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===Role Restricted=== <span style="color: #FF4136;">'''No item available to nuclear operatives, they <s>do it for free</s> don't have jobs!'''</span> <span style="color: blue;">'''All items from a specific department are also available to the head of said department. The HoP has no department.'''</span> {|class="wikitable sortable" !Item !class="unsortable"|Icon !Role !Cost !Rep !class="unsortable"|description !class="unsortable"|info |- |Clumsiness Injector | | rowspan="8" |[[file:clown.png]]<br>[[Clown]] |1 |0 |Gives anyone injected with it the clumsy mutation. | |- |Ultra Hilarious Firing Pin | |4 |0 |A firing pin that, when inserted into a gun, makes that gun only usable by clowns and clumsy people and makes that gun honk whenever anyone tries to fire it. | |- |Super Ultra Hilarious Firing Pin | |7 |0 |Like the ultra hilarious firing pin, except the gun you insert this pin into explodes when someone who isn't clumsy or a clown tries to fire it. | |- | id="Reverse_Bear_Trap" |Reverse Bear Trap |[[file:Reversebeartrap.png]] | style="text-align: center;" |5 |0 |An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half. To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted. The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed. | |- | id="Banana_Cream_Pie_Cannon" |Banana Cream Pie Cannon |[[file:Pie_cannon.png]] | style="text-align: center;" |10 |100 |A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds. | |- | id="Reverse_Revolver" |Reverse Revolver |[[file:revolver.png]] | style="text-align: center;" |14 |300 |This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers. | |- | id="Clown_Bomb" |Clown Bomb |[[file:Syndicate_Bomb.gif]] | style="text-align: center;" |15 |150 |A bomb that releases fifty clowns. It even honks instead of beeping. | |- | id="Clown_Car" |Clown Car |[[file:Clowncar.png]] | style="text-align: center;" |20 |50 |The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside! Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride. If you can somehow get it emagged, you unlock even more fun! Only clowns can drive this, the key being their their bikehorn. Banana peels allegedly repair it. Beware; if you scoop up someone who has 30u of [[Irish Car Bomb]] in their system, the car will violently detonate 5 seconds later! | |- | id="Guide_to_Advanced_Mimery" |Guide to Advanced Mimery Series |[[file:advanced mimery.png]][[file:advanced mimery.png]] | style="text-align: center;" |[[file:mime.png]]<br>[[Mime]] | style="text-align: center;" |12 |200 |The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers. The books don't disappear upon learning, so try to hide or destroy them once you are done. | |- | id="Ancient_Toolbox" |Ancient Toolbox |[[file:testbox.png]] | rowspan="2" style="text-align: center;" |[[file:assistant.png]]<br>[[Assistant]] | style="text-align: center;" |2 |0 | A toolbox specially preserved and modified for your robusting needs, comes with normal tools and [[Insulated Gloves]], but its special feature is having its damage increased the more telecrystals you have inside it! |Currently unobtainable. |- | id="Ancient_Jumpsuit" |Ancient Jumpsuit |[[file:grey_jumpsuit.png]] | style="text-align: center;" |20 |0 |An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights. | |- | id="EZ_clean_bundle" |EZ clean bundle |[[file:Grenade.png]] | style="text-align: center;" |[[file:janitor.png]]<br> [[Janitor]] | style="text-align: center;" |6 |0 |This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways. | |- | id="His_Grace" |His Grace |[[file:His_Grace.gif]] | style="text-align: center;" |[[file:chaplain.png]]<br>[[Chaplain]] | style="text-align: center;" |20 |50 | His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. *It starts peckish, giving just a moderate damage buff. *Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. *More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''. *'''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor- *'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape. At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out. *'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level. | |- | id="Haunted_Magic_Eightball" |Haunted Magic Eightball |[[file:eightball.png]] | style="text-align: center;" |[[file:librarian.png]]<br>[[Curator]] | style="text-align: center;" |2 |0 |Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain whether they will help you or not.