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==[[File:Light Bulb.png|32px|link=https://tgstation13.org/wiki/File:Light_Bulb.png]] Tips== *As a changeling, the absolute best item for you to get is a wallet (From the crew quarters, in either cabin's personal closet, in the leather satchel.) It goes in your ID slot and holds up to 4 ids, all of which work for automatic access and none of which change your mouse over identity. *Fleshmend is better suited for increased sustain during active combat. You can save a few points if you stick to using Reviving Stasis as your main source of healing outside of combat. *Augmented Eyesight grants xray but no night vision. This can be solved easily by taking a pair of meson scanner goggles which will light up all tiles to a small degree. If they're reasearched, getting some Night Vision Goggles also work. *If you journey to lavaland, have internals on at all times in case the atmosphere outside is BZ, even trace amounts in the air will drain your chemical count rapidly leaving you vulnerable for long periods of time. *Only take a few abilities at round start! Once you take an ability, it is locked in unless you husk someone. Husking someone is time-consuming, leaves obvious evidence, sort of dickish, and if anyone interrupts you then you're boned. If you leave a few slots open, though, you can easily adapt to whatever shit you find yourself in. *If you do choose to absorb someone though, the chameleon skin ability is very useful. You can use it to go invisible while you are absorbing them, then if anyone finds the body before you are finished with it they won't immediately yell "LINGS" on common, as well as making it dead easy to ambush them. *You can revive yourself inside a Space Dragon and use an armblade to kill it from the inside out, the same is possible with a few other creatures. *Transformation Sting is robust. Not only does it confuse the fuck out of people and is silent, but it's easier to hide in a forest than on an open plain. Make 555 of the guy you are changing into for more genomes. Transform the guy you are husking/impersonating into someone else, so you're the only one. Transform a ling who is caught if the scene is chaotic enough that he might escape. The possibilities are endless. ADDED: Wear some generic clothes from arrivals or locker room. Then if somebody's chasing you, run out of their line of sigh, quickly transform and run backwards. *As a ling you are able to explore space, either staying as a regening corpse until you hit something or through a combination of fleshmend, engorged chem sacs, and a fire suit. **There are edible clown corpses on the clown shuttle. **You can of course find spaced people randomly, which is a great way to pick up an identity provided everyone doesn't know they were spaced. **Or just use organic space suit **Cryosting is very robust on people with insulation which makes it really effective in space, where they won't have a choice about staying dressed up in their suit. *Mimic voice and subverted AI, or mimic voice and digital camo go a LONG way in completely getting the crew against each other. *Keep in mind that if you space yourself and let your corpse husk from the burn damage you'll still be a husk when you get back up. You can clear this effect by transforming to another form and back again. You could also buy voice changing and play a zombie. *Blind sting + Lesser form = Freedom **Cryo Sting + Lesser form = Freedom **LSD Sting + Lesser form = Maybe freedom if it reaches the point of stamina damage knockouts. *Mute Sting + Cryo Sting + Blind Sting + Stun Prod, applied directly to forehead = easy, unrobust kill *Flesh clothing created from disguising can be used as a test to see if you're a changeling, so just keep that in mind when using transform frequently. You can always use the "Drop Flesh Disguise" option in the transform radial to quickly remove all of the false clothing. *Flesh clothing created from disguising cannot be removed by any means. This includes xenomorphs; if your disguise is wearing headgear that is immune to facehugger attacks, xenomorphs will be unable to infect you. *The [[Bartender]] can mix a drink called [[Guide to drinks#Changeling Sting|Changeling Sting]] that accelerates the regeneration rate of changeling chemicals. It's gonna look suspicious as all hell if you order this, keep in mind. Try mixing it yourself when the bartender is absent. *Don't be the person who goes ";g absorbing captain in maint" USE YOUR PERIODS (Ling chat is now gone, you can do this as much as you want) ===Tips for Fighting Against Changelings=== *Changelings do not need heads, and brains are therefore vestigial. Don't debrain a changeling while the body walks out of the door behind you. *As long as you can talk and you're within 1 tile of an intercom, you can type :i in front of what you say to say it over the intercom. Even when you're stunned and/or on the ground. *If you get cryostung as a Security Officer, remove your armor and helmet. REMOVE THEM. Or else you will die. Sec armor has somehow some heat tampering properties, which means you won't heat up as much as you would normally be, and will consequently die of cold. Same goes if you are wearing an hardsuit/space protective gear/anything that could have thermal properties. If you get cryo'd, REMOVE THOSE THINGS ASAP. * The bane of lings is N2O. None of their powers will help them. Unless they use internals. *BZ gas is also a bane of lings, it drains their chemicals when they breathe it in. It is a huge pain for changelings to deal with if they haven't taken anatomic panacea to flush out the bz metabolites from their bloodstream. A good BZ/oxygen/N2O filled gas tank will incapacitate a ling indefinitely if you can slap on restraints too. * Never fight a Changeling alone if you can help it. Unless they haven't taken any active combat abilities or Fleshmend (or if they're hilariously unrobust), chances are they will almost always win a melee confrontation. The best tactic is to get a buddy to stun the changeling while you handcuff/beat it to death and take it to be gibbed/cremated. *Changeling flesh clothing is completely cosmetic/non-functional and cannot be removed. If during a strip-search you can't remove an article of clothing from a person, chances are they're a Changeling unless they're cursed in some way. *A 100u potassium/100u water grenades can no longer gib changelings, but it is still possible to create grenades that can gib humans and lings alike, such as 30u meth grenades.. *Gibber machines are easy to construct, and if you leave one in a well trafficked area, its hard to take one out without any witnesses. Even then, they're easy to replace and somewhat expendable. A gibber with a tier 2 manipulator or above will also gib fully clothed people. *You can also shuttlegib them. Simply place the changeling in the area in which a shuttle is about to land. Very few things can survive being hit by a ship coming out of a bluespace jump. The mining shuttles are particularly good for this, as they can be moved manually with a computer and their transit times are very short. *In most circumstances, a ling absorbing someone renders them non-revivable, however if you have taken the blood of someone who has been absorbed (has to be done before they were absorbed), you can buy an exotic seeds crate from cargo and inject their blood into replica pod seeds, which you can proceed to grow into a podperson of the victim. They will only remember up to when the blood was taken, and will have to deal with the drawbacks of being a podperson. {{Jobs}} {{Game modes}} [[Category: Jobs]] [[Category:Game Modes]] [[Category:Guides]]
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