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Guide to Combat
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=Ranged Combat= Ranged projectiles in this game use pixel perfect movement. Shoot by having a ranged weapon in your hand with {{Leftclick}} or {{Rightclick}} a target tile or entity in question; If you click it on not {{Combat_Mode}} {{LeftclickCmodeoff}} The projectile will pass over some people/entities that are either resting/laying-down/crawling, [[Status_Effects#Paralyze|paralyzed]], [[Status_Effects#Knockdown|knockdown]], [[Status_Effects#Sleep|sleeping]], [[Health#Critical_Status|softcrit]] or [[Health#Critical_Status|hardcrit]], or even [[Health#Death|dead]], so unless you click directly on that sprite/entity in question the projectile will pass over it/them. (and yes that means you can even blast windows with pew pew lasers). If you pew/bang in a direction on {{Combat_Mode}} {{LeftclickCmode}} it'll hit the first mob/mobs it comes into contact with regardless if its laying down or not; Try to keep your mouse steady/still the moment you click to fire/blast/throw as to reduce the chance of your input being (ignored) interpreted/seen as a drag action, If you drag your mouse even slightly before releasing the click, your ranged attempt might be mistaken for a drag-click. ==Ranged Combat Controls== Guns have some special controls depending on {{Combat_Mode}} or mouse button used: * {{LeftclickCmodeoff}} Lets you fire at a target point blank with most guns by clicking directly on them. * {{LeftclickCmode}} Makes you perform a melee strike with your gun, unless you aim behind your target. * {{Rightclick}} Right-click someone point blank to take aim at them, making you hold them up at gun point; You will then fire at them with a reaction shot if they move. ** Shooter can move freely within 2 tiles of the target without breaking the stickup. ** For the first 2.5 seconds after the hold-up, any triggered reaction shot will deal normal damage. ** Between 2.5-10 seconds after, any triggered reaction shot will deal double damage. ** After 10 seconds the reaction shot will deal 2.5x damage. ** If the shooter is attacked and takes damage from anything, they have a chance to flinch and fire the reaction shot. This is a 50% chance, unless they're hit in the arm holding the gun, in which case it's an 80% chance. * {{LeftclickCmode}} or {{RightclickCmode}} With combat mode on, any mouse button lets you fire two guns at the same time. However you will also have a random spread to your accuracy unless you drop a gun. ==Throwing== This is a safer way to take down a target. Pick nearby items/objects up and throw them at the target. Most items deal the same damage when thrown as when used as a melee weapon. Some, such as [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]] will deal even more damage. (Who knew that a thing designed to deal more damage would naturally deal more damage, funny how that works) First pick up a item/object, then activate "''throw''" with the '''[R]''' key. (Or hold down spacebar) Then click where you want to throw the item/object. You can pick up some [[Guide_to_construction#Chairs|chairs]] [[File:Chair.png]] or even [[Guide_to_construction#Chairs|stools]] [[File:Stool.png]] for throwing, by dragging their sprites onto yours. Throwing just like [[#Ranged_Combat|ranged combat]], uses pixel perfect movement, which means you can throw it in any direction. You can also craft a [[Makeshift_weapons#Bola|bolas]] to throw at targets, which will slow them down until they [[Keyboard_Shortcuts|resist]] out of it. Thrown objects do not count as ranged shots and as such can't reflected by [[Syndicate_items#Martial_Arts_Scroll|sleeping carp]] users. You can counter having items thrown at you by activating "throw" yourself (with '''[R]''' or ''holding'' ''down'' '''[spacebar]'''). If your active hand is empty, you will then catch/capture the next object thrown at you, instead of getting hit by it. '''Alternatively''' you could use {{Grab}} until aggressive grab on a nearby dead or alive mob, and throw it at the target with your empty hand selected, for a short sweet stun that not only forces them horizontal but also disarms them with the added bonus of dealing 10 brute damage to a random body part of theirs, stay on top or away from the throwing arc to not get hit yourself, if the mob isn't in the right position click on a nearby turf/tile/floor to move it there for a better angled throw, toggle throw, and ''yeet''. ===Embedding=== Some items, such as the [[Makeshift_weapons#Spear|spears]] [[File:Spear.png]], has a chance to ''embed'' into a body part when they are thrown at someone. An embedded item deals additional brute damage and bleeding until the item is removed. Some embedded items can automatically fall out after a while. Else you remove an embedded item from yourself by [[Starter_guide#Controls|examining]] your body, and then clicking the underlined string of text that appears in the chat window. You remove embedded items from others with [[Surgery#Removal_of_Embedded_Objects|surgery]]. Many items, such as [[#Glass Shard|glass shards]] [[File:Shard.png]] and [[Guide_to_construction#Rods|metal rods]] [[File:Rods.png]] can only embed from higher than normal throw speed, such as from explosions. Some more items that can embed from normal [[#Throwing|throws]] are: [[Syndicate_Items#Energy_Sword|Energy sword]] [[File:ESword.png]], [[#Combat_Knife|combat knife]] [[File:Buckknife.png]] and [[Syndicate_Items#Box_of_Throwing_Weapons|throwing star]] [[File:Tstar.png]] ==Execution With Guns== If you target mouth [[File:Hud_target_mouth.gif]] and {{Leftclick}} with {{Combat_Mode}} off, you will aim at the target's head with a slow progress bar, and fire once it finishes (if the target is still in melee range). Mostly useful for roleplay. It also deals 10 times more damage. If you select a different body part [[File:Hud-target.gif]] before firing, you will spare your target.
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