Редактирование:
TGMC:Gamemode Guide
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
==Nuclear War== Nuclear war is the default gamemode of TGMC. It is a PvP (Player versus Player) gamemode that centers around the TerraGov Marine Corps and its struggles against the Xenomorph menace. There are several distinct locations which the Marines and Xenomorphs contest over such as the humid jungle of [[TGMC:LV-624 | LV-624]], the frosted regions of [[TGMC:Ice Colony | Ice Colony]], the barren wasteland of [[TGMC:Big Red | Solaris Ridge]], a [[TGMC:Prison Station | Prison Station]], or the desolated lands of [[TGMC:Icy Caves | Icy Caves]] and others. Nuclear war centers around marines running disk generators and using generated disks to eventually activate the nuke, much like the [[TGMC:Gamemode Guide#Crash|Crash]] gamemode. Unlike crash, silos are used to generate larva at a steady rate, and the rate adjusts based on how many marines there are compared to xenomorphs. The marines can also win by killing every xenomorph. The xenomorph structure pinpointers can be used to track down said silos, although marines are heavily encouraged to try to run the disk generators instead. If the [[TGMC:Terminology|FOB]] falls, the xenomorphs can summon the alamo groundside and the current hive ruler is tasked with choosing to '''''capture''''' or '''''hijack'''''. Capturing ends the round immediately, resulting a xenomorph minor victory, whereas hijacking sends the alamo shipside and it crashes into the ship. This can have various outcomes, which can be read below in the round ending conditions. '''You can play as one of the following:''' *As a [[TGMC:Jobs | Marine]], you will wake up from cryo-sleep after the marine ship received a Distress Signal from a groundside colony. Grab something to eat and equip yourself before deploying down to shipside. Your goal is to run the nuclear disk generators to eventually detonate the nuke (or eliminate all of the Xenomorphs the brute force way). *Acquire three nuclear authentication disks (blue, green and red) by defending the respective disk generators for them and to detonate a nuke on the planet. The locations for the nuclear disk generators may vary depending on map. Disk computers must be powered, then there are 5 times you need to restart the program for it to complete (20% each). After, you need to print the actual disk. A good idea would be to make 2 or 3 copies and distribute them among command, like the [[TGMC:Squad Leader|Squad Leaders]] and [[TGMC:Field Commander|Field Commander]]. * Destroying silos in this gamemode is another way to win, but it can be far more difficult and risky compared to disks. *As a [[TGMC:Xenomorph Castes | Xenomorph]], you want to expand the Hive and make sure the Marines will have a hard time after arriving. Should the Xenomorphs manage to push back the Marines, then they can Hijack the marines' dropship called the Alamo in order to attack the ship directly or capture the dropship to end the round. If xenomorphs hijack the Alamo, the marines can send out a distress signal, calling an [[TGMC:ERT|emergency response team]] (controlled by ghosts), evacuate and/or initiate the onboard self-destruct. '''For the round to end, one of the following conditions must be reached.''' *All Xenomorphs on the planet are killed. (major marine victory) * If the hive rulers, Queen and Shrike are killed and no replacement rises to take their place the hivemind will collapse. (major marine victory) *The nuke is successfully detonated. (minor marine victory) *All of the Xenomorphs are killed on the ship after they've boarded. (minor marine victory) *Marines successfully evacuate more than half of the ship's population. (minor marine victory) * Alamo is '''captured''' (minor xenomorph victory) * All marines are killed/evacuated. (major xenomorph victory) *The self destruct is activated, blowing up the ship. (Draw)
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице