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TGMC:Baneling
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=The Baneling= A natural response to an ever-growing need for toxic gas that can get to areas too dangerous for a Defiler and without a straight firing line for a boiler, the baneling is the hive's most suicidal caste. By placing down its baneling pod, death is no longer something to be feared, but to be embraced, to enact devastating effects on the marine force. ==How to bomb marines== As a baneling, you are fast, can ventcrawl, and unlike any other caste in the game, don't need to worry about death as long as you've placed down your pod. Keep your pod in a very safe place - if you die and don't have an active pod, you die for real! Note that if your pod gets destroyed and you were still respawning, you'll instead immediately be ejected with the health you had when you died - clever banelings sometimes intentionally put their pods in risky spots and explode at high health, counting on marines to destroy it and let them respawn earlier. This is incredibly dangerous, though. Instead of attempting to explode the moment you get within range of a target, remember that you can slash them several times first. Many marines won't shoot at banelings at first, thinking they're just going to explode anyways, so you can often get in many free slashes this way! '''Staying alive for long enough will grant you a respawn charge,''' up to two. Dying with a respawn charge will consume it and <u>shorten your respawn cooldown to just thirty seconds</u> instead of the normal 120. Banelings can only slash or interact with most things while walking and not rolling - click the button in the bottom right to switch between the two. By alt-clicking on a vent, you can surprise marines from unexpected angles in places too dangerous for other xenomorphs (such as behind a fortified position). Use this to your advantage. The baneling has a choice between four different reagents to use when it explodes. Keep in mind that if you are killed rather than manually exploding, the resulting cloud is MUCH smaller, so always try to manually explode! {| class="wikitable sortable" style="width:100%; color: white; text-align:left; background-color:white; padding=10px" ! scope="col" style="border:2px solid #ff7e00; width:150px; background-color:#2a1852;" |Name ! scope="col" class="unsortable" style="border:2px solid #ff7e00; background-color:#2a1852;" |Description ! scope="col" class="unsortable" style="border:2px solid #ff7e00; width:70px; background-color:#2a1852;" |Metabolism Rate |- ! style="border: 1px solid #ffffff; background-color:#2a1852; padding: 10px;" |[[File:TGMC_Neurotoxin.png|64px]] <br> Neurotoxin <span style="color:#CF3600;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding:10px;" |A debilitating nerve toxin. Can cause jittering and vision problems if left to sit.<br> Causes progressively increasing pain and stamina loss. Effects incrementing at the 20th and 45th cycle (40 second and minute and a half mark). <br>Doesn't overdose. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.4 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |[[File:Hemodite.png|64px]] <br> Hemodile <span style="color:#602CFF;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Impedes motor functions and muscle response, causing slower movement.<br>Causes heavy slowdown that gets doubled in the presence of other toxins. Intensity of slowdown greatly increasing with each unique toxin. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.4 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |[[File:Transvitox.png|64px]] <br> Transvitox <span style="color:#94FF00;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" | Converts burn damage to toxin damage over time, and causes brute damage received to inflict extra toxin damage, effectively increasing the damage of slash attacks.<br>Every tick, converts burn damage to toxin damage equal to 1/4th the current cycle, doubling the rate for each xeno-based toxin in the bloodstream.<br>Whenever damage is taken, additional toxin damage is taken equal to 1/10th the current brute loss or damage taken (after armor), whichever is lesser. This is multiplied by xeno-based toxins in the same way the burn conversion is. The toxin damage has a max of 180 total. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" | 0.4 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |[[File:Ozelomelyn.png|64px]] <br> Ozelomelyn <span style="color:#f1ddcf;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Purges chemicals at a rate of 5u per tick and deals 0.75 toxin damage per tick. The toxin damage has a max of 40 total. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |1.5 units per tick |- ! style="border:1px solid #ffffff; background-color:#2a1852; padding: 10px;" |[[File:Spray acid.png|64px]] <br>Sulphuric Acid<span style="color:#f1ddcf;background-color:white">▮</span> | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |Deals moderate burn damage on contact with the acid cloud, and an additional 0.5 burn per tick while it's in your system. | style="border:1px solid #ffffff; background-color:#312d43; color: white; padding: 10px;" |0.2 units per tick |}
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