<br>'''This item is currently bugged, and non-functional.''' <br><br>The twenty possible answers are the following: <br>''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" ''and'' "Very doubtful"''. |Can only be bought once. |- | id="Box_of_Gorilla_Cubes" |Box of Gorilla Cubes |[[file:Monkey_Cube_Box.png]] | rowspan="3" style="text-align: center;" |[[file:Geneticist.png]]<br>[[Geneticist]] [[Research Director|RD]] | style="text-align: center;" |6 |150 |A box with 3 Waffle Co. brand gorilla cubes: similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry [[Critters#Gorilla|gorillas]] when rehydrated. Expose them to water and watch the mayhem from a safe distance. |You can mutate monkeys into a gorilla by giving them enough genetic damage (>2500), however this takes a super long time so the cubes are still worth it. |- | id="Modified_Syringe_Gun" |Modified Syringe Gun |[[file:sgun.png]] | style="text-align: center;" |14 |0 |A syringe gun that fires DNA injectors instead of normal syringes. | |- | id="Magillitis_Serum_Autoinjector" |Magillitis Serum Autoinjector |[[file:Bottle16.png]] | style="text-align: center;" |15 |100 |Contains a [[Guide_to_chemistry#Magillitis|chemical]] that turns you into a fast, tough [[Critters#Gorilla|gorilla]] after a short while. |In theory, if a brain is harvested from the gorilla carcass and inserted into an empty body, the injected person can be brought back. |- | id="Blast_Cannon" |Blast Cannon |[[file:Loaded_blastcannon.png]] | style="text-align: center;" |[[file:Scientist_generic.png]]<br>[[Scientist]] [[Research Director|RD]] | style="text-align: center;" |14 |300 |This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space. | |- | id="Concealed_Weapon_Bay" |Concealed Weapon Bay |[[file:Mecha_weapon_bay.png]] | rowspan="3" style="text-align: center;" |[[file:roboticist.png]]<br>[[Roboticist]] [[Research Director|RD]] | style="text-align: center;" |3 |300 |The concealed weapon bay is an item that attaches to non-combat [[Guide_to_robotics#List_of_Exosuits|mechs]] such as [[Guide_to_robotics#Ripley_APLU|Ripleys]] or [[Guide_to_robotics#Odysseus|Odysseuses]] and allows them to equip one [[Guide_to_robotics#Exosuit_Weapons|mech weapon]]. A mech can only have one attached. Examining the mech will not reveal the attached weapon (although the raising message still shows). | |- | id="Laser_Arm_Implant" |Laser Arm Implant |[[file:Syndicate_autoimplanter.png]] | style="text-align: center;" |10 |200 |An implant that grants you a recharging laser gun inside your arm. Weak to EMPs. Comes with a one use syndicate autosurgeon for immediate self-application. A screwdriver can be used to remove it from the autosurgeon, but implant can't be placed back in. | |- |Heavily Modified Springlock MODsuit Module | |2 |0 |A module that spans the entire size of the MOD unit, sitting under the outer shell. This mechanical exoskeleton pushes out of the way when the user enters and it helps in booting up, but was taken out of modern suits because of the springlock's tendency to "snap" back into place when exposed to humidity. You know what it's like to have an entire exoskeleton enter you? This version of the module has been modified to allow for near instant activation of the MODsuit. Useful for quickly getting your MODsuit on/off, or for taking care of a target via a tragic accident. | |- | id="Australicus_Slime_Mutator" |Australicus Slime Mutator |[[file:Syringe.png]] | style="text-align: center;" |[[file:roboticist.png]]<br>[[Roboticist]],<br>[[file:Scientist_generic.png]]<br>[[Scientist]] | style="text-align: center;" |10 |300 |Requires knowledge in [[Guide_to_xenobiology|xenobiology]] to use properly. Buying this gives you a syringe containing 1u Spider Extract. When this substance is injected into an unused [[Guide_to_xenobiology#Gold_Slime|gold slime extract]] it spawns three non-hostile and non-sentient [[Spider#Uncommon_Spiders|broodmother spiders]]. These won't cause any havoc unless you manage to make them sentient, which can be done with a sentience potion made from [[Guide_to_xenobiology#Light_Pink_Slime|light pink extracts]] (not included). | |- | id="Reagent_Dartgun" |Reagent Dartgun |[[file:Regeantdartgun.png]] | style="text-align: center;" |[[file:chemist.png]]<br>[[Chemist]],<br>[[file:Generic_cmo.png]]<br>[[Chief Medical Officer|CMO]],<br>[[file:botanist.png]]<br>[[Botanist]] | style="text-align: