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Space Dragon
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== A Guide In Dragon Hunting == While a Space Dragon isn't an everyday affair aboard the station, having a clue on how to handle such an event can avert what would be a deadly situation. Here are some tips for crew trying to rid themselves of a carp infestation: * You don't have to kill the dragon to stop it. Try to keep an eye out for openings to destroy the rift, in some scenarios it'll be much easier to destroy the rift than it is to kill the dragon. *While armor is greatly effective at preventing carp from dealing too much damage to you, the dragon on the other hand will pierce through a good deal of it. Try not to let the dragon get in close range unless you have some [[guide to toxins|trick]] up your [[grenade|sleeve]]! *Taking down walls to expose the rift to a safer area is a solid idea if you can perform it. Rifts cannot move, so use this to your advantage and try and open it up for long-range attacks! This also applies to opening up different entryways to the rift, the more there are, the easier it is to get by and damage it. One possible idea is to use an emitter, which will break down most walls between it and the rift and continuously fire on it as well. * If you find the dragon is staying very close to the rift, try explosives. If you don't kill the dragon or destroy the rift, you'll greatly weaken them both, allowing for other crew to go in and finish the job. Dragons will also often retreat to their rifts if they sustain too much damage, allowing you to also attempt blowing them up then if possible. *If it's safe to do so, try not to leave any corpses lying around for the dragon to consume. Each one gives it 1/4 of its health back, which could change the tide of a losing fight into a winning one for the dragon. *If you intend on attacking the dragon head-on, make sure to bring fire extinguishers. Fire breath can quickly catch a whole group on fire, and rolling to put it out could be a death sentence if the dragon notices! *While its fire breath can be extremely difficult to handle in tight corridors, the same can't be said for open areas. Try to bait the dragon into fighting in open rooms, as you'll have an easier time hitting it and it'll have a harder time hitting you. *If you're a role that has access to remote door controls, sealing a dragon into a room can be a smart way to keep it in a bad position long enough to deal damage. While it can break through walls in a relatively short time, it is forced to stay still, allowing you to hit it easily with whatever you got during that time. *If your crew decides on calling the shuttle while a dragon is active, make sure you have a plan to defeat the dragon before it arrives or a plan to keep it from killing everyone when the shuttle does arrive. Since the rift won't be accessible as a weakness for bringing the dragon down, the latter option will require some creativity on the crew's part. *If you're not capable of bringing the dragon down yourself, try giving a helping hand to those working towards that goal. A little back-end support can go a long way in some cases! *If you defeat a dragon, try to not leave its corpse laying around. It can be revived in some circumstances and can re-emerge as a threat again if done so [[Cult|by some parties.]] *If you're a [[Shaft Miner]], your proto-kinetic crusher works in full pressure, applies trophies to space dragons, and can kill one in around 5 mark detonations. However, you will still be attempting to melee a space dragon, so pack some lavaland armours such as the HECK suit or ash drake armour and make sure you plan for their wind gust.
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