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TGMC:Ravager
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=The Devil that Lives Among Xenomorphs= Days go by ruminating on the blood and guts of marines. Each month, marines continue to release their savage nature upon the xenomorphs in a primitive attempt to purge xenomorphs into extinction. Each day, they bring new toys and plans to foil the hivemind's growth. Each hours, you can hear the phantom gunshots, the explosions, the screams that lurk in your dreams. However, the crimson mountain continues to grow, with the next marines increasing its size. You bare witness to the slaughter of these unfortunate animals, and you give no remorse since they are deemed unforgivable. The humiliation these marines brought upon the sacred resin demand blood sacrifice. Let their cerebral spinal fluid spill upon the weed. <span style="color:red">'''Rip and Tear.'''</span> ==How to Rip and Tear== As a Ravager, you should consider yourself the ultimate assassin. They are large, vicious killers that specialize in brutal high-damage hit-and-run attacks and build up rage while fighting and taking damage that increases their damage and speed. They are still a hunter class, however, and are vulnerable to concentrated fire and heavier weapons and must play carefully. Both your '''charge''' and '''ravage''' abilities are extremely powerful and capable of hitting multiple targets. These abilties can stunlock marines, providing you the opportunity to delimb marines. Your most effective position is in the direct attack with support from your xenomorph team. Be near xenomorphs that can combine their stun abilities with yours as picking out individual marines with stunlocking provides xenomorphs to chip the marines' massive number with several decisive bits at a time.<br><br> However, with these strong abilties, they can also leave you in a very vulnerable position with no escape. You can move around and harass like your lower-tier brethren, but you should be just as careful as high burst damage can kill you quickly and you are not as fast as the [[TGMC:Runner|Runner]] or [[TGMC:Hunter|Hunter]].<br><br> '''Eviscerating Charge''' is your long-range attack ability, and will charge to the target tile and attack anything you move through. This attack can do high damage, cause bleeding, fractures, and even de-limb all that are hit by it. The maximum straight-line range of Eviscerating Charge is 7 tiles. If you charge diagonally, that distance is shorter (closer to 4-5 tiles depending.) Also, if you charge through a group of marines, the maximum number you can hit at once is 4 and you will not travel the full 7 tile distance.<br><br> '''Ravage''' is another vicious melee attack that expends all of your current rage and is capable of hitting 3 targets to your front and left and right diagonal tiles. It applies a knockdown and knockback for 1 tile, and can also cause bleeding, fractures, and sever limbs.<br><br> [[File:TGMC_rav_crit_state.png|thumb|500px|left|Endure prevents you from being in pain critical for 10 seconds!]] '''Endure''' is your emergency ability, and will negate pain critical. This means that when activated, marines cannot lock you into pain stun and you become resistant to explosives and immune to stagger and slowdown; however, if marines continue to shoot you during Endure and you have not recovered your health, you immediately die. All xenomorphs go in pain crit when reached a certain health, and either they get killed by marines, not being on top of weed, being rescued by another xenos, or being on top of weed. Endure will give you a chance to escape, <span style="color:red">'''or continue engaging!'''</span>, when you are in very low health. <span style="color:red">'''Rage'''</span> is when you want to continue to <span style="color:red"><del>'''RIP AND TEAR'''</del></span> engage during endure. You slash harder, recover easier, run faster.
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