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= RULES UNDER CONSTRUCTION = Ru rules not same as on /TG/station! RULES NEEDS REVISION!!! See rules below instead. (Same as on /TG/station) <!-- ---------------- RULE 1 ---------------- --> {{anchor|Rule1}} {{Rule |title=1. Don't be a dick. |body=Be excellent to each other. If you enjoy trying to ruin someone else’s good time, you won’t have a place here. Being a jerk in-character is fine to a point, but being a jerk out of character is not welcome. : [[#Rule 1 Precedents|Rule 1 Precedents.]] }} <!-- ---------------- RULE 2 ---------------- --> {{Rule |title=2. Do not use information gained outside of in-character means. |body=I.e. metagaming. This especially refers to communication between players outside of the game via things like Discord, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little [[IC]] reason. : [[#Rule 2 Precedents|Rule 2 Precedents.]] }} <!-- ---------------- RULE 3 ---------------- --> {{Rule |title=3. This is a sandbox roleplaying server. |body=Keep [[IC]] out of [[OOC]], and [[OOC]] out of [[IC]]. Your words and actions ingame should be distinguishable as an in-universe character, and not as a person playing a game. Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player. : [[#Rule 3 Precedents|Rule 3 Precedents.]] }} <!-- ---------------- RULE 4 ---------------- --> {{anchor|Rule4}} {{Rule |title=4. Lone antagonists are unbound by (most) rules. |body=With the exception of metagaming/comms, bug/exploit abuse, erotic/creepy stuff, OOC in IC or IC in OOC, or spawn-camping arrivals, solo antagonists may pursue any goals they wish, in any way they wish. Crewmembers may similarly handle antagonists in any way they wish, but are not allowed to pre-emptively search for, hinder or otherwise seek conflict with antagonists without reasonable cause to do so. Team antagonists can do as they wish as per lone antagonists, but their actions should neither harm their teams efforts, nor intentionally harm it through inaction. Emulating an antagonist by action or outfit puts you at risk of being treated as one. : [[#Rule 4 Precedents|Rule 4 Precedents.]] : [[#Antagonist Directive Priorities|Order of antagonist priority.]] }} <!-- ---------------- RULE 5 ---------------- --> {{Rule |title=5. Players in vital job roles require a minimum amount of effort. |body=As a Head of Staff, you should be a reliable worker for your department, and are expected to perform the minimum duties of that role to the best of your ability. As an upside, being THE BOSS allows you to dictate the workflow of your department as you like, so long as you are reasonable - and have the ability to demote staff who do not comply, with similar protections that security is afforded for valid arrests. Notify admins if you must leave near round start for Command or AI roles. }} <!-- ---------------- RULE 6 ---------------- --> {{Rule |title=6. In-game administration rulings are final. |body=Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal [[IC]] information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly. : [[#Rule 6 Precedents|Rule 6 Precedents.]] }} <!-- ---------------- RULE 7 ---------------- --> {{Rule |title=7. If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken. |body=Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly. }} <!-- ---------------- RULE 8 ---------------- --> {{Rule |title=8. Erotic/creepy stuff is not allowed. |body=No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants. }} <!-- ---------------- RULE 9 ---------------- --> {{Rule |title=9. Players need to be the age of 18 or above. |body=This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the /tg/Station13 community (the official Discord server, forums, [[OOC]] chat, etc.), you're getting banned. : [[#Rule 9 Precedents|Rule 9 Precedents.]] }} <!-- ---------------- RULE 10 ---------------- --> {{Rule |title=10. Losing is part of the game. |body=Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose. }} <!-- ---------------- RULE 11 ---------------- --> {{Rule |title=11. Bigotry is not allowed. |body=Intentionally seeking to demean others due to their actual or perceived race, sex, gender, disability, orientation or the like is not tolerated. It is not our goal to create or enforce a list of banned words and instead our goal to eject the expression of bigotry from the community. Enforcement will be less PC based and more common sense based with that goal in mind. This means rather than warning or banning for quoting a usage such as "Griff McNazi got banned for calling somebody a faggot" or even things like "nigga pls" and "what are you faggots playing" which are generally not statements made to be bigoted, we'll focus more on statements like "you talk like a [insert stereotype]" or "x is a [insert slur]". : [[#Rule 11 Precedents|Rule 11 Precedents.]] }} <!-- -------------------------------- ESCALATION -------------------------------- --> {{Rule |title=Escalation Policy |body=You may begin IC conflicts with another player if it does not excessively interfere with their ability to do their job. While you are allowed to escalate conflicts, if it leads to violence and you have poor IC reasoning for inciting it, you may face administrative action. Killing a crewmate is a severe response, and requires severe justification to do, such as those in Rule 1's precedents, or Rule 4. Critically wounded characters must be treated or taken to the medbay by the standing party where reasonable, and taking unnecessary action against a downed player opens you up to reprisal. If you are incapacitated in a fight and treated, or the conflict is otherwise meaningfully broken, you are expected to require an IC reason beyond 'bruised ego' to re-initiate it. }} <!-- -------------------------------- NON-ANTAGS RESISTING ARREST -------------------------------- --> {{Rule |title=Non-Antagonists Resisting Arrest |body=Non-antagonists should not harmfully resist or retaliate against valid arrests, but do not have to simply give up and allow the arrest to happen. They may instead non-harmfully escape or avoid the arresting officer in the spirit of the game. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break Escalation Policy and be handled administratively. Non-antagonist players may lose any [[OOC]] and [[IC]] protections if they choose this path and should consider ahelping if they believe they did nothing to warrant being arrested. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves. }} <!-- -------------------------------- MAIN PRECEDENTS -------------------------------- -->
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