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TGMC:General Tips
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==Marine Tips== *If you are using the old Jaeger Mk. I armor on the XM-02 combat exoskeleton, you can remove armor pieces (leg pieces, arm pieces and chest pieces) and armor modules (Valkyrie, Baldur, etc.) by alt clicking on it while its in your hand. *You can customize the color of armor pieces and helmets by clicking on it with any kind of facepaint. To customize a visor, right click on the helmet with facepaint. *Don't forget that xenomorphs spawn infinitely during the Crash gamemode. Don't waste too much time hunting xenomorphs down! *You can memorialize fallen marines by using their dogtags on the ship's memorial! Memorialized solders will be displayed at the end of the round. *Self splints have 15 less health than getting splinted by someone else scaling with medical skill, meaning a marine self splinting has 1 health, a corpsman self splitning has 30 health, and a researcher self splinting has 45 health. <br> ===Squad Tips=== *You can vend separate Jaeger Pattern armor pieces and modules for your XM-02 Combat Exoskeleton inside a Surplus Equipment Vendor. It is a modular piece of equipment after all. *You can practice using your weapons on the Firing Range. *You can handle every type of weapon featured in the game, except the T-90A Smartgun. *When you are in a tight situation, do not be a hero! Whenever possible, recover and re-arm and leave the enemies for another try. *Do not be afraid to take risks. Seeing a xeno that is almost dead and slowly retreating? Take the chance to charge and kill it! You have better chances to survive with a squadmate with you. *As a corpsman or engineer, your number one priority is NOT hunting down xenomorphs! Leave it to the PFCs and the smartgunners. You have more essential, and important tasks at hand. <br> ===Squad Marine Tips=== *You can help out your squad by bringing extra ammunition and food to share. *You can take three two-handed guns, one in the suit slot, one on your back, and one on your hands. *You can get two attachments of your choice from GHMME Automated Closet. Though you can self-serve to an attachments vender usually near cargo, which has no limit on how many attachments you can vend. <br> ===Squad Engineer Tips=== *You can take sandbag barricades apart with your entrenching tool. *You can repair barricades with a welder. *C4 is cheaper but det packs are more versatile. *Det packs can be set on demolition mode for an explosive trap. *You build barricades the fastest. *Repair the mining wells. These mining machines will mine phoron or platinum that can be used for requisitions, earning them more points! <br> ===Squad Corpsman Tips=== *The medevac stretcher needs to be linked to an active, powered beacon for it to teleport the patient. *The marines are counting on you to fix them up. *Scan before you treat and you can't be beaten. *Remember that your HUD will tell you how much time is left to defibrillate a patient. From highest to lowest: Green, orange and red. *Remember to bring extra kelotane or dermaline to heal burn damage. Xenos love acid and burning marines. *Hypervene is useful. Use it to purge deadly neurotoxins or other xeno poisons. <br> ===Medical DoctorTips=== *The cryotubes are excellent at dealing with basic damage. *The cryotubes heal internal bleeding and organ damage, although slowly. *Surgery time from fastest to slowest is: by hand, Autodoc manual, Autodoc automatic. *The white vest fits on your scrubs and can hold surgical tools. *Wear a surgical apron to help prevent infection while on the ground. *You've got access to the chemistry machine, experiment to find the best medications. *Hygiene is important! keep yourself clean to prevent infections. <br> ===Command Role Tips=== *As the PO, pay attention to the radio! Who knows if someone needs immediate surgery or evacuation until their fate becomes worse? *As the Captain, you have a unique Mateba revolver that takes a chunk of a target's healthpool down. However, you are important for completing the mission, so do not participate in active combat using the Mateba! *As the Captain or the Field Commander, you have unique weapons inside the emergency gun cabinet. You can use this as your primary weapon should you decide to fight. <br> ===Crash Tips=== *In the Crash gamemode, cooperate as a marine! Work as a squad to capture the disks and to detonate the nuclear bomb. *In the Crash gamemode, remember that your objective is to secure all three disks, put the disk into the nuclear device and head home while the bomb is active. Xenos will keep on respawning until all of the marines are dead. *Fixing the APC is important to turn on the disk computer! Always have an engineer with you to fix APC. *While securing a FOB or securing the disk site, do not wander around outside! You will risk death by xenos who are comfy in sieging down the place. <br>
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