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Guide to Circuits
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=[[File:bci.png]]Brain-Computer Interfaces= Ever wanted to have a computer in your head? Sure hope the answer is yes, because Brain-Computer Interfaces (Henceforth referred to as "BCI's") are here for that! To get working with BCI's you need two things: A Brain-Computer Interface Shell (Info about which you can see above, in the Shells section) and a Brain-Computer Interface Manipulation Chamber, which is a machine. Both the shell and the machine circuit can be printed from the Component Printer. ==How To Build== You build the Brain-Computer Interface Manipulation Chamber like any other [[Machines|machine]], and you build the BCI shell by using a screwdriver on it, It already has an Integrated Circuit in it. It is recommended that you start coding when the BCI isn't on your brain yet, aka this exact moment. When the BCI is on your brain, '''you can no longer add components to it''', you can still change connections and remove them though. ==Components== BCI's are compatible with every single component, but it also has a bunch of '''exclusive components that only work with it'''. You can see these components on the "BCI Components" section of the Component Printer. These components are: {| class="wikitable" |- ! Name || Description || Inputs || Outputs |- | Bar Overlay || Shows a progress bar ontop of the entity object you set as its input. || * Bar overlay options (Option) ** Vertical ** Horizontal * Number (Number) || None |- | BCI Action || When the BCI shell is in your brain, shows a button in the top left of your screen. When you click on it, it triggers the Signal output. The icon input lets you change the icon. || * Icon (Option) ** I am not listing them all, there are a lot * Name (String) || * Signal (Signal) |- | Counter Overlay || Shows a three digit number on top of you. You can change the position of it by using the axis shift inputs, but it'll always follow you. You might even need to shift it since it doesn't show correctly when its on top of you for some reason. || * Displayed Number (Number) * Update Overlay (Signal) * X-Axis Shift (Number) * Y-Axis Shift (Number) || None |- | Object Overlay || Creates or deletes a sprite on top of the target entity. You can change what sprite it uses, and you can even shift its location by changing the axis shift options. || * Object (Option) ** Corners (Blue/Red) ** Circle (Blue/Red) ** Small Corners (Blue/Red) ** Triangle (Blue/Red) ** Hud Mark (Blue/Red) * Target (Entity) * Create Overlay (Signal) * Remove Overlay (Signal) * X-Axis Shift (Number) * Y-Axis Shift (Number) || None |- | BCI Target Interceptor || When activated, the next time you click an entity, the output signal will be triggered and that entity will be set as the output. || * Activate (Signal) || * Triggered (Signal) * Targeted Object (Entity) |- |Thought Listener |When triggered, will show a text input window with the name and description you inputted. After you press enter or click submit, it'll trigger and output what you wrote | * Input Name (String) * Input Description (String) * Trigger (Signal) | * Recieved Thought (String) * Triggered (Signal) * On Failure (Signal) |- |VOX Announcement |This will make the AI's beautiful god-like voice reverb throughout your head, saying what you set as the input string or input string list. It only plays for you, no one else can hear it. | * Vox type (Option) ** string list ** string * String (String/String list) * Trigger (Signal) |None |} ==How to put it in your head== Grab your BCI shell and just {{Leftclick}}<div class="tooltiptext">Ordinary left-click. It doesn't matter if <span class="tooltip">[[Combat Mode]] [[File:Combat_32.png|link=Combat_Mode]]<div class="tooltiptext">Toggle with '''4'<nowiki/>'' or '''''<nowiki/>''F''' by default. Left-clicking people with an empty hand will [[Combat Mode#Harm|Harm]] [[File:Harm_32.png]] them if on, or [[Combat Mode#Help|Help]] [[File:Help_32.png]] them if off. Prevents you from switching places or being pushed when colliding with people. '''''</div></span>''''' is on or not.'''''</div> <nowiki>''use''</nowiki> it on the BCI Manipulation Chamber. After that just open it up by, again, {{Leftclick}}''using'' it and close the door once you're inside. Wait for a bit, and you should see an animation play out, once that animation is done, congrats! You're ready to do freaky brain stuff. If you ever wanna remove a BCI Shell from your head, just walk back into a Manipulation Chamber and wait for a bit again. You'll see the animation play, and after its done you can just Right Click the manipulation chamber to get your shell back. However, if all you want to do is recharge the power cell inside your BCI shell, you can just '''walk into a cyborg recharger'''. {{Guides}} [[Category: Guides]]
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