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Guide to medicine
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== Rarer Cases == These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! <br>'''So read up, these are the things that will separate quacks from real doctors!''' ===Overdose=== Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. How to treat: * [[Guide_to_chemistry#Multiver|Multiver]] purges chemicals slowly and can help with toxin damage. Only use small amounts and make sure there is at least one other medicine in the patient first. * [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry. * [[Pentetic acid]] clears all chemicals from the body very quickly. * The [[Surgery#Filter_Blood|filter blood]] surgery also allows you to clear chemicals, though it has diminishing returns depending on the amount of chemicals left. ===[[File:Hudill.png]] Disease=== Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure. How to Treat: # Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]]. # Isolate the patient from public areas (if they have an infectious disease). # Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won't work if the disease is stealthy. # If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. # Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize. # Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease. # Check if you are infected after dealing with the patient. After: * If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. ===Blindness=== The person cannot see, they usually will scream about this endlessly. How to treat: * If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]]. * If they are completely blind, [[Surgery#Eye surgery|eye surgery]]. * [[Omnizine]] has a chance of curing blindness while slowly healing eye damage. * [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage. ===Deafness=== The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking. What causes it: * Genetic mutations can cause genetic deafness. * Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness. * Explosions cause ear damage. * Flashbangs cause ear damage. How to treat: * Most ear damage will heal on its own. * [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly. * Put earmuffs on the patient and minor ear damage will quickly heal. * Mutadone can reset genetic mutations including deafness. ===Genetic Disabilities=== Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability. How to treat: * Ask a competent [[geneticist]] to remove the bad mutation. * A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones. ===Radiation=== Radiation causes people to take steady toxin damage and periodically take burn damage to their chest. Radiation either comes from space radiation surges, after which crew members will "feel strange" and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter or people standing near badly contained fusion work. An irradiated patient will: * Have a green outline. * Have a status effect on their screen telling them that they are irradiated. How to treat: * Give the patient a shower to stop them from taking more toxin and burn damage. * Give the patient [[potassium iodide]], [[pentetic acid]], [[Guide to drinks#Vodka|vodka]], cold [[Guide to chemistry#Seiver|seiver]] or any other toxin/toxin-while-irradiated healing medicine. The irradiation will go away once all of the patient's toxin damage is healed. * Treat the burn damage to the chest. Note: since you will be treating mostly engineers, they might have infected burn wounds from being struck by emitters. This will cause toxin damage to never reach 0, so you'll want to deal with the infection first or ya know - just toss them in cryo. ===Hallucinations=== This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms. How to treat: * [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. * [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them. ===Embedded Objects=== Remove embedded objects in a patient by using a [[File:Hemostat.png|Hemostat]] hemostat on the patient's affected limb.
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