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==The Grand Ritual== The Grand Ritual is an ability all wizards start with, functioning as something of an alternate win condition if you don't like your objectives and don't have any better idea for how to antagonist the crew. By creating 7 magic circles in specific points of the station, a Wizard can gather the power to unleash a round-changing effect. Each ritual must be performed in a specific location on the space station, listed on your objectives panel. Clicking the grand ritual action button while not stood in this location will give you a rough idea of what direction you need to go in order to reach that area. Once you have reached your ritual location using the action button will draw a rune on the ground which will handily obliterate any obstacles covering it up (or less handily, if you're stood next to several tanks of plasma). Clicking on the rune will being the ritual, a three-step process where each step ends with you speaking part of an incantation. The time each step takes is longer for each full ritual you have successfully completed (capping after 7). Performing the ritual leaves you somewhat helpless, but you can interrupt yourself and pick up at the last step you completed if someone turns up to stop you. Completing a ritual will do three things: # It will point you to the next area you must travel to in order to perform the next ritual. #It will trigger some kind of (usually harmful or annoying) event for the space station to deal with, which includes some of the events usually only available from the Wizard Events ritual. The severity of the events will increase with the number of rituals you do, so while your first ritual may summon a hallucinogenic anomaly the sixth could trigger the arrival of a Space Dragon. #It will trigger a random minor effect localised to the room you are in, with examples being that it might fill the room with lube, transform the area into gold, or summon a random (probably annoyed) crew member to your position from wherever else they happen to be at the time. After you have completed 3 rituals your location will begin to be announced on the radio whenever you place a new circle, so expect people to come and interfere with you. '''Grand Finale''' The seventh ritual is special, this is where you will use all of the power collected by the previous rituals to do something which effects the final station in a finale event sort of like a traitor's final objective. Once you have placed the circle you will be able to pick an effect of your choice from a list of options below. Completing an extended-length ritual will unleash the effect you have chosen, and everyone will have to deal with it. {| class="wikitable" style="background-color:#FFCCFF" |- ! style="background-color:#DE60DE;" |Name|| style="background-color:#DE60DE;" |Effect|| style="background-color:#DE60DE;" |Prerequisites |- | Armageddon |This ritual takes extra time to complete, and instantly kills you upon completion. Once finished, it will summon a singularity at your location, or a tesla ball, or create permanent waves of meteors until the round ends. |90 minutes elapsed round time |- |Connection||Casts a superpowered version of the "Knock" spell. This unbolts all of the station's doors and then removes all access requirements from them, allowing anyone to go anywhere they want. | style="color:#000099" | None |- | Evolution |Triggers the Wizard Event "Summon Magic". This creates random magical artifacts at the feet of every player, and gives some of them an objective to collect as many as possible. |None |- | Jubilation |Alter the past so that the station has always retroactively been a Clown Research Station instead of a normal Research Station. Dresses every crewmember in a magical clown suit, which they can use to produce random clown items every so often. Pre-existing clowns gain the ability to use this spell regardless of outfit. Any crew who are Clown Fans gain a permanent mood buff, other crewmembers have a chance to gain an objective to kill you in an attempt to correct the timeline. |None |- |Transformation | Slowly converts the entire space station into a randomly selected different material. This might be gold, wood, meat, or pizza. |None |- |Usurpation |Alter the past such that you (the wizard) have always been the official Captain of the space station. Informs every player that you are the legally appointed Captain, gives you an all-access ID and Captain's outfit, and demotes any existing Captains into Assistants (teleporting them to random Maintenance locations). Any former Captains and some random crewmembers may be given an objective to kill you in an attempt to correct the timeline. |None |- |Continuation |Summons a random event as normal. |None |} After performing the seventh ritual you can keep doing more to spawn random events if you choose.
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