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Guide to Nanites
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==Nanite Program Types== Programs are split in several categories. ===Utility Programs=== Programs that interact with the nanites themselves, or have general utility purposes. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Metabolic Synthesis | The nanites use the metabolic cycle of the host to speed up their replication rate, using their extra nutrition as fuel. The host must be at least well fed. | +0.5 | -- | -- | Smart | Toxin Buildup |- !Distributed Computing | The nanites aid the research servers by performing a portion of its calculations, increasing research point generation by a flat amount for each host currently running this program. Non-sentient hosts generate only 25% of the research gain. | 0.2 | -- | -- | Basic | Toxin Buildup |- !Neural Network | The nanites aid the research servers by cross-referencing data from all their active hosts. Gives a research boost that becomes more powerful for each host currently running this program, overtaking Distributed Computing at 12 hosts. Non-sentient hosts generate only 25% of the research gain and efficiency boost. | 0.3 | -- | -- | Basic | Toxin Buildup |- !Viral Replica | The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters. This program will also forcefully set their cloud ID to 0 (disabled) or a customized ID. | 0.5 | -- | -- | Military | Toxin Buildup |- !Monitoring | The nanites monitor the host's vitals and location, sending them to the suit sensor network. Additionally adds a nanite HUD icon to medHUDs looking at the host. | 0 | -- | -- | Basic | Toxin Buildup |- !Host Scan | The nanites display a detailed readout of a body scan to the host when triggered. Can pick between medical, chemical, or nanite scan. | -- | 3 | 5s | Neural | Toxin Buildup |- !Stealth | The nanites hide their activity from superficial scans, making them invisible to Diagnostic HUDs and immune to Viral programs. | 0.2 | -- | -- | Smart | Toxin Buildup |- !Nanite Debugging | Enables various high-cost diagnostics in the nanites, making them able to communicate their program list to [[#Nanite_Scanner|nanite scanners]]. Doing so uses some power, slightly decreasing their replication speed. | 0.1 | -- | -- | Basic | Toxin Buildup |- !Subdermal ID | The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the access of the host's worn or pulled ID. | -- | 0 | 5s | Basic | Dermalysis |- !Dermal Button | The nanites form a button on the host's arm, allowing them to manually send a signal to the nanites when pressed. The button will display in the host's action bar, and can be customized in name, icon shape, color, and of course sent signal. The button cannot be pressed while the host is incapacitated. | -- | 0 | -- | Mesh | Glitch |- !Relay | The nanites receive and relay long-range nanite signals. Must be set with a relay channel beforehand. | -- | -- | -- | Basic | Toxin Buildup |- !Signal Repeater | When triggered, sends another signal to the host, optionally with a delay. Useful to set up multiple codes for the same program. | -- | -- | -- | Basic | Toxin Buildup |- !Relay Signal Repeater | When triggered, sends a signal via relay, optionally with a delay. | -- | -- | -- | Basic | Toxin Buildup |- !Infective Exo-Locomotion | The nanites gain the ability to survive for brief periods outside of the human body, as well as the ability to start new colonies without an integration process; resulting in an extremely infective strain of nanites. | 1.5 | -- | -- | Hazard | Hypoxemia, Necrosis |- !Nanite Sting{{Anchor|Nanite Sting}} | When triggered stings a random non-host around the host with a barely-visible cluster of nanites, making them a new host. The target will feel it. If the cluster finds no valid targets, it returns to the original host, "refunding" the trigger cost. | -- | 5 | 10s | Military | Glitch, Toxic |- !Mitosis | The nanites gain the ability to self-replicate, using bluespace to power the process, instead of using the host's metabolism. This rapidly speeds up the replication rate, but it causes occasional software errors due to faulty copies, making it very dangerous when used without a cloud connection. | +0.5 to +5 | -- | -- | Hazard | Toxic |- !Electromagnetic Resonance | The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs! | 0 | 10 | 5s | Mesh | Toxin Buildup |- |} ===Protocols=== Special programs that enhance nanite behaviour in one particular sector. Only one protocol of each category can function at the same time in a nanite cloud. These are unlocked through [[bepis|B.E.P.I.S.]] research. