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==Exosuit operation and maintenance== To climb into an exosuit, just drag and drop your character onto it. ====Cabin Sealing==== To compensate for the lack of air tank by default, mechs with enclosed cabin (e.g. all except Ripley) got an ability to toggle cabin exposure to the outside air. Exiting the mech makes cabin air automatically exposed. When you seal the cabin, it traps some of the outside air inside the cabin and you can breathe with this air to perform a short space trips. But the oxygen will run out quickly and CO2 will build up. Sealing the cabin in space will make the cabin filled with vacuum, and it will stay there until you return to air environment and unseal the cabin, letting the breathable air to enter. There are temperature and pressure sensors that turn yellow/red when the corresponding warning thresholds are reached. You could also use personal internals in combination with cabin sealing for long space travels, so Air Tank is completely optional now and mostly needed when you need RCS thruster. ====Mounted Air Tank==== Available from the basic mech research node and can be printed in fab. Built model comes empty, and syndicate mechs come with one full of oxygen. Can be switched to pressurize or not pressurize the cabin. Releases gas only when the cabin is sealed shut. Starts releasing automatically, but can be toggled to not release if you want to use it just as a portable canister. Cabin pressure can now be configured in the module UI instead of Maintenance UI. Can be attached to a pipe network when the mech is parked above a connection port. Comes with a pump that works similarly to the portable pump. It lets you vent the air tank contents outside, or suck air from the room to fill the air tank. Intended to provide an ability to fill the air tank without the need to bother with pipes. Also has gas sensors that display gas mix data of the tank and the cabin (when sealed). ====Exosuit beacons==== Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit. Be warned that being inside a mech while it is destroyed as AI will lead to death! An AI with "[[Guide_to_malfunction|Alternative Programming]]" can forcefully hijack a mech with a purchasable upgrade ====EMP==== When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. ====Locking/unlocking Exosuits==== There are two ways to lock exosuit: A) ID ("keycode") lock or B) DNA lock. A) '''ID lock (keycode)''': Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech. For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter. *Enter the exosuit and unlock the ID upload panel. *Exit the exosuit. *Use an ID card/PDA on exosuit and select "Edit operation keycodes". B) '''DNA lock''': DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech. This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies. *Enter the exosuit and open the stats menu. *Under Permissions&Logging, click "DNA-lock". *To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:". ====Exosuit Damage and Repairs==== For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window. '''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional. '''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid. '''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid. '''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking "Recalibrate" in the damage report. '''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps). ====Exosuit Battery, Capacitor and Scanning Module Replacement==== {{Anchor|Exosuit Battery Replacement}} #Make sure maintenance protocols are permitted (Permissions&Logging inside the mech). #[[File:Id_regular.png|link=https://tgstation13.org/wiki/File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol". #[[File:Wrench.png|Wrench|link=https://tgstation13.org/wiki/File:Wrench.png]] Wrench #[[File:Crowbar.png|Crowbar|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar #Click "Drop power cell", "Drop capacitor" or "Drop scanning module" in the menu, depending on which part you want to replace. #[[File:Hud-hands.gif|link=https://tgstation13.org/wiki/File:Hud-hands.gif]] Pick up the old part from the floor and discard it. #[[File:Power_cell.png|link=https://tgstation13.org/wiki/File:Power_cell.png]] New Battery, capacitor or scanning module #[[File:Crowbar.png|Crowbar|link=https://tgstation13.org/wiki/File:Crowbar.png]] Crowbar #[[File:Wrench.png|Wrench|link=https://tgstation13.org/wiki/File:Wrench.png]] Wrench #[[File:Id_regular.png|link=https://tgstation13.org/wiki/File:Id_regular.png]] ID Card and select "Terminate maintenance protocol". #Optional: Forbid maintenance protocol from inside the mech.
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