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==Bubblegum== [[File:Bubblegum.gif|182px]] A fleshy monstrosity, making the earth tremble with every step it takes. In what passes for a hierarchy among slaughter demons, this one is king. ===GPS Signal=== "Bloody Signal" ===Statistics=== '''Health:''' 2500 '''Melee Damage:''' 40 '''Burn Resistance:''' 50% '''Speed:''' Slow ===Behavior=== Bubblegum's fight is centered on blood: never stand on a bloodied tile if you can help it. Standing on blood also provokes Bubblegum, which, if Bubblegum [[Antagonist|somehow]] gets onto the station, can prove catastrophic. Bubblegum, as it walks around, leaves blood trails wherever it goes. Its hallucinations also leave blood trails, leading to an often unmanageable amount of blood. Occasionally, Bubblegum will spray blood towards an entity which it is hostile to. This blood spray will go through walls, and can also travel in non-cardinal directions. Bubblegum will attempt to hit a target in melee if it is able to; if it cannot, it will start its attack cycle. Whilst Bubblegum is not in an attack cycle, it will move erratically, rather than moving directly towards a hostile entity. This makes Bubblegum rather annoying to fight against, as you have to chase it around. ====Attacks==== *'''Rend:''' Bubblegum's attack cycle first prioritizes rending up to 2 targets who are standing on a blood tile. These are pretty easy to dodge, as long as you keep moving. *'''Charge:''' Bubblegum charges slightly behind an entity which it is hostile to. Whilst it is charging, seven slightly transparent bubblegum hallucinations are created, which all charge towards the entity's former position. The eighth direction will be occupied by Bubblegum itself. These hallucinations, if it hits an entity, does a single attack, and when the hallucinations reach the center "target," they de-manifest. Getting hit by a hallucination is more forgiving than getting hit by Bubblegum itself, as the hallucinations deal lower damage and, since they pass through entities, can't follow up to attacks with melee attacks or rending through blood. These hallucinations also leave blood trails behind. The good news is that you can shoot at these hallucinations, which only have 1 health, and therefore die to anything. When Bubblegum is below half health, he will start to manifest several hallucination "waves" consecutively. As Bubblegum's health decreases, he will also start charging more, and charging quicker. *'''Enrage:''' Occasionally, Bubblegum will crawl into blood, emerging from another tile with blood on it. Bubblegum will then enter an enraged mode, which is indicated by him becoming dark red rather than pink. Whilst in this mode, he will perform 3 consecutive charges, with each charge being aimed slightly behind the player. Any entity which gets within 1 tile of Bubblegum will have damage dealt to it and will get thrown. Be aware, if you get thrown into a wall, you will get stunned, which is essentially a guaranteed death sentence. While enraged, Bubblegum will also deflect any projectiles. ==={{anchor|Bubblegum Loot}}Loot=== On death, Bubblegum spawns a H.E.C.K. suit and a chest that contains one of two items. * [[File:Hostile_env.png]] '''H.E.C.K. suit:''' A powerful mining suit that can be customized with spraypaint. It has a 70% reduction in melee damage (potentially add another 10% additional reduction from a security jumpsuit), 50% reduction in explosive damage, 40% reduction in bullet damage, 20% reduction in energy (shock) damage, 10% reduction in laser damage, and completely fire-, bio-, lava-, rad-, acid and ash storm proof. It allows you to butcher corpses to get healed. Possible chest loot: * [[File:Wiz_vial.gif]]'''Mayhem in a Bottle:''' When used, it sends everyone on the screen in an unstoppable rage, equipping all of them with chainsaws, giving them a full heal, a red screen, and the objective to 'RIP AND TEAR'. They'll see every other person as slaughter demons. This effects lasts two minutes. '''You really shouldn't use this as a non-antag. The 'RIP AND TEAR' objective overrides any allegiances.''' * [[File:Scroll.png]]'''Blood Contract:''' When used, it lets you choose a name from every living person. The target will then receive all the effects of a Mayhem in a Bottle victim: chainsaw, heal, hallucinations. But <i>every other person</i> will receive the objective to kill the target, along with a sharpened butcher's knife. You really shouldn't use this unless you would otherwise be allowed to kill someone. [https://tgstation13.org/phpBB/viewtopic.php?f=33&t=26992]. You may use the blood contract as an extension of escalation. * [[File:Soulscythe.gif]] '''Soulscythe:''' A old hellish relic that can be possessed by a ghost when used in hand. Sharp, force of 20 (17 when thrown), penetrates armor. Has several abilities when possessed, such as shooting blood projectiles or charging, using blood it has to replenish naturally or by slashing living mobs. * [[File:Spellblade.png]]<strike>'''Spellblade:''' A magic sword that fires slashing projectiles. These projectiles deal 15 burn damage penetrating most armor, and have a high chance of dismembering their target. Spellblades contain up to 4 charges and regenerate them slowly over time. The blade itself is a pretty good weapon as well, dealing 20 brute damage on hit, and blocking 50% of melee attacks.</strike> ['''[https://github.com/tgstation/tgstation/pull/60516 Removed in Aug, 2021]'''] ===How to Fight=== Bubblegum is pretty hard at the moment. The best way to fight it is to lure it to a large arena, unless you want to get fucked by gibtonite. Whenever Bubblegum charges you, run the opposite way. As long as you're at full movement speed, Bubblegum cannot hit you if you run in a straight line when he does his triple charge. When it does its eight hallucination charge, moving one tile to the side and continuing to move straight will dodge it. After each charge move, Bubblegum waits a bit before doing its next charge attack, leaving room for one or two hits.
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