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=5% | Category ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Kickstart Protocol | The nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation. | +3.5(for the first 120 seconds) | -- | -- | Replication | Nanite Replication Protocols | Necrosis |- !Factory Protocol | The nanites build a factory matrix within the host, gradually increasing replication speed over time. The factory decays if the protocol is not active, and can be damaged by shocks or EMPs. | -- | -- | -- | Replication | Nanite Replication Protocols | Necrosis |- !Pyramid Protocol | The nanites implement an alternate cooperative replication protocol that is more efficient as long as the saturation level is above 80%. | +1.2(if volume above 80%) | -- | -- | Replication | Nanite Replication Protocols | Necrosis |- !Offline Production Protocol | While the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate much faster. | +3(if asleep) | -- | -- | Replication | Nanite Replication Protocols | Necrosis |- !Hive Protocol | The nanites use a more efficient grid arrangment for volume storage, increasing maximum volume in a host by 250. | -- | -- | -- | Storage | Nanite Storage Protocols | Necrosis |- !Zip Protocol | The nanites are disassembled and compacted when unused, increasing the maximum volume while in a host by 500. However, the process slows down the replication rate slightly. | 0.2 | -- | -- | Storage | Nanite Storage Protocols | Necrosis |- !Free Range Protocol | The nanites discard their default storage protocols in favour of a cheaper and more organic approach. Reduces maximum volume by 250, but increases the replication rate. | +0.5 | -- | -- | Storage | Nanite Storage Protocols | Necrosis |- !S.L.O. Protocol | 'S.L.O.P.', or Storage Level Override Protocol, completely disables the safety measures normally present in nanites, allowing them to reach much higher saturation levels (1500 extra volume), but at the risk of causing internal damage to the host. | -- | -- | -- | Storage | Nanite Storage Protocols | Necrosis |- |} ===Augmentation Programs=== Augmentation programs offer boosts and bonuses to the host. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Nerve Support | The nanites act as a secondary nervous system, reducing the amount of time the host is stunned by half. | 1.5 | -- | -- | Neural | Nerve Decay |- !Dermal Hardening | The nanites form a mesh under the host's skin, protecting them from melee and bullet impacts. Adds 25 melee and 20 bullet armor. | 0.5 | -- | -- | Mesh | Dermalysis |- !Dermal Refractive Surface | The nanites form a membrane above the host's skin, reducing the effect of laser and energy impacts. Adds 25 laser and 20 energy armor. | 0.5 | -- | -- | Mesh | Dermalysis |- !Vein Repressurization | Reduces bleeding rate by 50%. | 0.2 | -- | -- | Biological | Hypoxemia |- !Electric Conduction | The nanites act as a grounding rod for electric shocks, protecting the host. Shocks can still damage the nanites themselves. | 0.2 | -- | -- | Mesh | Nerve Decay |- !Mental Barrier | The nanites form a protective membrane around the host's brain, shielding them from abnormal influences like a mindshield implant while they're active. | 0.4 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |} ===Healing Programs=== Healing programs fix a variety of damage and ailments that affect the host. They generally consume a lot of nanites, so it's advisable to activate them manually when necessary. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Accelerated Regeneration | The nanites boost the host's natural regeneration, healing them slowly over time (0.5 brute and burn). <i>Does not consume nanites while the host is undamaged.</i> | 0.5 | -- | -- | Biological | Necrosis |- !Temperature Adjustment | The nanites adjust the host's internal temperature to an ideal level. Does not consume nanites while the host is at an ideal temperature. | 3.5 | -- | -- | Mesh | Dermalysis |- !Blood Purification | The nanites purge 1 toxin damage and 1u of all chemicals from the host's bloodstream. Like most other programs it consumes nanites even if it has no effect (change from Aug, 2020). | 1 | -- | -- | Smart | Hypoxemia, Necrosis |- !Neural Regeneration | The nanites fix neural connections in the host's brain, reversing brain damage and minor traumas. Does not consume nanites if the host has no brain damage. Heals 1 brain damage and has 10% chance to heal basic level [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|brain traumas]]. | 