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Guide to races
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=Exotic Races= These races have very few ways to come about, and often rely on antagonists, holidays, or very rare situations to exist at all. ==={{anchor|Skeletons}}Skeletons=== [[File:skeletons.png]] The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones, giving them a number of very useful resistances and traits. Skeletons can appear as pirate raiders, be summoned by wizards, or simply appear as a roundstart race during Halloween. '''Diet''' * Likes: Milk, Groos food, meat (cooked or raw) * Dislikes: Bone Hurting Juice. '''Gameplay''' Rattle your bones. Raid the chef's fridge for that sweet sweet calcium. Abuse your numerous benefits. Form a pirate gang, help your wizard master, or just make boner jokes. '''Benefits''' * Completely immune to radiation. * Do not need to breathe. * Take no damage from temperatures or pressure, making them spaceproof. * Have no blood, and cannot bleed out. * Have no genes, and cannot be mutated. * Cannot be affected by most chemicals. * Immune to viruses without the Inorganic Biology symptom. * Do not need to eat, although drinking milk heals them. * Immune to embedded items and piercing effects (syringes, etc). * Can reattach lost limbs by simply jamming them back into the socket. '''Drawbacks''' * Their limbs come off much easier than other races. * Can't benefit from positive chemicals, mutations or viruses. * Too spooky for many to handle. * Not human under default AI laws. '''Where to find them:''' * Space pirate ships, with [[wizard|wizards]], on the station on Halloween. ==={{anchor|High-functioning Zombies}}High-functioning Zombies=== [[File:zombies.png]] Unlike the zombies you find in movies, these high-functioning zombies don't crave your brains (despite what they might be compelled to say sometimes). It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't. Not to be confused with Romerol zombies, which absolutely should not be coexisted with. '''Diet''' * Likes: Meat, raw meat, gross meat. * Dislikes: Not much. '''Gameplay''' Lumber around, trying to convince the crew not to kill you. Perform improvised dance routines. Eat all the meat. '''Benefits''' * Completely immune to radiation and cellular damage. * Do not need to breathe. * Resistant to pressure damage. * Cannot be affected by most chemicals. * Do not need to eat. * Can reattach lost limbs by simply jamming them back into the socket. '''Drawbacks''' * Their limbs come off much easier than other races. * Easy to wound. * Hard to understand. * Tends to be confused with the infectious kind of zombie and murdered in a blind panic; unlike Romerol zombies, they have no infectious abilities or desire to destroy the living. * Not human under default AI laws. '''Where to find them:''' * On the station on Halloween. ===={{anchor|Romerol Zombies}}Romerol Zombies==== [[File:zombies.png]] Rotted remains of former humans, brought way less back to life. Unlike the zombies you meet on Halloween, Romerol zombies are aggressive by nature, and spread an infection when hitting other humanoids, causing them to turn into Romerol zombies on death. They also won't stay dead as long as the infection is active and their head is intact: to stop them permanently, the body must be destroyed or beheaded, or the infection must be surgically removed. If this does not happen, the zombie will revive at full health after some time. The infection is concentrated in a tumor located in the brain. Should this tumor be removed surgically, the body will revert to a normal corpse, which can then be revived. '''Diet''' * Likes: The living. * Dislikes: Not eating the living. '''Gameplay''' Be killed by a traitor, only to be revived as a zombie. Become the world's slowest murderboner. Very slowly take over the station, hunting down the living, and wander around aimlessly once the shuttle is called. '''Benefits''' * Completely immune to radiation and cellular damage. * Do not need to breathe. * Resistant to pressure damage. * Cannot be affected by most chemicals. * Do not need to eat. * Strong claws that can even punch through airlocks. * Revives after death unless decapitated or gibbed. * Quickly heal wounds. * Can see in the dark. * Turn other species into romerol zombies on death, and raise corpses by attacking them. '''Drawbacks''' * Slow movement. * Can only use claws to smash, and have no fine manipulation abilities. * Automatically a high-priority antagonist; there is no way to co-exist with the crew, making it kill or be killed. * Not human under default AI laws and will probably be slaughtered by the silicons for causing immense human harm. '''Where to find them:''' * On the station, after nukies buy [[Syndicate_Items#Romerol|Romerol]] or a traitor gets the romerol final objective ==={{anchor|Shadowpeople}}Shadowpeople=== [[File:shadowpeople.png]] Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone. [[Nightmare]]s can be considered "advanced" shadowpeople, with additional powers and an antagonistic role '''Diet''' * Likes: The darkness. * Dislike: The light. '''Gameplay''' Desperately try to convince the heads to give the AI a law making lights harmful to humans. Go around smashing every light you see. Die because of a window leading to a tiny maintenance room with a single flashlight in it. Get into wars with the mothpeople and their love of lamps. '''Benefits''' * Completely immune to radiation. * Do not need to breathe. * Have no blood, and cannot bleed out. * Gradually heal in the dark. * Can see farther in the dark. * Immune to viruses. * Won't be attacked by Faithless monsters. '''Drawbacks''' * Will perish in the light. * Automatically at odds with other races who enjoy being able to see more than two meters in front of them. * Not human under default AI laws. '''Where to find them:''' * In the darkness. ==={{anchor|Androids}}Androids=== [[File:Androids.png|96px]] Humanlike robots, distant cousins of synths. While visually identical to a fully augmented human, androids have some additional perks over simple metal-coated men. '''Diet''' * Likes: Pretending to eat. * Dislikes: EMP blasts. '''Gameplay''' Get turned into a sick robot by the Chaplain. Attempt to find solidarity with your silicon brothers, only to realize you aren't human anymore. '''Benefits''' * Completely immune to radiation. * Do not need to breathe. * Take no damage from cold temperatures or pressure, making them spaceproof. * Have no blood, and cannot bleed out. * Have no genes, and cannot be mutated. * Cannot be affected by most chemicals. * Immune to viruses without the Inorganic Biology symptom. * Do not need to eat. * Cannot be lit on fire. * Can reattach lost limbs by simply jamming them back into the socket. * Immune to embedded items and piercing effects (syringes, etc). * Can repair brute damage with welding tools, and burn damage with cable coils. '''Drawbacks''' * Cannot heal brute and burn damage by conventional means. * Immune to beneficial chemicals, mutations or viruses. * Paralyzed and heavily damaged by EMPs. * Not human under default AI laws. '''Where to find them:''' * In the chapel, when the Chaplain selects a technophile sect.
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