Редактирование:
Clockwork Cult
(раздел)
Перейти к навигации
Перейти к поиску
Внимание:
Вы не вошли в систему. Ваш IP-адрес будет общедоступен, если вы запишете какие-либо изменения. Если вы
войдёте
или
создадите учётную запись
, её имя будет использоваться вместо IP-адреса, наряду с другими преимуществами.
Анти-спам проверка.
Не
заполняйте это!
== Structures, Sigils, Objects, Constructs, and Cyborgs == This is a listing of the various structures and constructs available to the Servants of Ratvar. === Structures === Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health. All structures can be unsecured from the floor with a wrench.<br> This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='73px'|Name ! style='background-color:#E6A500;' width='40px'|Health ! style='background-color:#E6A500;' width='560px'|Description ! style='background-color:#E6A500;' width='280px'|Usage Tip ! style='background-color:#E6A500;' width='80px'|Construction Value |- style="text-align: center;" ![[File:Clockfloor.png]] |Clockwork Floor |N/A |A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br> Replica fabricators can swap between these and clockwork walls at a power cost.<br> |Servants standing on clockwork floors heal 3 toxin damage per second. |1 |- style="text-align: center;" ![[File:Brass window single.png]] |Brass Window |80 |A window produced with brass or by a replica fabricator. |Provides a very small amount of CV and is a reasonable barrier. |1 |- style="text-align: center;" ![[File:Brass window.png]] |Brass Window |120 |A full-tile window produced with brass or by a replica fabricator. |Provides a small amount of CV and is a reasonable barrier. |2 |- style="text-align: center;" ![[File:Brass table.png]] |Brass Table |200 |A brass table produced with brass or by a replica fabricator.<br> Brass Tables can be removed by welding them, then wrenching or screwdrivering them. |Provides a small amount of CV and a place to store items. |2 |- style="text-align: center;" ![[File:Wallgear.png]] |Wall Gear |100 |A gear produced with brass, by a replica fabricator, or by breaking down a clockwork wall.<br> Wall gears can be climbed like tables, unwrenched from the floor, and, if unsecured, deconstructed with a screwdriver. |Wall gears are essentially clockwork girders, can be plated with brass to construct a clockwork wall. |3 |- style="text-align: center;" ![[File:Brass windoor.png]] |Brass Windoor |200 |A windoor produced with brass or by a replica fabricator. |Brass windoors only allow servants to pass. |3 |- style="text-align: center;" ![[File:Clockwall.png]] |Clockwork Wall |N/A |A clockwork wall produced with brass or by a replica fabricator.<br> Replica Fabricators can deconstruct clockwork walls for a refund of 1 kW power. |Serves as a durable barrier. Can be superheated by the Eminence to prevent mechs from destroying them. |5 |- style="text-align: center;" ![[File:Pinion airlock.png]] |Pinion Airlock |240 |A Pinion airlock produced with brass or by a replica fabricator.<br> Pinion airlocks can be removed by wrenching them, then crowbarring the gear off. |Pinion Airlocks are difficult to remove and only allow servants to pass. |5 |- style="text-align: center;" ![[File:Ocularwarden.png]] |Ocular Warden |25 |Ocular Wardens will automatically damage a target non-servant that can see it within 3 tiles of it.<br> If the target has x-ray vision, it will attack them through walls. If the target is carrying a bible, it will target the bible first.<br> It deals 15 damage per second, reduced by 5% for each tile between the target and warden, and 10% for each dense object. |Ocular wardens, while lethal and powerful, are very easily smashed. Placing them behind barricades will make them more durable, but less damaging. |15 |- style="text-align: center;" ![[File:Maniamotor.png]] |Mania Motor |100 |Creates a mania motor, which causes minor damage and a variety of negative mental effects in nearby non-servant humans, potentially up to and including conversion.<br> The effects will linger even if targets leave its range or the mania motor is turned off, though both of these things will cause the effects to fall off much more rapidly.