1.5 | -- | -- | Neural | Neuro-Necrosis |- !Blood Regeneration | The nanites stimulate and boost blood cell production in the host. Does not consume nanites if the host has enough blood. | 1 | -- | -- | Biological | Hypoxemia |- !Mechanical Repair | The nanites fix damage in the host's mechanical limbs. Heals 1 brute and burn spread across damaged limbs. Does not consume nanites if the limbs are undamaged. | 0.5 | -- | -- | Basic | Necrosis |- !Selective Blood Purification | The nanites purge 1 toxin damage and 1u [[Guide_to_chemistry#Toxins|toxin]] reagents from the host's bloodstream, while ignoring non-toxin chemicals. The added processing power required to analyze the chemicals severely increases the nanite consumption rate. | 2 | -- | -- | Harmonic | Hypoxemia, Necrosis |- !Bio-Reconstruction | The nanites manually repair and replace organic cells, acting much faster than normal regeneration. However, this program cannot detect the difference between harmed and unharmed, causing it to consume nanites even if it has no effect. Heals 2 brute and burn damage. | 5.5 | -- | -- | Harmonic | Hypoxemia, Necrosis |- !Neural Reimaging | The nanites are able to backup and restore the host's neural connections, potentially replacing entire chunks of missing or damaged brain matter. Heals 2 brain damage and has 10% chance to heal up to lobotomy level [[Guide_to_Traumas#Deep-rooted_Prefix|brain traumas]]. | 3 | -- | -- | Harmonic | Neuro-Necrosis, Brain Misfire |- !Defibrillation | The nanites shock the host's heart when triggered, bringing them back to life if the body can sustain it. The revive has the same requirements to work as an ordinary [[Guide_to_medicine#Defibrillation|defibrillation]], except the revive will not heal toxin or suffocation damage, and will not deal any suffocation damage. This means the body must have under 180 total of all basic damage types + cellular. The ghost gets a message and 8 seconds to re-enter their body after the trigger. | -- | 25 | 12s | Harmonic | Shocking |- |} ===Glitch Programs=== Defective programs caused by data corruption, and not otherwise obtainable. Generally range from mildly to moderately dangerous. Can stack. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Glitch | A heavy software corruption that causes nanites to gradually break down. | 1.5 | -- | -- | -- | None |- !Necrosis | The nanites attack internal tissues indiscriminately, causing widespread damage. | 0.75 | -- | -- | -- | Glitch |- !Toxin Buildup | The nanites cause a slow but constant toxin buildup inside the host. | 0.25 | -- | -- | -- | Glitch |- !Hypoxemia | The nanites prevent the host's blood from absorbing oxygen efficiently. | 0.75 | -- | -- | -- | Glitch |- !Neuro-Necrosis | The nanites seek and attack brain cells, causing extensive neural damage to the host. | 0.75 | -- | -- | -- | Necrosis |- !Brain Misfire | The nanites interfere with neural pathways, causing minor psychological disturbances. | 0.5 | -- | -- | -- | Neuro-Necrosis |- !Dermalysis | The nanites attack skin cells, causing irritation, rashes, and minor damage. | 0.25 | -- | -- | -- | Necrosis |- !Nerve Decay | The nanites attack the host's nerves, causing lack of coordination and short bursts of paralysis. | 1 | -- | -- | -- | Necrosis |} ===Weaponized Programs=== Aggressive programs which use nanites as a military-grade weapon. Moderately to extremely dangerous to the host and/or their surroundings. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Cellular Breakdown | The nanites destroy cellular structures in the host's body, causing brute damage. | 1.5 | -- | -- | Biological | Necrosis |- !Poisoning | The nanites deliver poisonous chemicals to the host's internal organs, causing toxin damage and vomiting. | 1.5 | -- | -- | Biological | Toxin Buildup |- !Memory Leak | This program invades the memory space used by other programs, causing frequent corruptions and errors. | 0 | -- | -- | Smart | Toxin Buildup |- !Aggressive Replication | Nanites will consume organic matter to improve their replication rate, damaging the host. | -1 | -- | -- | Harmonic | Necrosis |- !Meltdown | Causes an internal meltdown inside the nanites, causing internal burns inside the host as well as rapidly destroying the nanite population. Sets the nanites' safety threshold to 0 when activated. | 10 | -- | -- | Military | Glitch |- !Chain Detonation | Detonates all the nanites inside the host in a chain reaction when triggered. | 0 | 25 | 10s | Military | Toxin Buildup |- !Cryogenic Treatment | The nanites rapidly sink heat through the host's skin, lowering their temperature. | 1 | -- | -- | Mesh | Dermalysis, Sub-Dermal Combustion |- !Sub-Dermal Combustion | The nanites cause buildup of flammable fluids under the host's skin, then ignites them. | 4 | -- | -- | Military | Dermalysis, Cryogenic Treatment |- !Mind Control | The nanites imprint an absolute directive onto the host's brain for 60 seconds when triggered. Can be used with a Comm Remote. | -- | 30 | 180s | Hazard | Neuro-Necrosis, Brain Misfire |- |} ===Suppression Programs=== Programs with the goal of acting as a deterrent against the host. Generally nonlethal. