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===Non-Action Crewmates=== If you do not have access to the above weaponry, you should stay off the front lines unless you want to get killed and get in everyone's way. However! There are still things you can (and should) do! ====Medbay==== Blob mode is one of the few threats where Medbay is actually worth a damn. Here is what to do: '''[[Medical Doctor]]:''' You are field medics. Put your HUD glasses on, grab a first-aid kit and heal people so they don't die. The worst thing is someone with half the armory in their backpack dying and getting engulfed and/or zombified by the blob. Don't let this happen. You will want to bring brute patches/sutures and probably burn patches/meshes if people are inevitably getting caught in lasers or getting hurt by inevitable plasma fire. Don't waste them on someone with 10 damage to one limb; use triage like a real doctor. You can also drag people to cryo and dead people to medbay, but generally you'll be more useful on the field. If you do because no one else is, check their bag so you don't end up removing half the guns and space suits from the field like so much kebab. '''[[Chemist]]''': Mass produce medicine. During Blob, if the crew is competent, you will run out of medikits very quickly, and Cargo is better off ordering other things. What you'll need depends largely on what kind of blob you're dealing with (brute damage? tox?) and how competent the crew is (FRIENDLY FIRE OH GOD). You can either leave your pills/patches on the counter for people to grab or take them to the battlezone yourself depending on what people are doing. '''[[CMO]]''': You are NOT a field medic, let your slaves do that. Basically, your job is what the CMO's job should be but never is: coordinate doctors, be a head of staff, make sure Medbay proper is doing its job. Contribute your first-aid kit to the cause, and consider contributing your hypospray to someone you trust who can actually use it. '''[[Virologist]]''': Make healing viruses. ====Cargo==== '''Order emitters.''' Order fucking emitters. Don't assume the ones in [[Engineering Secure Storage]] will last, or even that anyone will remember to use them at all. Point seven emitters at a blob and it'll regret everything. '''Order guns.''' There is no sense in ordering energy guns, since disabler bolts are useless against blobs. Order the laser gun crates. '''Order some goddamn metal and glass.''' Don't rely on mining to get back at all or on time. If they actually have, though, you can sell excessive amounts of rare resources to buy comical amounts of weapons. '''SHIT TYRONE HACK THE FUCKING AUTOLATHES.''' You can make dozens of INDUSTRIAL WELDERS from a single sheet each of metal and glass. They're 70 metal, 60 glass, or something like that, with a single sheet of material providing 3750 of each. An Industrial Welder is the exact same size as a normal welder but holds 40 fuel They're so cheap to make that they're virtually disposable. In fact, R&D should bump up their materials research with the gold from the vault to make super matter bins, pico-manipulators, etc., so that you can lathe thing stupidly fast at the forward autolathe you fuckers better have made. '''No seriously make a fucking extra autolathe''' near, but not up in the face of, the blob. You can't have too many welders. Seriously. Go forth and print '''Use that goddamn lavaland loot to kill dat fukken blob miners.''' ====Science==== '''[[Guide to Research and Development|RnD]]''': Trying to "BoH-bomb" the blob by putting a bag of holding into another bag of holding near it is usually not recommended. Instead of falling into the tear of reality, the blob core will teleport to a random location on the station, which might be usefull if you can find the blob quickly, as it will have to remake its defenses. If you are intent on boh bombing the blob though, try to NOT CATCH THE CORE IN THE TEAR. if you do so, you make area that blob cant spread over, but people can shoot over. Also rush the fucking advanced beam weapons. Beam snipers are a reliable way to beat the blob if its medium to large size. '''[[Guide_to_Ordnance|Ordnance]]''': Don't make bombs, because the blob is highly resistant to bombs, being rather solid, and the crew is very much not resistant to bombs. Your experiments, however, can save Science valuable research points. '''[[Roboticist]]''': Once the medics empty their medkits onto belts, you can make at least 6 medibots. Cargo can order emergency crates with floorbots and 2 medibots which will be useful to heal injured crew. Cleanbots are useless here, don't waste the metal on that. Mechs are rarely worth making, but if miners brought silver and the blob ate research, but not robotics? Make a durand, load it with a solaris and an energy relay and set it loose. '''[[Guide to xenobiology|Xenobiologist]]''': Though slimes take considerable time and luck to be useful, there are some things you can do to help out, from as simple as producing regen jelly (purple extracts) for medical, making sentient creatures or golems to do the fighting for you, equipment charging cross-breed extracts, mass-production of IED devices to blow that blob away, or even something crazy like swapping your mind with a blob zombie to see if you can claw the core to death! It all depends on both your creativity, and matching luck with the slimes. '''[[Geneticist]]''': Most of your powers are of limited utility -- Hulk is only good if the blob is in a hard-to-reach place, pressure adaptation can be useful if the blob infested area is exposed to space, and TK is very useful for hurting the blob without risk. The ease of mass production, though, makes you a valuable tool. Rush some genes and maybe the blob won't win through spacing itself for the 600th time. [[Category:Game Modes]] ====Engineering==== '''[[Engineer]]''': Drag some emitters out of Engineering Secure Storage (if there aren't any, you can afford to take some from the SM Chamber) and set them out pointing towards the blob. They can do some serious damage to the blob in the long run. If the blob is exposed to space, you can work on the blob from the outside and pose as a real annoyance. '''[[Atmospheric Technician]]''': Grab a welder and fight the blob. Don't you fucking dare try to plasma flood that blob. ====Security==== Grab lasers from the armory, unwrench some rechargers, set them out near the blob, pew pew pew pew. Pretty damn self-explanatory what you should be doing. {{Jobs}} {{Game modes}}
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