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Guide to the Supermatter
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==Working with the Supermatter== === Removing Pumps === [[File:MetaSM_NoPumps.png|alt=|thumb| Pumpless MetaStation Supermatter]] Read more on gas equalizations and pipe networks [[Guide_to_Atmospherics#Pipeline_and_Pipenet_Theory | here]]. <b>You want to replace most pumps you can find with either straight pipes or with valves. </b> It is recommended to do this in the start of the round, so that we don't lose any gases from unwrenching atmospheric devices. This is because gas in a network is always evenly spread through all connected pipe. Pumps exist only to create pressure gradients, but in the supermatter where gas is always flowing in a circular fashion it will only restrict flow, or even worse clog on delaminations. Pictured to the right is the roundstart MetaStation SM setup, but modified to have all the unneeded pumps / filters removed. Pumps have a set limit on the amount of gas that can flow through each tick, and when dealing with a SM Delamination, every second counts. === Cooling === The direct turf (location/tile) of the supermatter is what dictates it's behaviour, and thus an integral part of any supermatter engine is sufficient cooling of the crystal's immediate environment. The cooling system used by the standard supermatter engine is a dynamic system; meaning that the gases around the supermatter flow to other parts of the engine in order to get cooled. This is why a single pipe being broken might cause catastrophic consequences. On our standard supermatter setup, there are two main factors of cooling: heat exchanger pipes and freezers. Note that both of these apparatus perform cooling only on the gas [[Guide_to_Atmospherics#Pipeline_and_Pipenet_Theory|in it's immediate "container"]]. A single freezer or heat exchanger pipe will be less effective on a larger pipe network than a smaller one due to it getting a smaller share of the gas that it is able to cool. Keep this in mind when doing expansion to the setup. ====[[File:He_pipe.png]]Heat exchangers==== Heat exchangers work on the basis of conduction, that is between the heat exchanger and the turf it is in. For our supermatter heat exchangers, the heat sharing will be performed with a space turf (with the temperature of 2.7 Kelvins and heat capacity of 7000 J/K.) or snow turf (with the temperature of 180 Kelvins and heat capacity that varies slightly). This conduction process will only happen when the temperature difference between the two gas mixtures is higher than 20 Kelvin or Celcius.<br/>Expanding the cooling loop means expanding the part of the pipe network that is actually able to exchange heat, therefore increasing the cooling power. However doing also means that the filters will be able to work on a smaller amount of gas, lowering the amount of gas that goes into the supermatter chamber. It might be worthwile to pump in more coolant if efforts to expand the loop are undertaken. ====[[File:Freezer.gif]] Freezers==== Freezers also work on the principle of heat exchanging. The gas directly present in it will have it's heat exchanged with a gas mixture with heat capacity and temperature dictated by the parts and setting. For more information on thermomachines head [[Guide_to_Atmospherics#Thermomachines|here]]. ====In-Chamber Cooling==== It is possible to use heat exchanger pipes filled with cooled [[File:Plasma_Canister.png]] Plasma directly inside the crystal's chamber for even better cooling. This method of cooling however is not present by default and will need to be added in by an engineer. === Mitigating Delaminations === The first step to averting delaminations is to <b>turn the emitters off</b>. Waste produced by the supermatter scales based on energy, so cutting the energy supply to the crystal is one of the best first steps to take. There is no one sure way to fix the supermatter, but there are a few common causes: *Gas pumps are offline or left on default pressure. *Gas filters offline, left on default pressure. *No gas filter set to filter coolant back into the loop. If nitrogen has fully ran out from the supermatter set up just set filters and add more coolant either through canisters or through the Atmos to Engine pipe in Atmospherics. *Supermatter chamber vents improperly configured. *Supermatter chamber scrubbers not siphoning. *Heat exchange pipes broken. Space dust can slip through the defenses on occasion. Or a traitor may detach a section. *Too much gas, especially on supermatter with pumps. If a section has too high of a pressure, the gas pumps cannot push anything more into it! *Too little gas, especially on supermatter setups with an expanded cooling loop. Lack of nitrogen coolant will make the oxygen and plasma dumped by the supermatter take up a larger portion of the composition, raising the waste multiplier significantly.
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