<br> It requires 150 W of power per second to run. |Mania motors are exceptionally good at protecting bases, as they cripple offensives and can potentially even convert some of those attacking. |20 |- style="text-align: center;" ![[File:Clockworkobelisk.png]] |Clockwork Obelisk |150 |Has two functions when interacted with: Hierophant Broadcast and Spatial Gateway. It also functions as a target for all spatial gateways, scripture or obelisk.<br> Hierophant Broadcast sends a large message to all servants. This is useful for coordinating, but usually the Eminence has this role filled.<br> Spatial Gateway functions like the scripture of the same name; however, it has 5 uses, and lasts 10 seconds, in addition to being two-way.<br> Spatial gateways opened to an obelisk received doubled duration and uses.<br> It requires 50 W of power to send a broadcast, and 2 kW to open a gateway. |Two-way gateways are double-edged - while it can be used to rescue servants, if someone notices the gate before it closes, they can easily follow or toss dangerous items into it. |20 |- |} === Traps === Traps are useful objects produced with brass sheets. There are two types of trap: '''sender''' and '''receiver.'''<br> '''Senders''' are objects like levers and pressure sensors. They detect certain conditions and, when those are met, send a signal to all receivers they're linked to.<br> '''Receivers''' are the traps themselves, like brass skewers, that cause various things to occur when they receive a signal from a sender.<br> Senders and receivers can be linked by attacking them with a clockwork slab. The Eminence can also trigger traps by clicking on them.<br> Traps are built from brass sheets, and can be instantly deconstructed with a wrench. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='73px'|Name ! style='background-color:#E6A500;' width='40px'|Health ! style='background-color:#E6A500;' width='560px'|Description ! style='background-color:#E6A500;' width='280px'|Usage Tip |- style="text-align: center;" ![[File:Brass lever.png]] |Sender - Lever |75 |The most simple sender. Activates when clicked. |It's a lever. There's nothing else to it. |- style="text-align: center;" ![[File:Pressure sensor.png]] |Sender - Pressure Sensor |5 |Pressure sensors trigger when a non-servant walks over them. They are mostly translucent in-game.<br> |When built, pressure sensors will link with any receivers they're built on top of, to save time. |- style="text-align: center;" ![[File:Brass repeater.png]] |Sender - Repeater |15 |Repeaters can be toggled on and off. When active, they will send a signal once every second. |Useful for traps that perform well when they receive signals at constant intervals. |- style="text-align: center;" ![[File:Brass skewer.png]] |Receiver - Brass Skewer |40 |A deadly spear trap. When not extended, it's difficult to see, appearing only a small, dark circle on the floor.<br> When activated, it will become dense and block passage. If someone is standing on it, it will impale them, dealing heavy damage and hoisting them into the air.<br> People impaled on skewers can use items and weapons, but not destroy the spear. They can resist to pull themselves off after 30 seconds, but can be helped off by another person after 6.<br> Cyborgs will not be impaled, but will take massive damage.<br> There must be a gap of one tile between any two skewers. |Combines well with pressure sensors, for obvious reasons. |- style="text-align: center;" ![[File:Steam vent.png]] |Receiver - Steam Vent |100 |A vent that taps into the machinery of Reebe and vents excess steam when toggled.<br> While venting steam, the vent cannot be seen past, and slightly wets anyone walking over it. It has no other effects.<br> Steam vents cannot be placed directly adjacent to each other on cardinal directions; diagonally adjacent is fine. |Especially powerful when combined with wraith spectacles! |- |} === Sigils === Sigils, while effective as unexpected traps, are incredibly fragile and can be easily removed by any non-servant hitting them with an item or simply striking them with an open hand. You can stack multiple sigils of different types on a single tile, which allows you to create conversion traps, damage traps, or damaging conversion traps. {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='80px'|Name ! style='background-color:#E6A500;' width='605px'|Description ! style='background-color:#E6A500;' width='274px'|Usage Tip |- style="text-align: center;" ![[File:Sigiloftransgression.png]] |Sigil of Transgression |Sigils of Transgression are nearly invisible, and, when crossed by a non-Servant, will lock that non-Servant in place for about 7 seconds while emitting a bright flash that will temporarily blind non-servants lacking eye protection.