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Gang War
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==[[File:boss.png]] Gang Leaders== ===Your Assets=== ====Influence==== Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get. Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do. ====Equipment==== Spend influence from gangtools to purchase items for your gang. See the [[Gang_War#Gang_Equipment|equipment]] section below for details on purchasable equipment. ====Lieutenants==== Lieutenants can do almost everything the boss can. They can recruit, use gangtools, and are immune to deconversion. But they cannot recall the emergency shuttle or promote other gangsters. You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants. Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool. Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster. ===Gang Management=== As a part of the gang's inner circle it is your responsibility to keep you gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active, having more territories will make the timer count down faster. Communication is extremely important. You should be the central focus for your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong. Avoid traveling alone. Your best avenue for protection are your own gang members. If you are always surrounded by your allies nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you are communicating well with them, you could virtually be untouchable. === Rise to Power === In the early round, resist going around spraying territories with your spray can. Spraying tags leave fingerprints and raises security's suspicion against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught. Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would. Your primary concern early round is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (Except bosses!) can be recruited with Implant Breakers, but you'll need to find a way to make them unable to move for a couple of seconds while you inject them. Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death. Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose. If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat === Securing Dominance === After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous. Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the station for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down. On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms.
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