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TGMC:Guide to resin construction
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=Factors to consider for resin construction= An important thing to consider in constructing defenses for the hive is the structure's purpose that it is supposed to serve for xenomorphs and against marines. Given that both xenomorphs and marines have variance in toolkit, one must plan to ensure that xenomorphs get the most out of the resin structures. #'''CQC opportunities''': Is it a choke point meant to hinder marine progress and funnel them in one by one so they can be picked off by CQC xenomorphs? #Is it a simple siege camp fortification, meant to protect sisters from marine fire and provide them a place of safety for resting and healing? #'''Reducing Marines' Firing Lanes''': Do these pillars, which provide cover for the CQC focused sisters, hinder the ranged and charging based sisters #'''Xenomorphs' Lanes and Firing Lanes''': Do these long unhindered lanes create perfect places for the ranged sisters, or do they cause horrible walls of automatic fire that hinder the CQC sisters? These are important things to think about when creating the best structure for the needs of the hive, and remember, different structures can be used in different places, same as for certain caste of Xeno. ==Firing lanes== Firing lanes are an important factor to remember when facing the marines in open combat. Marines maintain firing lanes in order to avoid friendly fire which can cause lots of casualties on the marine side. It is your job as a Hive-builder to make friendly fire happen as often as you can, make claustrophobic areas that make shooting randomly at shadows a bad option, have runners bait two groups of marines into firing at each other en masse and watch the tears flow. It's important to note that marine friendly fire is usually explosive in nature, considering here on TGMC we have aiming which reduces instances of friendly fire significantly (although still very prevalent despite efforts), so its best to build structures that hinder the use of grenades, grenade launchers, and rockets launchers. ==Crusher/charge lanes== '''An important fact to keep in mind is a Crusher needs 7 tiles to begin charging while Bulls need 5.''' <br> Charge lanes or crusher lanes, are clear of obstruction paths of tiles that crushers, and bulls, use to gain momentum and speed for their charges in order to combat marines in the case of the bull, or smash barricades in the case of the Crusher. It's important to keep these lanes clear as Crushers and Bulls need as much space as possible to build speed for damage during their charges.And important thing to keep in mind, Crushers can, and usually will, knock down your structures in order to give themselves a clear lane for charging. ==CQC chokepoints== A important thing to understand as a xeno, 9 times out of 10, a single xeno, will defeat a single marine in CQC. A good hive builder keeps this in mind when designing specialized chokepoints in order to funnel marines into close quarters. The most common of these type of structures are the bigger brothers of the Killer Pillars, known as the columns of doom, these are 2x2 thick pillars designed to absorb gunfire, and hide a xeno sprite behind, until an unga over extends and gets pounced upon and <s>nuzzled</s> SAVAGED BRUTALLY by a Rouny. Usually, you want to have a entry way at least 2 tiles wide, this keeps the chance of sisters body blocking each other to death to a minimum and helps funnel marine pushes to only a few men at a time, giving xeno retreats a breather and helping sisters vanguard certain points. ==Preparation time== From the time you wake up as a little xeno noodle, to the time the shutters come down at the marines FOB, you have around 25 minutes to, A. Evolve into your preferred builder caste,(this will usually be Drone but Hivelord has its strengths). B. Begin building defenses and hive structures from the words, "You emerge from your old shell into a new form, for the hive!". Having the initiative and getting to work as soon as your able is a great boon to future hive success. Just make sure to coordinate with sisters on what structures they recommend and how you can shape the battlefield to suit the needs of the hive. Remember, unlike marines, xenos are a collective of individuals whose express goal is to help each other, communication and knowing what your other sisters need is key, especially in the crucial prep phase. ==Plasma Cost== Before the shutters open, the construction costs of walls and weeding are reduced by half. Use this opportunity to set up defenses, and remember that things will be more expensive once the fighting begins. ==Distance between resin structures and FOB==
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