Редактирование:
TGMC:Defiler
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
=The Defiler= Evolved to counter the advancements in medicine that the tall-hosts have made, the Defiler strives to bring biological warfare to the immune systems of all humans. Using vaporized gasses to provide a smokescreen that blocks the line of sight for marines, as well as causing anyone unfortunate enough to be caught in the smoke to inhale the deadly toxins. Injecting vile reagents directly into the bloodstreams of even the most biologically armored marines (except combat robots and synths... you're just going to have to cry when you see those). And finally, Defiling any marine unlucky enough to be caught in your grasp, causing rapid instantaneous death by toxins. <br> ==Playing the Defiler== Considered as a high-risk, high-reward caste due to its armor and health stats and demand of CQC, the many abilities of the Defiler are: *Obscuring marines' line of sight with gas by being very, very close to marines. *Going into vents and jump scaring marines by jumping out of un-welded vents and gassing them. *Injecting toxins directly into marines with your spines. *Purging all of the chemicals in a marine with defile. *Bobbing and weaving to not die instantly. *Weeding areas to provide space to WASD marines. *Planting eggs for tactical gas to discourage marine pushes. *Defiling marines after prep via toxins to instantly kill them. The Defiler is one of the most difficult support caste xenos to play, due to its forced front line fighting, requirement of knowing reagent uses, and low armor and health compared to other T3 xenos. Your '''Defile''' sting is a powerful follow-up to neurotoxin spits from Praetorians, and the main counter to drugged-up marines. You can place weeds, and your '''Emit Noxious Gas''' ability can lay down a smokescreen to allow xenos to push on fortifications that include turrets. If you master the Defiler, you will be the thing marines have nightmares about when they sleep. As a Defiler, it's very important to maintain in your mind that you cannot take as much damage as any other T3. Losing a Tier 3 Xenomorph is always a big setback for the hive due to Tier limitations and the time it takes to reach Tier 3 for any xeno. Your '''Emit Noxious Gas''' ability is extremely beneficial for xeno pushes, especially in the absence of a Boiler, start your channel out of marine sight, then run in as soon as your gas begins to vent. '''Reagent Slash''' can be extremely useful, if you know how to use it. Keep in mind '''Reagent Slash''' can be activated even while moving, so if you stay close to the target, you can get your full 3 slashes in. Your '''Defile''' sting is a brief channel that purges all chemicals in the victim while dealing toxin damage scaling by the total amount of reagents in them. This gets exponentially stronger if you pump them full of reagents, as each Xeno Toxin in their system multiplies the overall toxin damage. ===Reagents=== The Defiler has the ability to use '''four''' different reagents: Neurotoxin, Hemodile, Transvitox, and Ozelomelyn. Both '''Emit Noxious Gas''' and '''Reagent Slash''' abilities can use Neurotoxin, Hemodile, Transvitox, and Ozelomelyn as their reagent whereby '''Defile''' is the only ability to produce Sanguinal as a gas. '''Disclaimer: Swapping reagents while using Reagent Slash or Emit Noxious Gas will ''NOT'' change the chemicals being used, if you are able to do this, it is a bug and unintentional.''' {| class="wikitable sortable" style="width:100%; color: white; text-align:left; background-color:white; padding=10px" ! scope="col" style="border:2px solid #ff7e00; width:150px; background-color:#2a1852;" |Name ! scope="col" class="unsortable" style="border:2px solid #ff7e00; background-color:#2a1852;" |Description ! scope="col" class="unsortable" style="border:2px solid #ff7e00; width:70px; background-color:#2a1852;" |Metabolism Rate |- ! style="border: 1px solid #ffffff; background-color:#2a1852; padding: 10px;" |{{anchor|Neurotoxin}}[[File:TGMC_Neurotoxin.png|64px]] <br> Neurotoxin <span style="color:#CF3600;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;" | A debilitating nerve toxin. Can cause jittering and vision problems if left to sit.<br> Causes progressively increasing pain and stamina loss. Effects incrementing at the 20th and 45th cycle (40 second and minute and a half mark). <br>Doesn't overdose. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.4 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |{{anchor|Hemodile}}[[File:Hemodite.png|64px]] <br> Hemodile <span style="color:#602CFF;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of other toxins. Intensity of slowdown greatly increasing with each unique toxin added to their system. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.4 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |{{anchor|Transvitox}}[[File:Transvitox.png|64px]] <br> Transvitox <span style="color:#94FF00;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Converts burn damage to toxin damage over time, and causes brute damage received to inflict extra toxin damage, effectively increasing the damage of slash attacks.<br>Every tick, converts burn damage to toxin damage equal to 1/4th the current cycle, doubling the rate for each xeno-based toxin in the bloodstream.<br>Whenever damage is taken, additional toxin damage is taken equal to 1/10th the current brute loss or damage taken (after armor), whichever is lesser. This is multiplied by xeno-based toxins in the same way the burn conversion is. The toxin damage has a max of 180 total. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.4 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |{{anchor|Ozelomelyn}}[[File:Ozelomelyn.png|64px]] <br> Ozelomelyn <span style="color:#f1ddcf;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Purges chemicals at a rate of 5u per tick and deals 0.75 toxin damage per tick. The toxin damage has a max of 40 total. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |1.5 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |{{anchor|Sanguinal}}[[File:Defiler sting.png|64px]] <br> Sanguinal <span style="color:#CF3600;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Causes brute damage and bleeding, with different damage types being done by other xenomorph reagents inside the target (Stamina for Hemodile, Toxin for Neurotoxin and Burn for Transvitox). | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.4 units per tick |} The target will have a HUD indicator next to their health bar in the form of a colored dot which shows if the target has a reagent in them or not. You can then examine them (with shift-click) to see what reagents are in them exactly. Note that this will only show you '''xenomorph''' reagents, not marine chems.
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице