 3 |33.3 |Area denial, use in corridors to prevent xeno from retreating. |- |- ![[File:TGMC_High-Capacity_Laser_Battery.png|100px]]<br>High-Capacity Laser Battery |A High Capacity Laser Battery capable of fitting in the Laser Beam Gun. Has a charge of 100 with each shot consuming 10 charge for a max of 10 shots before being empty. Travel time of 1 second on orbit level 3. Costs 150 points in the dropship part fabricator. |120 Fire (before armor) + 20 Fire stacks (that's a lot) |15 |Make Boiler's life miserable. Do direct damage. Help the attack. Destroy xeno corridors. |- |} </div> </div>
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