<br> The Sigil does not mute the target, and is immediately consumed when stunning a target. |Try stacking a Sigil of Submission and a Sigil of Transgression for a conversion trap. |- style="text-align: center;" ![[File:Vitalitymatrix.png]] |Vitality Matrix |Vitality Matrices, when crossed by a non-Servant, will drain them of health, which fills all Matrices with Vitality, after a brief delay.<br> When crossed by a Servant, however, it will use drained Vitality to rapidly heal them of all damage until it runs out of Vitality. It cannot do both at once.<br> The Vitality Matrix can also revive dead Servants at a cost of 20 Vitality plus all of that Servant's non-oxygen damage in Vitality, in addition to consuming the Matrix. |Use the Vitality Matrix to heal usually difficult-to-remove damage such as cloneloss. |- style="text-align: center;" ![[File:Sigil of submission.png]] |Sigil of Submission |Sigils of Submission, when crossed by a non-Servant, will attempt to convert them after 8 seconds if they remain on the Sigil for that time.<br> |Both successful and unsuccessful conversion attempts will stun and mute the target and send an announcement over the Hierophant Network. |- style="text-align: center;" ![[File:Sigiloftransmission.png]] |Sigil of Transmission |Sigils of Transmission can be activated to drain power from the nearby area and will power Clockwork Structures within 2 tiles.<br> While active, it will drain power from APCs, SMES units, non-Servant cyborgs, and mechs occupied by non-Servants.<br> The Sigil can be charged with Brass Sheets at a rate of '''250W''' per sheet.<br> Using a Replica Fabricator on it will rapidly charge that Fabricator. |When crossed by a Servant cyborg, it will attempt to recharge that cyborg. |- |} === Constructs === {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='73px'|Name ! style='background-color:#E6A500;' width='40px'|Health ! style='background-color:#E6A500;' width='520px'|Description ! style='background-color:#E6A500;' width='320px'|Playstyle Tips |- style="text-align: center;" ![[File:Clockworkmarauder.gif]] |Clockwork Marauder |120 |Clockwork marauders are created by the scripture of the same name, and are well-rounded defensive constructs.<br> They have a unique mechanic, called ''shield health.'' Using their shield, marauders can block projectiles.<br> Each projectile the marauder is hit by has a 100% chance to be blocked, and will consume one shield health, regardless of damage.<br> Once shield health expires, the shield shatters, and projectiles will damage it normally.<br> Marauders regain one shield health every 20 seconds. |As a marauder, you are the front line. Try to prioritize protecting your fellow servants. Don't be afraid to give your life. |- style="text-align: center;" ![[File:Scarab.png]] |Cogscarab |50 |Cogscarabs are friendly helper drones that cannot leave Reebe. Two shells spawn in the camera room at the start of the round, and can be activated by any ghost. You cannot obtain cogscarabs in any other way, meaning these two are the only two.<br> Scarabs are outfitted with a full set of tools and a replica fabricator. Their primary goal is to build defenses, and they are physically incapable of leaving the City of Cogs.<br> They can wield and use any kind of weapon, but can't fire guns, move slowly, and die fast.