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TGMC:Commander
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= Roundstart Duties = So, now you are in it for the long haul. You are often regarded as the "swiss-knife of the ship", as you can do about everything bar surgery. If you have a full shipside staff, great! That means you mostly won't have to do anything besides <s>insult</s> talk with your fellow leaders on formulating a plan for the operation at hand. What is much more likely, however, is one of the shipside roles is missing; but you have the skills to cover for them! If there is not a synth doing it, you can (mostly). === Generators === Very often you will be without a CSE or ST, and the Synth too lazy to setup the Generators. This will be your most common "fill-in" task. [[File:TGMC shipgens.png|thumb|right|Fully operational generator room.]] *Memorize where the generators are on each map. You can use the webmap function at the top right of your screen if you do not know where they are. *If their blue bar is low on the generator [[File:TGMC shipgen on-25.png]] or there is no blue at all [[File:TGMC shipgen off.png]], use a crowbar to take the empty fuel cell out [[File:TGMC Fusion Cell Empty.png]], then put it in the Fuel Cell Recycler [[File:TGMC Fusion Cell Recycler.gif]]. *Grab a full fuel cell [[File:TGMC Fusion Cell Full.png]], insert it into the generator [[File:TGMC shipgen off-100.png]] and click the generator to start it [[File: TGMC shipgen on-100.png]]. *While the generators to ramp up, it is a good time to set the SMES [[File: TGMC SMES.png]]; a good way to do so is to set the Input to 200kW and the output to 190kW. After that, you are done until it is time to refuel the generators, which takes a good while. === Orbital Cannon === {{Speech |name= Captain Unga |text= My marines love the smell of freshly destroyed buildings. |image= [[File:TGMC CO 2020.gif|96px]] }} Unless you have a ST or CSE that wants to dedicate themselves to the Orbital Cannon (OB), the Captain is almost always the one to load the <s>good hits device</s> Orbital Cannon. The Captain also has the best chance to coordinate with the ground side leaders of what type of ammo they wanted loaded on the OB using the '''Command Channel.''' [[File:TGMC PoS Weapon Bay.png|thumb|right|The weapon bay on the Pillar of Spring.]] To load the OB: *Find out what OB to load. You can ask your subordinates, but in the end it is up to you. *Head to the OB room, again using your minimap or webmap. *Use the computer, press "Check Fuel Requirements" and see how much fuel you need for the OB type you picked. *Get inside the RPL-Y Cargo Loader [[File:TGMC Powerloader.png]] by click dragging your sprite onto it, and pick up your OB warhead of choice. *Take the RPL-Y to the Orbital Cannon, and deposit the OB warhead inside of it by clicking it. *Using the fuel number from the computer, pick up the necessary amount of Solid Fuel [[File:TGMC Solid Fuel.png]] and load the OB to the correct amount. Note: You can hold two solid fuel at a time by swapping hands after you pick one up, then swapping between them to deposit. *Lastly, go to the computer and press '''Load Tray''', make sure you have the right numbers (if you don't, you can press Unload Tray and add or remove fuel), then '''Chamber Tray Payload.''' After that, you are done! Anyone with tactical binoculars on the ground can laze for an OB, from which you can fire from the Main Overwatch Console yourself, or they can fire after a delay. There are various types of OB's and using them in the right places can be critical, which will be covered later. === Orbit === The Pillar of Spring is orbiting around the planet, after all. The ship can be in three orbits: Orbit 1 (closest orbit), Orbit 3 (default orbit), and Orbit 5 (farthest orbit). The main effect the orbits have are on Close Air Support (CAS) and Requisitions. The lower the orbit, the faster CAS ordnance lands on the Xenomorphs, which is almost always benefical. However, the passive gain of points for Requisitions is lowered. Vice versa on Orbit 5, with Orbit 3 being a middle ground. Another side effect of orbit is how long it takes for Xenomorphs to reach the ship when they hijack; the higher you are, the more time you have to prepare. As a general rule of thumb, Orbit 5 is very good when you don't have a dedicated CAS, and Orbit 1 can be good if you have that <s>very rare</s> amazing Pilot Officer, but Orbit 3 works too. To change orbit, you need enough power stored. Once you do, you can go to the Helms Computer [[File:TGMC Helm Computer.png]] in CIC to change orbit. === Requisitions === The bane of any captain; when there is no Requisition Officer, it is up to you, Synth or FC to run it. If you have to run it, you can follow this [[TGMC:Guide_to_requisitions|guide]].
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