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==[[File:Clipboard paper.png]] Responsibilities == [[File:idconsole.png|400px|thumb|alt=ID console|The Plexagon Access Management program of your ID console when logged in and having inserted an assistant's ID to modify.]] ===[[File:Id console.gif|32px]] ID Changes === Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads. '''Changing Jobs - Step by Step:''' # Grab an appropriate ID card. Head of Staff jobs require a silver ID card. Captain requires a gold ID card. # Insert the ID card into the combined PDA Painter and ID Trimmer in the HoP office. # Select to appropriate [[Identification_Card#Trims|trim]] [[File:Trim_psychologist.png]] then hit the button to apply it to the card. This will wipe all the card's access. # Remove the ID from the PDA/ID Painter and open up any modular computer with the Plexagon Access Management application downloaded. # Login to the app using an ID card with any Head of Staff private office access for limited access or the ID Console access for unlimited access. # Select a template from the drop-down. This will apply as many basic accesses as possible based on the trim of the ID card and may apply wildcard accesses for Head of Staff and Captain trims. For best results, match the template to the ID card's trim. # Manually tweak any other accesses as necessary. Add wildcard accesses. Tweak basic accesses. # Optionally set a custom occupation! [[Security items#HUDSunglasses|SecHUDs]] interface directly with the ID card's trim and display the trim's job icon even when a custom assignment is set. Skip the first 4 steps if you merely want to grant additional access without changing job. '''Remember to log out from the Plexagon Access Management when finished. ''' Otherwise others can stroll up to the console and edit their own access. Simply closing the program doesn't log you out from it. People will come to you with requests ranging from outlandish to mundane, so use your brain and ask a Head over the command channel for any objections before assigning someone to their department. Note that you will be held accountable if you give out access to a department without authorization from its head. Use common sense: [[maintenance]] access isn't a big deal, access to [[Toxins Lab|toxins]] is. '''If you repeatedly ignore other heads of staff, adding people to departments randomly or handing out AI upload access like candy, you can and likely will be contacted by an admin. Repeatedly handing out access to others in a way that causes problems for the station will result in you losing the ability to play as the Head of Personnel, so be mindful of what you do with that access computer.''' If you're feeling creative, make up your own jobs with custom titles and access levels. There's a world of fun [[Assistant#gimmicks|gimmicks]] you can play around with. ==== "Second" in Command ==== You're the most free Head of Staff, most of the times having nothing to do. Tying this to the fact that you work near [[Bridge]] and being the first to become Acting Captain, you will be the [[Captain]] right-hand-man. You must always stay close to the [[Captain]], helping him out with his tasks, problems and decisions. If the [[Captain]] is harsh you must be kind, if the [[Captain]] is too paranoid to talk with someone you must talk with them instead. [[Captain]] will be grateful for such help. ====[[File:Id silver.png|32px]] Your ID ==== If you plan to use your box of silver ids and a wallet to make yourself an all-access Hero the Station Deserves, '''bear in mind that access is not equivalent to permission''', and security will arrest you and throw you in the Brig or the [[Captain]] may demote you if you're seen waltzing into high-security areas you're not supposed to be in. Talk to the head of the department you're visiting, and ask before taking anything valuable. This also goes for people you promote. ===[[File:Hoppda.png|32px]] Job Slots === The '''Plexagon HR Core''' of your ID console has the ability to open and close slots for the majority of jobs. Your ID must stay inserted while using this program. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available and helps greatly to stem the sudden influx of 20+ assistants clamoring for access. This is also a good tool to use when somebody who has taken a valuable job is either [[dead]], [[Assistant|demoted]], [[Traitor|traitorous]] or an all-around [[Mime|useless]] [[Clown|chucklefuck]]. You can also mark jobs as priority by ticking checkboxes if you feel the situation on the station calls for extra security/engineers/whatever. Priority jobs are shown to players in the lobby when they choose between jobs. There is a limit on how many jobs can be prioritized. ===[[File:Gavel.png|32px]] Departmental Management === You're <s>supposed to be</s> in charge of the service department. Nobody in these departments is going to listen to whatever stupid orders you give, but feel free to befriend the [[Bartender]] by giving him a chemaster machine, smoke weed with the [[Botanist|Botanists]]. People are more likely to listen to you if you help them out or become friends with them! ===[[File:Id gold.png|32px]] Acting Captain === If the real Captain is KIA, MIA, or simply never arrives, the Chain of Command dictates that it is your job to <s>start your own secret police force and make shitcurity a joke</s> step up and assume the position until they return. If this is the case at the start of the round, it is typically wise to make your first order of business the securing of the important items inside the [[Captain's Quarters]]: The Nuclear Authentication Disk, and the corresponding Pinpointer. Picking up the Hand Teleporter never hurt anybody as well, considering it makes for a powerful escape tool in emergency situations. If you spawned at the start of the round with no captain, you will receive the code for the spare ID. If the captain was there at the start of the round, you could maybe find the spare ID code on his corpse if it was not discarded. If neither you nor the captain were there roundstart, the code will be sent down the chain of command to other heads. The Pinpointer is often best left in the hands of the Warden or another Head of Staff, so that they can find your battered corpse or the perpetrator of your murder -- or track you down if you give them a reason. If you leave the disk alone the game will eventually give a ghost the job to go take it, so keep it on person. '''Don't take too long to secure the Captain's items''', or else the Head of Security or some Assistant will take the mandate of Acting Captain upon themselves. Either way, it's a fight you'll have a hard time winning. ===[[File:Headheadset.png|32px]] Crew Relations === Due to your low workload compared to other heads, it's a good idea to always pay attention to general radio. People will often try to use this to summon you to your office when they need an ID upgrade. Aside from that it never hurts to have an awareness of what's going on around the station. Chat with the crew so they know you're not the stereotypical helmeted all-access mute that has come to epitomize the position. ===[[File:Ian.PNG|32px]] Ian === Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all. You can give Ian the bone that starts in your personal closet to befriend him, allowing you to give him orders verbally or through Alt+Left Click. This will allow you to take Ian out on walks without worrying about being stolen.
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