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TGMC:Requisitions Officer
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=Responsibilities as an Aspiring Entrepreneur = ==Communication == A terrible RO is one that doesn't ask what the marines need. The radio helps you gauge what the marines need at the time. If they need ammo, you can get the ammo they want (this especially goes for the smartgun). If engineers need metals, you order metal sheets. All of these information is impossible to get without communicating, and marines scorn at a RO that doesn't make requisition orders quickly. The radio commands are the following: *.v for command *.m for medical *.u for requisition * .e for engineering * .s for fire support *.q for Alpha *.b for Bravo *.c for Charlies *.d for Delta Once you have ordered and received the crate from the elevator, you still have to send it to the marines! Here's an example of a typical supply drop, with great communication from ng this pr parties. John Engineer needs more metal sent to Green Disk, because his cades are being melted by those dastardly Xenos. John Engineer: '''"RO NEED MORE METAL TO GREEN ASAP!!"''' You: '''"Roger, John."''' You: ''Orders the crate from your ASRS Tablet, and waits for it to be delivered.'' You: '''"John, Metal up. Set beacon."''' John Engineer: '''"B-b-b-e-e-a-c-o-n U-u-p-p-p!!"''' or '''"Send to James's helmet!!"''' You: ''Puts crate onto bluespace supply drop launcher. Clicks the right beacon. Hits Launch Supply Drop'' You: '''"John, sending."''' ''Crate teleports off pad'' You: "'''John, sent"''' John Engineer: '''"R-r-r-e-c-i-e-v-e-d!!"''' Following this process lessens the chance that you accidentally send an order to the wrong place, and keeps everyone informed. If there's a delay in ordering, such as you're out of points and can't order something, make sure to communicate that to the marines. It's a good idea to yell out how many supply points you have over the radio once every five or ten minutes so that marines what you're capable of buying. '''Communication is the worst part of playing RO''' as you essentially have to act like a babysitter to the entire corps, especially since the addition of TTS half of the marines will just totally ignore the chat and then yell at you for not sending their order down despite you asking 5 times where they want it. In these cases simply give them a final warning the order is being sent to fob for non essential orders (anything that isnt materials, meds or ammo) You probably have 20 orders to process every time the researcher nabs a t4, gets lucky and gives you an influx of nearly 2k points and having to juggle 10 waiting orders, who wants them and where will cause you to collapse. ==Supply== The ARSR is the RO's best friend, you can access it by the ASRS console or by your ASRS Tablet. It can order pretty much anything, but you aren't supposed to do such; points can be scarce so use it wisely. The Supply Ordering Console is how you control what supplies are ordered. You can check approved orders, requests, control the ramp to raise and lower platform, and purchase supplies. You also have a tablet that let you control the ARSR anywhere you want. ==Transportation== Delivering supplies from shipside to planetside is a logistics obstacle in itself. Ensuring that marines receive what they want in a speedy manner demands communication with ground force and expertise in transportation. The three options for delivering supplies are the helmet beacon modules, radio backpacks, and the supply beacon.
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