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Electric Shock | The nanites shock the host when triggered. This will still harm nanites, causing volume loss and potential program errors. | -- | 10 | 30s | Mesh | Toxin Buildup |- !Neural Shock | The nanites pulse the host's nerves when triggered, inapacitating them for a short period. | -- | 4 | 30s | Neural | Electric Shock, Nerve Decay |- !Sleep Induction | The nanites cause rapid (but not instant) narcolepsy when triggered. | -- | 15 | 120s | Synaptic | Neuro-Necrosis, Brain Misfire |- !Paralysis | The nanites actively suppress nervous pulses, effectively paralyzing the host while active. | 3 | -- | -- | Neural | Nerve Decay |- !Happiness Enhancer | The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness. | 0.1 | -- | -- | Neural | Neuro-Necrosis |- !Happiness Suppressor | The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression. | 0.1 | -- | -- | Neural | Neuro-Necrosis |- !Death Simulation | The nanites induce a death-like coma into the host, able to fool most medical scans. | 3.5 | -- | -- | Harmonic | Necrosis, Nerve Decay, Neuro-Necrosis |- !Pacification | The nanites suppress the aggression center of the brain, preventing the host from causing direct harm to others. | 1 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |- !Blindness | The nanites suppress the host's ocular nerves, blinding them while they're active. | 1.5 | -- | -- | Synaptic | Nerve Decay |- !Mute | The nanites suppress the host's speech, making them mute while they're active. | 0.75 | -- | -- | Synaptic | Neuro-Necrosis, Brain Misfire |- !Forced Speech | The nanites force the host to say a pre-programmed sentence when triggered. | -- | 3 | 2s | Synaptic | Neuro-Necrosis, Brain Misfire |- !Skull Echo | The nanites echo a synthesized message inside the host's skull. | -- | 1 | 2s | Smart | Neuro-Necrosis, Brain Misfire |- !Hallucination | The nanites make the host hallucinate something when triggered. | -- | 4 | 8s | Synaptic | Brain Misfire |- |} ===Sensor Programs=== Programs that will self-pulse a given code when their condition is met. {| class="wikitable sortable" border="1" width=100%; || style="text-align: center;" |- ! scope="col" width=10% | Program ! scope="col" class="unsortable" | Effect ! scope="col" width=5% | Volume per second ! scope="col" width=5% | Trigger Cost ! scope="col" width=5% | Trigger Cooldown ! scope="col" width=7% | Required Techweb ! scope="col" class="unsortable" width=8% | Corruptions |- !Health Sensor | The nanites receive a signal when the host is above/below a certain percentage of health, with crit being 0. | 0 | -- | -- | Biological | Glitch |- !Critical Health Sensor | The nanites receive a signal when the host first reaches critical health. | 0 | -- | -- | Biological | Glitch |- !Death Sensor | The nanites receive a signal when they detect the host is dead. | 0 | -- | -- | Biological | Glitch |- !Nanite Volume Sensor | The nanites receive a signal when the nanite supply is above/below a certain percentage, with the safety threshold being 0%. If safety threshold is higher, it will skew the percentage. For example, with threshold 50, 100 volume will count as 50 available volume, which means 10% instead of 20%, and the full 500 volume will count as 90%. | 0 | -- | -- | Basic | Glitch |- !Damage Sensor | The nanites receive a signal when a host's specific damage type is above/below a target value. | 0 | -- | -- | Biological | Glitch |- !Voice Sensor | Sends a signal when the nanites hear a determined word or sentence. | 0 | -- | -- | Smart | Glitch |- !Species Sensor | When triggered, the nanites scan the host and output a signal if the host's species matches the one set in the program's settings. The options include "Human", "Lizard", "Moth", "Ethereal", "Pod", "Fly", "Felinid", "Jelly" and "Other". Secondary toggle is either "Is" or "Is Not". | -- | -- | -- | Biological | Glitch |} [[Category:Guides]] [[Category:Removed Content]]
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