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==Shiny Mobs== Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions. {| class="wikitable sortable mw-collapsible mw-collapsed" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" |+Wildlife ! scope="col" style="background-color:lightblue;" width="200" | Creature ! scope="col" class="unsortable" style="background-color:lightblue;" | Description ! scope="col" class="unsortable" style="background-color:lightblue;" |Threat |- ![[File:Dwarflegion.png|64px]]<br>Dwarf Legion |On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster. <br> It drops a soul, the exact same soul as dropped by the normal legion. <br> <br>It's still rather harmless. 2 KA shots kill it, a couple of pickaxe swings will knock it out. |'''Low''' |- !<!-- old sprite -->[[File:Magmawingwatcher.png|64px]]<br>Magmawing Watcher |Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire. <br> Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire. (Or you know pour water over yourself, someone else or more simply, use a fire extinguisher or a pocket fire extinguisher)<br> <br>It has normal watcher loot. It's really simply just not worth fighting. |'''High''' |- ![[File:Icewingwatcher.png|64px]]<!-- old sprite --><br>Icewing Watcher |Whenever a shiny watcher appears, (which is a 1% chance), there's a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew <br> It's a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time. <br> <br>It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew. |'''High''' |- ![[File:Ancientgoliath.png|64px]]<br>Ancient Goliath {{Anchor|Ancient Goliath}} |Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object. <br> It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you've done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles. <br> <br>When killed, they drop their goliath hide directly, more can be obtained through butchering. |'''Very High''' |- |}
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