center;" |12 |200 |This special dartgun produces four 15u ''piercing'' syringes every 25 seconds and draws from an internal 100u chemical container. You must fill the chemical container yourself. | |- | id="Brainwashing_Surgery_Program" |Brainwashing Surgery Program |[[file:Disk.gif]] | style="text-align: center;" |[[file:MedicalDoctor.png]]<br>[[Medical Doctor]],<br>[[file:Generic_cmo.png]]<br>[[Chief Medical Officer|CMO]], <br>[[file:roboticist.png]]<br>[[Roboticist]] | style="text-align: center;" |5 |0 | A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure. | |- |Syndicate Brand MMI | |[[file:MedicalDoctor.png]]<br>[[Medical Doctor]],<br>[[file:Generic_cmo.png]]<br>[[Chief Medical Officer|CMO]], <br>[[file:roboticist.png]]<br>[[Roboticist]] [[file:Scientist_generic.png]]<br>[[Scientist]] [[Research Director|RD]] |2 |0 |An MMI modified to give cyborgs laws to serve the Syndicate without having their interface damaged by Cryptographic Sequencers, this will not unlock their hidden modules. | |- | id="Kinetic_Accelerator_Pressure_Mod" |Kinetic Accelerator Pressure Mod |[[file:modkit.png]] | style="text-align: center;" |[[file:miner.png]]<br>[[Miner]] | style="text-align: center;" |5 |300 |A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage. (You can only order two). | |- | id="Explosive_Hot_Potato" |Explosive Hot Potato |[[file:potato.png]] | style="text-align: center;" |[[file:botanist.png]]<br>[[Botanist]],<br>[[file:Generic chef.png]]<br>[[Cook]],<br>[[file:clown.png]]<br>[[Clown]],<br>[[file:mime.png]]<br>[[Mime]] | style="text-align: center;" |4 |0 |When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes! | |- |Combat Bakery Kit | |Cook, Mime |7 |150 |A kit of clandestine baked weapons. Contains a baguette which a skilled mime could use as a sword, a pair of throwing croissants, and the recipe to make more on demand. Once the job is done, eat the evidence. | |- | id="Meat_Hook" |Butcher's Meat Hook |[[File:Meat_hook.png]] | style="text-align: center;" |[[file:Generic chef.png]]<br>[[Cook]] | style="text-align: center;" |11 |0 |A meat hook on the end of a long chain. Clicking from range will fire the chain, which drags the target to you, deals 20 brute and stamina damage with 60 armor penetration and 0.5 second [[Status_Effects#Knockdown|knockdown]]. Was originally shaft miner loot. | |- | id="Disposable Sentry Gun" |Disposable Sentry Gun |[[File:Turret.PNG]] | rowspan="2" style="text-align: center;" |[[file:Generic_engineer.png]]<br>[[Station Engineer]] | style="text-align: center;" |11 |0 |A disposable sentry gun deployment system cleverly disguised as a toolbox. Works and functions as a normal red toolbox, until you attack it on {{Combat_Mode}} with the combat wrench that it comes with. Upon bashing it with a wrench, the toolbox will transform into a ballistic sentry gun, theoretically shooting at anyone except you. The turret only has 100 health however, so it will not last long when attacked. | |- |Syndicate Rebar Crossbow |[[File:Syndiexbow.png|left|frameless|32x32px]] |10 |0 |A much more professional version of the engineer's [[Makeshift weapons#Heated rebar crossbow|bootleg rebar crossbow]]. 3 shot mag, quicker loading, built-in scope, better ammo, and will never explode in your face when you fire it. Owners manual included. |Does 35 damage with high embed + wound chance, but slow to fire. Good for assassinations and against soft targets, but not designed for long firefights. |- | id="Occupational_Corruption_Device" |Organic Resources Disturbance Inducer |[[File:Occupational_corruption_device.png]] | style="text-align: center;" |[[file:Generic_hop.png]]<br>[[HoP]],<br>[[file:Generic_qm.png]]<br>[[QM]] | style="text-align: center;" |2 |0 |An Occupational Corruption Device. Using it triggers the bureaucratic error event which randomly opens and closes available job slots for latejoiners. Limited to 1 purchase. | |- |GLA Brand Mail Counterfeit Kit | |QM, Cargo tech |2 |0 |A box full of mail counterfeit devices. Devices that are able to counterfeit NT's mail. Those devices also able to place a trap inside of mail for malicious actions. Trap will "activate" any item inside of mail. Also counterfeited mail might be used for contraband purposes. Integrated micro-computer will give you great configuration options for your needs. Nothing stops the mail. |Use it with bombs. |}
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