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Clockwork Cult
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=== Structures === Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health. All structures can be unsecured from the floor with a wrench.<br> This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='73px'|Name ! style='background-color:#E6A500;' width='40px'|Health ! style='background-color:#E6A500;' width='560px'|Description ! style='background-color:#E6A500;' width='280px'|Usage Tip ! style='background-color:#E6A500;' width='80px'|Construction Value |- style="text-align: center;" ![[File:Clockfloor.png]] |Clockwork Floor |N/A |A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br> Replica fabricators can swap between these and clockwork walls at a power cost.<br> |Servants standing on clockwork floors heal 3 toxin damage per second. |1 |- style="text-align: center;" ![[File:Brass window single.png]] |Brass Window |80 |A window produced with brass or by a replica fabricator. |Provides a very small amount of CV and is a reasonable barrier. |1 |- style="text-align: center;" ![[File:Brass window.png]] |Brass Window |120 |A full-tile window produced with brass or by a replica fabricator. |Provides a small amount of CV and is a reasonable barrier. |2 |- style="text-align: center;" ![[File:Brass table.png]] |Brass Table |200 |A brass table produced with brass or by a replica fabricator.<br> Brass Tables can be removed by welding them, then wrenching or screwdrivering them. |Provides a small amount of CV and a place to store items. |2 |- style="text-align: center;" ![[File:Wallgear.png]] |Wall Gear |100 |A gear produced with brass, by a replica fabricator, or by breaking down a clockwork wall.<br> Wall gears can be climbed like tables, unwrenched from the floor, and, if unsecured, deconstructed with a screwdriver. |Wall gears are essentially clockwork girders, can be plated with brass to construct a clockwork wall. |3 |- style="text-align: center;" ![[File:Brass windoor.png]] |Brass Windoor |200 |A windoor produced with brass or by a replica fabricator. |Brass windoors only allow servants to pass. |3 |- style="text-align: center;" ![[File:Clockwall.png]] |Clockwork Wall |N/A |A clockwork wall produced with brass or by a replica fabricator.<br> Replica Fabricators can deconstruct clockwork walls for a refund of 1 kW power. |Serves as a durable barrier. Can be superheated by the Eminence to prevent mechs from destroying them. |5 |- style="text-align: center;" ![[File:Pinion airlock.png]] |Pinion Airlock |240 |A Pinion airlock produced with brass or by a replica fabricator.<br> Pinion airlocks can be removed by wrenching them, then crowbarring the gear off. |Pinion Airlocks are difficult to remove and only allow servants to pass. |5 |- style="text-align: center;" ![[File:Ocularwarden.png]] |Ocular Warden |25 |Ocular Wardens will automatically damage a target non-servant that can see it within 3 tiles of it.<br> If the target has x-ray vision, it will attack them through walls. If the target is carrying a bible, it will target the bible first.<br> It deals 15 damage per second, reduced by 5% for each tile between the target and warden, and 10% for each dense object. |Ocular wardens, while lethal and powerful, are very easily smashed. Placing them behind barricades will make them more durable, but less damaging. |15 |- style="text-align: center;" ![[File:Maniamotor.png]] |Mania Motor |100 |Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br> The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br> It requires 150 W of power per second to run. |Mania motors are exceptionally good at protecting bases, as they cripple offensives and can potentially even convert some of those attacking. |20 |- style="text-align: center;" ![[File:Clockworkobelisk.png]] |Clockwork Obelisk |150 |Has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br> Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br> Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br> Spatial gateways opened to an obelisk received doubled duration and uses.<br> It requires 50 W of power to send a broadcast, and 2 kW to open a gateway. |Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it. |20 |- |}
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