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TGMC:Squad Engineer
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==Emplacements== {| class="wikitable" |+ ! Emplacement !Information !How to use !Damage |- |[[File:TGMC_UA-571-C_sentry_gun.png|64px]] UA-571-C Sentry Gun |A deployable, slow firing, automated sentry with 500 rounds. Has 3 fire modes Automatic, Auto-Burst and Burst Fire. Fires in 4 round bursts. Radial reduces range instead by 2 Takes 6 seconds to deploy. 6 seconds to pick up. Manual Override allows you to control it. Can be reloaded while in hand. 200 Health and 50 Armour. '''Built-in IFF System''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |25 damage 20 AP 0 Sunder 0.25 Automatic Rate of Fire 0.6 Burst Rate of Fire 8 Range |- |[[File:TGMC_UA-580_point_defense_sentry.png|64px]]UA-580 Point Defence Sentry | A deployable, fast firing, automated sentry with 300 rounds. Has 3 fire mods Automatic, Auto-Burst and Burst Fire. Fires in 3 round bursts. Radial reduces range by 2 Takes 3 seconds to deploy. 3 seconds to pick up. Manual Override allows you to control it. Can be reloaded while in hand. 200 Health and 50 Armour. '''Built-in IFF System''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |20 damage 20 AP 0 Sunder 0.2 Auto Rate of Fire 0.4 Burst Rate of Fire 7 Range |- |[[File:TGMC_TL_102_Heavy_Smartgun.png|64px]]TL102 Heavy Smart Gun |A deployable. fast firing, HSG with 300 rounds. Has 2 fire mods Automatic and Burst Fire. Fires in 3 round bursts. Has a mini scope. Can be turned around by clicking on any tile directly to the left or right of it. Takes 5 seconds to deploy. 5 seconds to pick up Can be reloaded while in hand. 125 Health and 50 Bullet Armour. '''Built-in IFF System''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. | 40 damage 40 AP 5 Sunder 0.25 Auto Rate of Fire 0.2 Burst Rate of Fire |- |[[File:TGMC_T-27.png|64px]]T-27 Medium Machinegun |A deployable, faster firing, MMG with 100 rounds. Has only 1 fire mode Automatic. Can accept attachments. Can also be fired from the hand with heavy recoil. Can be turned around by clicking on any tile directly to the left or right of it. Takes 1 second to deploy. 1 second to pick up. Can be reloaded while in hand. 200 Health and 50 Bullet Armour. '''Only has IFF with Aim Mode.''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |30 Damage 10 AP 1.25 Sunder 0.15 Rate of Fire 0.25 Aim Mode Rate of Fire |- |[[File:TGMC_MG-08.png|64px]] MG-08/495 Heavy Machinegun | A deployable fast firing, HMG with 500 rounds. Has only 1 fire mode Automatic. Has a mini scope. Can be turned around by clicking on any tile directly to the left or right of it. Takes 8 seconds to deploy. 8 seconds to pick up . Can be reloaded while in hand. 150 Health and 50 Bullet Armour. '''Has no IFF be very careful.''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |40 damage 40 AP 5 Sunder 0.2 Auto Rate of Fire |- |[[File:TGMC_Build-A-Sentry.png|64px]]Build-A-Sentry Attachment System |An rail attachment that when attached to an applicable gun can be placed like a sentry with the function of the gun attached to. 250 Health. '''Will not have IFF unless the gun has IFF built in like the T29 Smart gun.''' |Control click to deploy. Drag click to you to pick up. Alt click to remove mag only if deployed otherwise regular click if in hand. Can be repaired with a welder. Can be shot over. |Dependant on the gun it is attached to |- |[[File:TGMC_Combat_Floodlight_On.png|64px]] Combat Floodlight | A powerful portable light source. Lasts for 15 minutes using the power cell it comes with. 500 Health. |Wrench to bolt/unbolt. Click to turn on/off. Crowbar to remove power cell Can not be repaired. Can be shot over. |Making dark areas bright. |- |[[File:TGMC_mortar.png|64px]] M402 Mortar |A deployable mortar capable of firing 5 types of mortar shells. 200 Health. Takes 5 seconds to deploy the mortar. 5 seconds to pick up the mortar. Takes 2 seconds to fire. 9 seconds for shells to land. '''Does not have a skill requirement to use.''' |Control click the mortar while in hand to deploy. Wrench to pick up. Is inaccurate depending on how far away the target is. Every 10 tiles travelled is 1 tile inaccuracy which can be countered using the mortar Longitude and Latitude offset. Can be repaired with a welder. Can not be shot over. |High Explosive shells Incendiary shells Tangle shells Flare shells Smoke shells |- ||[[File:TGMC_Teleporter_Deployed_On.gif|64px]] ASRS Bluespace Teleporter Pad |A Teleporter pad Capable of teleporting Marines, Crates and Machinery. 200 Health. Can not be shot at or slashed only melted. Takes 2 seconds to deploy. 2 seconds to pick up. Needs either a powered APC to function or an inserted powercell. |Control click the teleporter while in hand to deploy. Wrench to pick up. Needs power to function. Can insert powercells to power it. Crowbar to remove power cell Can be repaired with a welder. | Logistics |}
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