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==CAS Weapons== The Condor features four primary weapons for close air support (The central minigun on the Condor is just a built-in 30mm cannon, don't tell anyone). Similarly to the Alamo modules discussed above, use a powerloader to equip them onto the relevant attachment points. The Condor features 4 empty attachment points to start, so feel free to mix and match. Reload weapons using the powerloader. With the relevant ammo held, click the weapon to fill it. If the weapon is still loaded, use an empty claw to remove the old ammo prior to reloading. Some weapons, like the 30mm cannon, require you to remove the old ammo box if it's been fully depleted. {| style="border: 2px solid black; ! style="background-color:#808080;"|'''Weapon:''' ! style="background-color:#808080;"|'''Description:''' |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_GAU-21_30mm_Cannon.png]]<br> '''GAU-21 30mm Cannon''' |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Your standard area-denial tool. Use to hit slow xenos in a 3 by 8 tile area, or deny access for fear of the green dot. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" ! Ammunition types: |- | [[File:TGMC_30mm_Ammo_Crate.png|64px]] '''30mm Ammo Crate'''<br>An ammo crate of 30mm. Capable of fitting in the Condor Jet Minigun and the GAU-21 30mm Cannon. Has 200 rounds, each time it is fired uses 20 rounds for a max of 10 shots before being empty. Costs 75 points in the dropship part fabricator. |- | [[File:TGMC_High-Velocity_30mm_Ammo_Crate.png|64px]] '''High Velocity 30mm Ammo Crate'''<br>An ammo crate of High Velocity 30mm Capable of fitting in the Condor Jet Minigun and the GAU-21 30mm Cannon. Has 200 rounds, each time it is fired uses 20 rounds for a max of 10 shots before being empty. Due to advanced aerodynamics and enhanced propellant in each round, the delay between firing and impact is reduced over the standard 30mm round. Costs 150 points in the dropship part fabricator. |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Minirocket_Pod.png]]<br> '''Minirocket Pod''' |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Quickly fires variable micro rockets, with a capacity of 6. Good for zoning against lower tier Xenos, or providing support through the utility rocket variants. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" ! Ammunition types: |- | [[File:TGMC_Mini_Rocket_Stack.png|64px]] '''Mini Rocket Stack'''<br>A stack of 6 minirockets that explode, but are not very strong. They are able to be fired in rapid succession. Costs 100 points in the dropship part fabricator. |- | [[File:TGMC_Smoke_Mini_Rocket_Stack.png|64px]] '''Smoke Mini Rocket Stack'''<br>A stack of 6 minirockets that upon impact release smoke. Costs 25 points in the dropship part fabricator. |- | [[File:TGMC_Illumination_Rocket-Launched_Flare_Stack.png|64px]] '''Illumination Rocket-Launched Flare Stack'''<br>A stack of 6 minirockets that upon impact make a bright invisible flare. Costs 25 points in the dropship part fabricator. |- | [[File:TGMC_Tanglefoot_Mini_Rocket_Stack.png|64px]] '''Tanglefoot Mini Rocket Stack'''<br>A stack of 6 minirockets that release Tanglefoot gas in a large area. Costs 150 points in the dropship part fabricator. |- | [[File:TGMC_Incendiary_Mini_Rocket_Stack.png|64px]] '''Incendiary Mini Rocket Stack'''<br>A stack of 6 minirockets that explode and also leave behind a large area in flames. Costs 200 points in the dropship part fabricator. |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Rocket_Pod.png]]<br> '''Rocket Pod''' |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| Heavy rocket launcher, capable of unleashing some of CAS' heaviest hitting ordinance. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" ! Ammunition types: |- | [[File:TGMC_AIM-224_Widowmaker.png|64px]] '''AIM-224 Widowmaker'''<br>A high-velocity rocket capable of quickly closing the distance from air to surface. Costs 75 points in the dropship part fabricator. |- | [[File:TGMC_AGM-227_Banshee.png|64px]] '''AGM-227 Banshee'''<br>A high explosive rocket that coats an area in flames for a short duration. Costs 150 points in the dropship part fabricator. |- | [[File:TGMC_GBU-67_Keeper_II.png|64px]] '''GBU-67 Keeper II'''<br>An armor-piercing high-damage rocket designed to bust heavy targets. Doesn't have a wide radius, but will almost certainly kill anything it hits directly. Costs 300 points in the dropship part fabricator. |- | [[File:TGMC_SM-17_Fatty.png|64px]] '''SM-17 Fatty'''<br>A cluster type rocket, dealing multiple explosions in a radius around the initial blast. Costs 200 points in the dropship part fabricator. |- | [[File:TGMC_XN-99_Napalm.png|64px]] '''XN-99 Napalm'''<br>An incendiary rocket designed to cover an area in napalm for a long time. Fire remains for a significant duration. Costs 200 points in the dropship part fabricator. |} |- |style="width:150px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"|[[File:TGMC_Laser_Beam.png]]<br> '''Laser Beam Gun''' |style="border: 3px solid black; border-bottom: 3px solid black; padding: 6px; border: 3px solid black; border-bottom: 3px solid black; padding: 6px;background-color:#D3D3D3;"| A short-delay, high-damage incendiary laser cannon. Must be purchased from the dropship part fabricator. {| class="mw-collapsible mw-collapsed wikitable;background-color:#808080;" ! Ammunition types: |- |[[File:TGMC_High-Capacity_Laser_Battery.png|64px]] '''High-Capacity Laser Battery'''<br>A High Capacity Laser Battery capable of fitting in the Laser Beam Gun. Has a charge of 100 with each shot consuming 10 charge for a max of 10 shots before being empty. Costs 85 points in the dropship part fabricator. |} |}
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