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TGMC:Squad Marine
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=Playing the Marine= The Squad Marine is the lowest rank and, technically, most basic combat role you can do. This doesn't mean, however, that every marine is not critically important to the battle and your actions cannot make or break the operation. The Marine PFC is both simple yet flexible, with enough options for weapons and gear to fill many types of role once you gain some experience, but first you need to understand your '''most important priorities:''' * Stay with your squad and '''listen to your Squad Leader'''/Acting Squad Leader/whoever the hell is in charge. * '''Follow orders''' and help however you can. * '''Do not''' shoot or blow up other marines. * '''Do''' shoot and blow up the enemy. * Maintain a high level of '''awareness''' of yourself, your squad, and how you can position yourself best to fight the enemy. * Don't abandon another marine to die, and never run in the face of the enemy. * Stay alive, but never at the expense of your comrades or the mission. ==Understanding Your Squad== It's important to understand the roles of your fellow marines so that you have a better grasp of unit operations, your position in the battle, and what you may be asked to help with. While you are the lowest ranking marine, you aren't useless. '''[[TGMC:Squad Leader|Squad Leader]]'''<br> '''Rank''' - Sergeant<br> The leader of your squad and one of your superiors in the field alongside the Field Commander, relaying orders from Command. Live and die by every word that comes out of their mouth. You can find them by following their icon on the minimap, and an acting squad leader will typically be appointed if yours is [[SSD]] or permanently dead. SLs can also direct close-air support, orbital bombardment, mortars, and start with a supply beacon for resupplying. '''[[TGMC:Squad Smartgunner|Squad Smartgunner]]'''<br> '''Rank''' - Lance Corporal<br> The support unit of your squad, SG's can act as a third in command or second fireteam leader, and their position in the squad is usually somewhere in the center or right behind YOU so they can make best use of their weapon. Try to stay infront of them as they have moderate damage and IFF. '''[[TGMC:Squad Engineer|Squad Engineer]]'''<br> '''Rank''' - Lance Corporal<br> Your engineers typically build defenses and sentry guns but may accompany you to a forward position to repair objectives and use hacking and explosives for entry and demolition. Listen to their advice, don't block their way when they're trying to build, help them fill sandbags and place barbed wire, and cover them with your life: you'll thank them later when you have to hold the Forward Operating Base (FoB) from an army of rampaging Xenomorphs. '''[[TGMC:Squad Medic|Squad Medic]]'''<br> '''Rank''' - Lance Corporal<br> Medics are only concerned about one thing, and it's keeping the marine force healthy at the frontline so they don't die mid-fight. Try to lighten their load by running corpses/wounded to their triage area for them and trying not to be too reckless in battle, or they might be too overwhelmed by 12+ marines asking for splints and lodged bullet removal. '''Squad Marines'''<br> '''Rank''' - Meat Shield<br> Your comrades-in-arms are the Squad Marines, the churning blood and guts of the Corps. Never move without them, try not to shoot them in the back, and try to stay out of their line of fire if you like being free from FF-related ailments.
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