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TGMC:Xeno Quickstart Guide
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==Play Your Role!== Through play experience and reading this wiki, you'll learn the different hive castes and roles. Each role is a critical part of a victorious hive and it's important you understand your role, try and play it to the best of your ability, and cooperate. Teamwork is always the backbone of any victory! Here are some basics to get you started: ===Melee=== [[file:Xeno_Charge.png]] '''Specialists:''' [[TGMC:Runner|Runner]], [[TGMC:Hunter|Hunter]], [[TGMC:Warrior|Warrior]], [[TGMC:Ravager|Ravager]]<br> [[file:Crest_defense.png]] '''Secondary''' [[TGMC:Defender|Defender]], [[TGMC:Crusher|Crusher]], [[TGMC:Praetorian|Praetorian]]<br> <br> All Xenomorphs can melee, but some have special strengths in this area. All Xenomorphs have the ability to bumpslash, that is, the ability to slash a target by simply bumping into them '''while on any intent other than help'''. This means you can simply run around and into a marine and you will damage them, provided they are standing. Some abilites are also useful in helping with melee, such as the [[TGMC:Hunter|Hunter]] and [[TGMC:Runner|Runner's]] pounce and the [[TGMC:Warrior|Warrior]]'s punch, among others. For a more in depth guide to melee combat, see ''[[TGMC:Guide to xenomorph cqc]]''. Note - melee means more damage you receive, and risk of dying. ===Ranged=== [[file:Xeno_spit.gif]] '''Specialists:''' [[TGMC:Sentinel|Sentinel]], [[TGMC:Spitter|Spitter]], [[TGMC:Boiler|Boiler]], [[TGMC:Praetorian|Praetorian]], [[TGMC:Queen|Queen]]<br> [[file:Throw_hugger.png]] '''Secondary''' [[TGMC:Carrier|Carrier]]<br> <br> Ranged attacks for the Xenomorphs include '''neurotoxic spit''', '''acid spit''', and '''acid spray.''' These attacks are somewhat simpler than melee in you simply right/middle-click on your target unit or tile to fire your ranged ability. Neurotoxin produces stun-like effects which can build up over time to cause an overdose and down a marine, while acid causes immediate burns and is more dangerous with a potential to kill. As a ranged Xenomorph, you are very important to support and assist your melee classes, act as constant harassment and damage, and in the case of the boiler, controlling key areas and breaking sieges. If you do not see ranged castes in hive, it is wise to pick one. Note - The Carrier is technically a ranged class since its main ability is throwing facehuggers (and it should be played with similar care) but its position and engagement are often different. The Carrier has a unique playstyle of its own that takes time to learn and master.<br> ===Support=== [[file:Plant_weeds.gif]] '''Specialists:''' [[TGMC:Drone|Drone]], [[TGMC:Hivelord|Hivelord]], [[TGMC:Shrike|Shrike]]<br> [[file:Emit_pheromones.png]] '''Secondary''' [[TGMC:Sentinel|Sentinel]], [[TGMC:Carrier|Carrier]], [[TGMC:Crusher|Crusher]], [[TGMC:Defiler|Defiler]]<br> <br> The Drone and Hivelord are the primary support roles, meaning they construct and maintain the hive, eggs, hosts, and fortifications, tunnels, or other defenses at forward positions, as well as healing wounded sisters. Secondary supports can assist with these roles or provide special abilities to the Xenomorph team, such as the Crusher's ram and Defiler's smokescreen. These roles may not always provide the constant stimulation of combat, but they are absolutely vital, offering unique gameplay and rewarding creativity. Don't be afraid to try them out, but be sure to read more about the abilities of each. They are both easier to play, and useful to the team. Build walls, place weeds, and heal your sisters. They will be grateful!
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