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Gang War
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=Gang Equipment= Items gang leaders can purchase from their gangtools. ===Combat=== {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Switchblades |image = sblades.png |foundin = 10 influence |usedfor = Stabbing your enemies |description = These make decent melee weapons at 20 damage and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket. reports state that they fit in your boot as well. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = 10mm Pistol |image = Stetchkin.png |foundin = 25 influence for pistol, 10 influence for additional ammo |usedfor = Shooting your enemies |description = They are small but they pack a hefty punch when they need to. Able to take down an unarmored target with 4 shots. Well worth the investment. Magazines carry 8 rounds. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Uzi |image = Uzi.png |foundin = 60 influence, 40 influence for additional ammo |usedfor = Perforating your enemies |description = More expensive, but lets you unload bullets a lot faster than the pistol. You can easily take someone out in just three burst-fire shots, and with a magazine capacity of 32 it's a lot more suited for protracted shootouts. }} ===Support=== {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Territory Spray Can |image = gscans.png |foundin = 10 influence, Gang Boss starting gear |usedfor = Increasing gang influence, claiming territories for your gang |description = These spraycans are specially modified to mark a territory for your gang. They can be used on floors and walls. Regular gang members can use these, so it's important distribute them to spread your influence faster. '''You should by buying lots of these'''. It's recommended that you refrain from spraying tags yourself as it may expose yourself to unnecessary risk. The spraycan you start off with should be given to one of your early recruits to tag for you. They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. They only have 20 uses each though, so don't go wasting it. They look like regular spray cans, but examining one should show that it's been modified. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Armored Gang Outfits |image = suit.png |foundin = Free from gangtools |usedfor = Protection, Increasing gang influence |description = These outfits are completely free to purchase. They're limited in stock, but quickly restocks itself over time. You'll have the choice between a number of different styles to outfit your gang with. These outfits are not just a fun cosmetic option. They also provide their wearer moderate protection against melee attacks and ballistic weapons, and can quickly grow your gang's influence when worn by gangsters, as you get a bonus to influence for every gangster wearing the outfit. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = C-4 |image = C4.gif |foundin = 10 Influence |usedfor = Breaching walls and doors, Blowing stuff up |description = A useful tool to breach into areas you couldn't otherwise enter. Especially when the rival gang has barricaded themselves into a room with their dominator counting down. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Implant Breaker |image = Injector.png |foundin = 15 influence |usedfor = Recruiting security and enemy gangsters |description = These implants are a one-use item that will destroy loyalty implants as well as break loyalty to opposing gangs. The only group of people you cannot use this on are the enemy bosses. Just keep in mind that, as an injector, it requires the target to remain still for a few seconds. It will destroy all other implants in the target including itself when it is done. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Recruitment Pen |image = Gpen.gif |foundin = 50 influence, Gang Boss starting gear, Lieutenants get one free |usedfor = Recruiting more gangsters |description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a long cooldown between uses during which they will flash blue, and vibrate when they're ready for use again. Forgot which pen was the special one? Jab yourself with it! You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Gangtool |image = Gtools.png |foundin = Costs 10 influence. Gang Boss starting gear |usedfor = Managing your gang, purchasing gang equipment, recalling the shuttle |description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the station. More may be purchased to promote lieutenants, replace lost gangtools, or simply kept as a backup spare. }} {{Item |bgcolor1 = #A68064 |bgcolor2 = #A68064 |name = Station Dominator |image = dominator.gif |foundin = 30 influence |usedfor = Taking over the station, winning the game |description = To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from 15 to 3 minutes. They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt. }} [[Category:Game Modes]] [[Category:Guides]] [[Category:Removed Content]]
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