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Infections
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==Tips and Techniques== ===Dropper=== When you're adding a chemical to a virus, '''you only need to add a single unit of it'''. This means you can use a dropper to add a single unit at a time, instead of using a syringe and wasting 5 units at a time. Since Liquid Plasma and Mutagen are in limited supply, it is a smart move to conserve your chemicals. Remember, you have to use the dropper in your hand once to set its transfer value to 1 unit. ===Mixing in Beakers=== While your first instict may be to create a new culture bottle, adding a chemical to it and scrapping the whole bottle if it's not the symptom you want, it is a slow process due to the Pandemic's cooldown. A better way is to instead keep a culture bottle, an empty beaker, and a bottle of your desired chemical; add one unit of culture to the beaker and then mutate it with the chemical, and check the result. Then repeat until you have to replicate the culture bottle: this allows for 20 uninterrupted tries before having to make a copy. ===Chemical Efficiency=== You don't always have to isolate every single symptom you want into your virus and then begin the slow process of combining them one by one. You start with just 30u Synaptizine and Unstable Mutagen on your workplace (Plasma amounts vary per map, but you also have a 30u liquid plasma bottle as backup inside your chemfridge) and once those run out, you have to beg chemistry (or mining) for more. To prevent this, once you got your first wanted symptom isolated, create a sample bottle out of it and use THAT bottle to combine with the other chemicals until you get your first symptom AND your desired second symptom on it, create a bottle with those two, use THAT new bottle to combine with the next chemical for your third symptom and so on. E.G: If you want your virus to have Viral Evolutionary Acceleration, Eternal Youth and Self Respiration, you combine your Rhinovirus blood sample with 1u of Mutagenic Agar until you get Sneezing and Viral Evolutionary Acceleration on your bottle. [[Infections#Isolating Symptoms|Isolate]] the V.E.A. symptom and create a sample bottle of it. Then take 1u from the V.E.A. bottle and combine with 1u of Weakened Virus Plasma until you get Eternal Youth. Create a sample bottle of V.E.A.+Eternal Youth, and begin using it to combine with 1u of Plasma Virus until you get VEA+Eternal Youth+Self Respiration. ===Isolating Symptoms=== To isolate a single symptom, combine equal units of a blood sample with one of the two symptoms you want to isolate with equal parts of synaptizine (ideally you should '''always''' work with 1u at a time) and slap the beaker unto the PanD.E.M.I.C to check if it got isolated. You can then hit the create culture bottle button to make a bottle with just one symptom, or eject it as is and [[Infections#Neutering Symptoms|neuter]] it if it's a bad symptom you only want stats out of. ===Neutering Symptoms=== To neuter a symptom, you combine 1u of your isolated symptom with 1u of Formalehyde, and the symptom gets "neutered", meaning it won't cause whatever effects they have, but will contribute to the virus' overall stats with theirs. That means that '''Fever (Neutered)''' will not make the subject "feel hot", but it will grant the virus no stealth bonuses, +3 resistance, +3 stage speed and +2 transmission. This is recommended to make your virus a completely "positive" virus by only having good symptoms or their ones neutered, which will make them appear with a blue smiley face on your doctor's medical HUD's, and also drastically reduce your chances of getting lynched. ===Multiple symptoms=== A virus can have up to six symptoms. Trying to add a seventh symptom to a virus will instead make it replace one random existing symptom.
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