<br> Activating a cogscarab shell during a non-clockwork cult round will allow you infinite power and the ability to recite scripture. This is for players to learn the ins and outs of the gamemode in a safe environment! |Your entire purpose is to build. If power generation is insufficient, make do by cannibalizing unnecessary structures for brass. |- |} === Cyborgs === {| class="wikitable" border="3" cellspacing="0" cellpadding="5" ! style='background-color:#E6A500;' width='32px'|Image ! style='background-color:#E6A500;' width='73px'|Module ! style='background-color:#E6A500;' width='280px'|Scripture ! style='background-color:#E6A500;' width='120px'|Other Tools ! style='background-color:#E6A500;' width='480px'|Playstyle Tips |- style="text-align: center;" ![[File:RatvarStandard.png]] |Standard |Judicial Marker, Linked Vanguard |Ratvarian Spear, Cyborg Fabricator |Your main strength is in combat; Linked Vanguard allows you to charge at enemies that would normally disable you and attack them with your spear and judicial markers. However, you also have the basic construction and crit-stabilising abilities that come with your module. |- style="text-align: center;" ![[File:RatvarEngineering.png]] |Engineering |Replicant, Sigil of Transmission |Cyborg Fabricator |As you have only relatively basic tools, your use is to, more or less, create 5 layers of clockwork walls around the clockcult's base.<br> In addition, you are capable of producing power for clockwork structures and other cyborgs. |- style="text-align: center;" ![[File:RatvarJanitor.png]] |Janitor |Replicant, Sigil of Transgression, Ocular Warden, Mania Motor |Cyborg Fabricator |As a Janitor cyborg, you use is similar to an Engineering cyborg, except you create active defenses instead of passive ones.<br> Use all of your tools to reinforce a clockcult base in conjunction with an Engineering cyborg or a helpful human Servant. |- style="text-align: center;" ![[File:RatvarMedical.png]] |Medical |Linked Vanguard, Sentinel's Compromise, Vitality Matrix, Mending Mantra, Fellowship Armory |Ratvarian Spear |As a Medical cyborg, you exist to heal and defend other Servants; with Sentinel's Compromise you are extremely able to revive allies during combat.<br> You're a combat medic; with Linked Vanguard and Sentinel's Compromise, you are very difficult to kill or disable while attacking with your spear. |- style="text-align: center;" ![[File:RatvarPeacekeeper.png]] |Peacekeeper |Belligerent, Judicial Marker |Ratvarian Spear |You exist to fucking murder any enemies of Ratvar; with your combination of scripture, you are extremely suited to disabling and killing large numbers of enemies. |- style="text-align: center;" ![[File:RatvarService.png]] |Service |Replicant, Tinkerer's Cache, Spatial Gateway, Fellowship Armory, Clockwork Obelisk |Truesight Lens |As a Service borg, you exist to assist other Servants; you can hand out slabs, make caches, equip allies with armor, and create gateways to allies or obelisks.<br> Your biggest strength is probably communication; with a Clockwork Obelisk, you can talk in extremely large text, which is wonderful for coordinating Servants. |- style="text-align: center;" ![[File:RatvarMiner.png]] |Miner |Linked Vanguard, Spatial Gateway |Ratvarian Spear, Truesight Lens |As a Miner cyborg, you're mostly defensive combat-based; you're able to avoid stuns with Linked Vanguard and your own kinetic accelerator.<br> With your Truesight Lens, you can spot people assembling outside a clockcult base, or notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. |- |}
Описание изменений:
Пожалуйста, учтите, что любой ваш вклад в проект «MassMeta» может быть отредактирован или удалён другими участниками. Если вы не хотите, чтобы кто-либо изменял ваши тексты, не помещайте их сюда.
Вы также подтверждаете, что являетесь автором вносимых дополнений, или скопировали их из источника, допускающего свободное распространение и изменение своего содержимого (см.
MassMeta:Авторские права
).
НЕ РАЗМЕЩАЙТЕ БЕЗ РАЗРЕШЕНИЯ ОХРАНЯЕМЫЕ АВТОРСКИМ ПРАВОМ МАТЕРИАЛЫ!
Отменить
Справка по редактированию
(в новом окне)
Навигация
Персональные инструменты
Вы не представились системе
Обсуждение
Вклад
Создать учётную запись
Войти
Пространства имён
Статья
Обсуждение
русский
Просмотры
Читать
Править
Править код
История
Ещё
Поиск
/tg/station 13
Главная страница
Новым игрокам
Правила
Профессии
Гайды
Предметы
Локации
Карты
Игровые режимы
Вклад
Руководство по участию в разработке билда
Маппинг
Спрайтинг
Руководство по пониманию кода
Разработка
Wiki
Свежие правки
Случайная страница
Инструменты
Ссылки сюда
Связанные правки
Служебные страницы
Сведения о странице