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===[[File:Waterbackpack atmos.png]] '''BE THE FIREFIGHTER THE STATION DESERVES'''=== A fire is easily the most fun thing that can happen in a round (for you anyway); successful firefighting requires a real understanding of the atmospheric system. At all times, wear basic tools in a toolbelt and carry your firefighting gear in your backpack. When the call goes out, don your fire suit and gas mask, get yourself running on internals, put your oxygen tank in your firesuit storage, and carry your fire first aid kit, extinguisher and reinforced glass in your backpack. Drag a water tank behind you and get to the fire. With AI cooperation, have the burning area bolted or welded off, save one access point the AI can monitor. This keeps the fire from spreading and [[Station Engineer|chucklefucks]] from wandering into a fiery doom. Seal the singular entrance with a holofan to block gas from escaping while maintaining an entry. Once inside, you must quickly determine the sort of fire you are dealing with. Pressure tanks of plasma can release massive amounts of fuel (or even burst!) and must be shut off or isolated immediately, while the best way to isolate broken pipes is to box them in with reinforced glass or holofans until a proper repair can be done. With fuel shut off, find the atmospheric alarm and set it to Panic Siphon. This drains air out of the room completely. With this process started, check for survivors or bodies and either apply burn patches and epinephrine or simply remove them from the compartment via your access point and alert any [[Paramedic]]<nowiki/>s. Next, seek out any ignition sources such as lit zippo lighters and disable them, reporting them to security for their forensic investigation. Then proceed with extinguishing any remaining pockets of flame. Once the fire is cleared out, focus on clearing any remaining plasma from the atmosphere by dragging in a scrubber. Finally, set the atmosphere alarm to pump in fresh air. It may take several cycles of filling and draining the room to clear all plasma and make larger areas inhabitable again, but once you are done, head to the bar and score some babes while Engineers clean up the mess. (Note this lengthy guide is only really useful for those big "Research done herped-a-derp" fires that engulf Med/Sci or are caused by very skillful arsonists. Smaller fires, such as the sort chemists who just learned the napalm recipe cause, really only require some fire-extinguisher blasts and setting up a room's scrubber to remove plasma and CO2. Never presume, however, that you won't need your full toolkit. This author spent well-nigh an hour in the fiery bowels of med-sci on one occasion, but not only did I never have to leave after I stepped in and sealed it off, but I had the situation so well under control that after five minutes normal shipboard life resumed and admins eventually had to spawn facehuggers to return a sense of danger to the crew.) But wait! Theres more. Let me introduce you to a little something called... ====[[File:Atmos nozzle.png]] ATMOS Resin==== By taking one of the Backpack Firefighter Tanks [[File:Waterbackpack atmos.png]] from one of your lockers in Atmospherics, you can become the ultimate firefighting machine. This stuff works like a miracle when dealing with mass Plasma floods, and may be your only chance at stopping massive fires. The resin it spews has the following effects: *Repairs hull breaches similarly to [[Guide_to_chemistry#Smart Metal Foam|Metal Foam]]. *Cleans the air from toxins. *Normalises air temperature to room temperature (20°C or 293.15K). *Seals open vents (as if they were welded shut). *Removes slipperiness from floors (from water etc). *The foam itself is not slippery. To use the Backpack Firefighter Tank, equip it on your backpack slot and click the new hud icon to take out the nozzle[[File:atmos_nozzle.png]]. You can then cycle modes between extinguisher, resin launcher and single tile resin launcher (foamer) by activating the nozzle in your hand. It spends water when used. Use the nozzle on a water tank to refill it. Examine the nozzle to see water remaining. More of these bad boys can be ordered from [[Supply_crates#Backpack Firefighting Crate|cargo]]. '''DO NOT''' spray a Supermatter engine with atmos resin if you don't want it to delaminate. Sure, it seems like a good idea if it's on fire and full of plasma, but impairing the movement of gasses around the crystal doesn't help the situation the way you might think. If you want to put out SME fires manually use the yellow advanced fire extinguishers that are located in your locker. They spray firefighting foam that is much better for this kind of job.
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