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==The Wildlife== Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how. Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on {{Combat_Mode}} and the goods will spill out! {| class="wikitable sortable mw-collapsible mw-collapsed" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" |+Wildlife ! scope="col" style="background-color:lightblue;" width=200|Creature ! scope="col" class="unsortable" style="background-color:lightblue;" |Description ! scope="col" class="unsortable" style="background-color:lightblue;" |Threat |- ![[File:legion.png|64px]]<br>Legions |Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion. <br> It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one's chest (as an organ) through [[Surgery#Organ_Manipulation|surgery]] to provide a hands-free use of it, which will automatically activate if you fall into crit. <br> tl;dr strategy: '''Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.''' |'''Low''' |- !<!-- old sprite -->[[File:watcher.png|64px]]<br>Watchers |Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite. <br> Butcher a watcher for 2 pieces of diamond ore. '''Use your ore box for cover while shooting them with your KA from a distance.''' Alternatively, with a KC, '''close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.''' <br> Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions. |'''Medium''' |- ![[File:Lobstrosity.png|64px]]<br>Lobstrosity |A marvel of evolution gone wrong, the sulphur lakes of lavaland have given them a vibrant, red hued shell. Beware its charge. <br> Not much of a threat by themselves, they will try to charge at you to knock you down and snip you if you get too close. Drops crab meat, bones, and a rush gland when killed. The rush gland when implanted letting you activate every 90s. It allows you to move at very high speed for a short period of time. |'''Low''' |- !<!-- old sprite -->[[File:Brimdemon.png|64px]]<br>Brimdemons |A misshapen demon with big, red eyes and a hinged mouth. Not much is known about the creatures due to their response to any unexpected stimulus being a deadly blood-laser barrage. <br> Stay out of their blood-laser barrage and do not face them directly. Drops brimdust, which can be used as a botany reagent which heals the plant, removes weeds and pests and increases potency. |'''Medium''' |- !<!-- old sprite -->[[File:EdgyGoliath.png|64px]]<br>Goliaths |The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long. <br> Fighting them is simple: '''Shoot, step back, shoot, avoid tentacles.''' Repeat this process until it stops moving. Alternatively, with a KC, '''get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.''' <br> Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava. |'''High''' |- !<!-- old sprite -->[[File:Tendril.png|64px]]<br>Necropolis Tendrils |Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided. <br> Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN. <br> When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot. |'''Medium to Very High''' |- !<!-- old sprite -->[[File:Goldgrub.png|64px]]<br>Goldgrubs |Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill. <br> When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it. |'''None''' |- ![[File:Ash_drake.png|128px]]<br>[[Megafauna]] |Extremely big and powerful creatures, that randomly spawn in [[lavaland]]. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.<br> To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well. <br> Their slow speed means that you can usually outrun them, although you should be careful of not [[Traitor|letting them hitch a ride in the mining ferry]], as the station has very few weapons that can damage megafauna. |'''EXTREME''' |}
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