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Guide to Wounds
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== Wounds 305: The Thick of It == {{Speech |name=Paramedic Jones |text=It's bad enough this asshole chose to bleed out and make me piece him back together, but he could've at least limped somewhere public before passing out... |image=[[File:doctor.png|64px|right]] }} Welcome to Wounds 305! This is for players who want to learn more about the specifics of wounds, whether you're a medic looking for the best ways to stabilize and treat them, or a nefarious individual looking for the best ways to deal them. The above information in Wounds 101, combined with use of a wounds scanner in game, provides enough information to generally treat injuries and understand their most important parts. The following information is supplemental, and goes into extra detail to help you understand the finer points of treating them, and how to be more efficient in doing so. Wounds are classified by two things: Type, and severity. There are four types (blunt, slashing, piercing, and burn), and three main severities (moderate, severe, and critical). The higher severity a wound is, the more damage it takes to suffer, and the more debilitating it is until treated. * BLUNT wounds are broken and dislocated bones, and are dealt by brute attacks that aren't sharp. These have higher thresholds than cuts or burns and lack the ability to shred jumpsuits, making them harder to deal than the other types. However, they are a bit harder to treat, and are less affected by armor. These have different effects based on where they're dealt. ** Arms: Slower interaction speed and longer click cooldowns with that arm. ** Legs: Walking with that leg gives you a limp. ** Chest: Further hits to the chest will make you cough up blood. The chest can only suffer Severe and Critical bone wounds. ** Head: You will suffer temporary brain traumas as long as the wound exists. The head can only suffer Severe and Critical bone wounds. * SLASHING wounds are cuts and slashes that cause you to bleed and are caused by most sharp weapons like swords and knives. The treatment for all sharp wounds is the same: apply a bandage, medipen, sutures, and maybe cauterize it with a burning tool. The difference in severities is that worse cuts bleed faster, and while a moderate cut isn't very dangerous, a critical cut is immediately life threatening if left alone. ** Standard epinephrine medipens and emergency medkit medipens contain coagulant, a special chemical that greatly increases clotting on all open cuts for a short duration. This makes it excellent for stabilizing patients with multiple cuts, or as a way to immediately reduce bleeding after a serious cut is suffered, without fussing with gauze or sutures. ** Sharp weapons are usually much worse at dealing cuts against armored opponents, even if it's just a jumpsuit. Sharp weapons can shred jumpsuit protection with a few slashes though, so be sure to bring other armor if going up against sharp objects. * PIERCING wounds are when an attack pierces your skin, causing internal bleeding, and are caused by most bullets. These are treated the same as slash wounds mostly, except they must be treated in some way to go away due to lack of clotting. In addition, being hit on a limb with a piercing wound will cause more blood to spray from the limb, increasing bloodloss. ** Piercing wounds can be treated by the [[Surgery#Repair_Puncture|repair puncture surgery]], which can be performed using only a scalpel and a cautery (or welder/lighter/whatever). This is an efficient way to treat piercing wounds without expending resources. * BURN wounds are a bit more fiddly to treat than the other wound types, as there are two factors to recovery: flesh damage, and infection. Once both are taken care of, the burn will be healed. ** Flesh damage: This represents the flesh that needs to be healed, and is the only factor relevant for moderate burns. To heal flesh damage, simply apply ointment or regenerative mesh to the affected limb, and wait! Having a bandage applied to the limb will make flesh regeneration much more efficient, and let a little bit of ointment go a long way. ** Infection: Severe and critical burns will breed infection, with critical wounds becoming infected more quickly. You can see how infected your burn is by inspecting yourself and seeing if there's any purple text on the wound examine text. Sterilizine, spaceacillin, paramedic UV penlights, and [[Surgery#Debride_Infected_Flesh|debriding surgery]] are all effective ways of reducing infection.
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