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===Positive=== *'''Lucky winner''' (Chance of occurrence: Extremely low): "Your station has won the grand prize of the annual station charity event. Free snacks will be delivered to the bar every now and then." Centcom will drop-pod beer and pizza into bar continuously throughout the shift, dropping once every six to twelve minutes. *'''Galactic grant''' (Chance of occurrence: Medium): "Your station has been selected for a special grant. Some extra funds has been made available to your cargo department." The starting cargo budget is increased by between 2000 to 5000 credits. *'''Premium internals boxes''' (Chance of occurrence: High): "The internals boxes for your crew have been filled with bonus equipment." The emergency box that all crew members start with now also contains a portable radio and a flare. *'''Bountiful bounties''' (Chance of occurrence: Medium): "It seems collectors in this system are extra keen to on bounties, and will pay more to see their completion." All bounties pay 20% more than they typically would. *'''Strong supply lines''' (Chance of occurrence: Medium): "Prices are low in this system, BUY BUY BUY!" Crates ordered via cargo are 20% cheaper. Mutually exclusive with the distant supply lines trait. *'''Free scarves''' (Chance of occurrence: Medium): "The station is definitely not under attack by neck grappling aliens masquerading as wool. Definitely not." All crew members start with a colorful scarf on their neck slot. *'''Filled up maintenance''' (Chance of occurrence: Medium): "Our workers accidentally forgot more of their personal belongings in the maintenance areas." Maintenance spawns with more loot for assistants to sift through. Mutually exclusive with the cleaned up maintenance trait. *'''Quick shuttle''' (Chance of occurrence: Medium): "Due to proximity to our supply station, the cargo shuttle will have a quicker flight time to your cargo department." The time that it takes for the cargo shuttle to head to Centcom and back is halved. Mutually exclusive with the slow shuttle trait. *'''Deathrattled department''' (Chance of occurrence: Extremely low): "All members of [department_name] have received an implant to notify each other if one of them dies. This should help improve job-safety!" All members of a randomly selected department start with a non-deactivatable deathrattle implant inside of them, which remotely transmits, even if telecommunications is down, a message to all other personnel with a deathrattle implant inside of them, a message notifying the fact that a holder of an implant has died, as well as their location. Very useful. It is worth noting that multiple deathrattled departments, albeit unlikely, can occur, as each deathrattled department is its own trait. If you want to get rid of the implant, you'll have to go through surgery. Mutually exclusive with the deathrattled station trait. *'''Deathrattled station''' (Chance of occurrence: Extremely low): "All members of the station have received an implant to notify each other if one of them dies. This should help improve job-safety!" See above, but applied to the entire station. Mutually exclusive with the deathrattled department traits. *'''Wallets!''' (Chance of occurrence: High) "It has become temporarily fashionable to use a wallet, so everyone on the station has been issued one." The crew are given wallets in which to store their ID and space cash in. In addition, their wallet might contain a surprise item, ranging from cigarette packages to fake nuclear authentication disks. *'''Cybernetic Revolution''' (Chance of occurrence: Extremely low): All crewmembers get a cybernetic organ or implant, depending on their job. Additionally, this makes EMP items more expensive for Traitors, but allows them to purchase Autosurgeons.
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