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==Legion== [[File:Biglegion.png|128px]][[File:Biglegion.png|70px]][[File:Biglegion.png|70px]][[File:Biglegion.png|70px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]][[File:Biglegion.png|40px]] A horrifying, enormous skull, that is summoned when you knock on the doors of the necropolis. Upon being released, it will immediately aggro onto the person who opened the doors. ===GPS Signal=== "Echoing Signal" ===Statistics=== '''Stages:''' 3 '''Stage 1 Health:''' 700 '''Stage 2 Health:''' 350 '''Stage 3 Health:''' 200 '''Total Health:''' 3400 '''Melee Damage:''' 25 '''Burn Resistance:''' 50% '''Speed:''' Very Slow ===Behaviour=== Legion's behavior is rather simple. Each skull has 3 attacks. Stage 1 skulls attack more and are more aggressive than Stage 3 skulls. Each skull goes through its own attack cycle, so it's likely that each skull will be doing its own attack. *'''Spawn Skull:''' The most common attack. Rather self-explanatory. It spawns a tiny legion skull, which chases the player. Essentially just an annoyance. Legion generally will move away from the player, making it a pain to hit. *'''Spawn Sentinel:''' The skull spawns a varying amount of sentinels, depending on their stage. Stage 1 Legion spawns 3 sentinels, Stage 2 spawns 2 sentinels, Stage 3 spawns a single sentinel. Sentinels are stationary turrets with 80 health which deal 19 burn damage to anyone who gets too close. *'''Charge:''' You can tell when a legion skull is charging when it starts spinning and moves consistently towards its target. What's dangerous about this attack is that the legion skull will "flick" itself short distances towards its target, dealing its melee damage to whatever it hits. This means that you have to maintain a considerable distance in order to remain reasonably safe, which is a tough order when you're dealing with multiple skulls. Upon completing its charge, it will retreat a couple of tiles before attacking again. When a Legion is killed, it splits into three smaller Legions, with less health, but the same attacks and damage. This process repeats two times, then the smallest (Stage 3) skulls will shatter into bone. ==={{anchor|Legion Loot}}Loot=== Every time you shatter a skull (when it's too small to split) there's a 20% chance of it dropping a necropolis tendril [[Shaft Miner#The Loot|loot chest]]. On average, you should be getting about 2 chests when you fully kill off legion. When the last piece of Legion is destroyed, it spawns a [[File:Staff_of_storms.gif]]'''Staff of Storms'''. Like the Lava Staff, this doubles as a robust melee weapon, with 20 burn damage on hit. It also has a fairly sizeable wound bonus, but it is bulky and can only be held or dragged * It can summon a lightning bolt after a three second telegraphed delay, dealing 20 damage (60 to fauna) and causing a small fire. It has 3 charges, recharging one each 15 seconds. ** If used in an area with an on-going weather effect (e.g., ash storms, rad storms), the bolt is empowered, doubling the damage to mobs, an explosion (range of 1) and expends the fire range to 2. *It can also be used in hand to stop an on-going weather effect in the area. (It does not summon ash storms anymore, since Aug, 2021.) ===How to Fight=== Firstly, the use of an AOE KA upgrade is highly recommended. It allows you to potentially hit multiple skulls at once, and it makes shooting at the mini-skulls/sentinels somewhat worthwhile. Also, because of the sentinels, fighting in an arena isn't really worthwhile. It's better to just kite it down to the bottom of lavaland. When Legion splits, DISENGAGE. Run far enough away so that the skulls lose aggro on you. Then, come back, and aggro only a single one of the skulls. When you kill it, aggro another Stage 2 skull. Fighting 3 Stage 2 skulls, and eventually 9 Stage 3 skulls, at the same time, for questionable rewards, is definitely not worth it, especially since you can just cheese them out.
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