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Guide to malfunction
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===Tips=== * AIs can turn off the APC power or just equipment power. Now, this seems like such an obvious thing, but when an AI actually realizes that it can easily do this, a whole range of options for interacting with the world open up. For instance, the PC Special, as I call it; lockdown and depower the brig and cap's office when we really, really do actually need to be leaving. Chemistry or other high-risk areas, if a traitor busts in or something, can just be temporarily depowered. Etc, etc. Such a basic AI power and a lot of AIs and crew forget that you can do it. * As malfunctioning AI, Machine Overload is your single most potent ability and every instance you buy of it gives you another 2 uses of it. It lets you near-instantly destroy the devices that are most dangerous to you, such as the chem dispensers, the DNA modifiers and the robotics control console. * The AI can do everything an engineer with a multitool can do if it has camera view of the equipment, and much faster and more efficient. If a bomb or the Singularity destroyed only half the equipment, you can often reroute radio traffic through the devices that remain. As an extension of this, if you can spare the time as rogue AI, rather than switching off the Telecomms APC you can also kill the network links one by one, add filters to 0.1 and then switch all devices off. It'll take engineers forever to fix that. * For traitor / malf AI's using the plasma atmos spam technique, you can short circuit the lights via a nearby APC to create sparks to light plasma. * The best place to hide is the labour camp as AI just have a beacon there have your borg take your core to AI upload and teleport there before going delta and nobody will know any better. ** Also another thing unbolted AI's can be put through the teleporter so que everyone easily sending the AI across the station using the teleporter as a means of fast travel. * A traitor AI can hack borgs via the robotics control console and give them the [[emag|emagged]] equipment. * Upgrading the cyborg recharge stations with better capacitors or power cell will increase the charging speed. Upgrading the manipulator will repair the cyborg! Convince the Scientists to do this as soon as possible if you are a rogue AI. Self repair and fast charging for the borgs is critical for raising an army using the borging machine. It is also helpful for repairing the poor mining borgs that get trashed by the asteriod monsters. * Door crushing does quite some damage. Use it when you're malf or subverted, it also stuns people and you can kill them rather quickly. ** Also, shutters and blast doors also crush. * By default, a malfunctioning AI can hear the Syndicate channel. If other traitors or antagonists are using it, you can either silently snoop on their plans, or offer an olive branch and work together to cause chaos. Working with another traitor is always a risk, since you could very well be their target, but having a friend in high places can give you plausible deniability if they're willing to make up lies and excuses for your illicit activities. * Tracking the Syndicate Salvage Pilot will allow you to hack their fighter's APC, giving you some free CPU. This tip doesn't work on Icebox, and take note, if someone's exploring the traderoute or you have a reasonable belief someone will explore the traderoute in the near future, do not touch the APC unless you can get rid of them. Space explorers can be the death of you if they get bombs. ====Tips Against a Malfunctioning AI==== * [[File:APC_emagged.gif|64px]]If an APC looks like this (blue with blinking red lights), it's either [[emag|emagged]] or the [[AI]] is [[Guide to malfunction|malfunctioning]]. * Cutting cameras will remove vision and control from the AI. * The security camera monitor in the Research Director's office (and Captain's on some stations) can see the cameras on the mini-satellite. * Cutting power to the powernet can be the difference between a malf AI making every door a death trap or a laughable 6 damage stun. * There is an easier method to kill an AI than to thermite in: science should build an AI circuit board, cut cams all around arrivals, build it next to a wall comm, and put a brain in. Law 1 AI, other AI is killing humans, turn off the APC in the core while I distract the AI. * If an AI begins using Doomsday, the pinpointer will begin tracking it instead of the nuclear disk. * Intelli-cards can be destroyed with the destructive analyser or fried with a deep fryer. This can be done whilst an AI is loaded on the card. {{Jobs}} [[Category:Jobs]] [[Category:Guides]]
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