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Guide to chemistry
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== Tools and Machinery == You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk. === [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers === [[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]]. '''Available chemicals''': <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see what chemicals are available: <div class="mw-collapsible-content"> '''Normal''': * Hydrogen * Oxygen * Silicon * Phosphorus * Sulfur * Carbon * Nitrogen * Water * Lithium * Sugar * Sulfuric acid * Copper * Mercury * Sodium * Iodine * Bromine * Ethanol * Chlorine * Potassium * Aluminium * Radium * Fluorine * Iron * Welding fuel * <s>Silver</s> Removed Oct, 2020. * Stable plasma '''Upgraded (tier 4 matter manipulator)''': * Acetone * Ammonia * Ash * Diethylamine * Oil * Saltpetre '''Emagged''': * Space Drugs * Morphine * Toxin * Carpotoxin * Miner's Salve </div> </div> '''Upgradeable parts''': <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see upgrades: <div class="mw-collapsible-content"> * '''Better matter bins:''' greater power efficiency per unit dispensed. * '''Better capacitor:''' faster recharging speed. * '''Better power cell:''' larger maximum power capacity. * '''Better manipulator:''' unlocks more chemicals. <s>Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4</s> </div> </div> === [[File:Chemical_Heater.png|Chemical Heater]] Reaction Chamber === The reaction chamber (previously known as the chem heater) provides all the tools needed to help you react your reactions. You can set your heat, dispense buffers and watch your reactions in real time. An unupgraded reaction chamber will let you know when a reaction is overheated by highlighting it in red. More buffer can be added to the chamber by putting in a beaker into the heater and pressing the draw all button next to the buffer volume display. Some chemical reactions will require you to heat the reagents in a Reaction Chamber. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature in order to start the reaction. Some reactions can stop if they drop below their required temperature. Don't forget you can use droppers directly on reaction chambers to add/draw to/from as well! This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. <br><br>'''Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.'''<br><br> Upgrading the laser will increase the heating/cooling speed as well as the capabilities of the machine. See below: Level 1: [[File:Reaction chamber level 1.gif]] Level 4: [[File:Reaction chamber level 4.gif]] An upgraded reaction chamber gives you more tools and information about the reactions held within it. * At level 2 the pH meter will flash if any of the reactions are outside of the pH optimal * At level 3 the reaction chamber will be able to follow your reaction progress in real time * At level 4 the reaction chamber will be able to determine the reaction quality in real time, displaying the effects of purity, pH and other factors along a dial. The dial will flash if the reaction is below the minimum purity for the reaction. === [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 === Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br> Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. <br> Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u. === [[File:PortableMixerBig.png|alt=|ChemMaster 3000]] Portable Chemical Mixer === '''This item''' '''does <u>NOT</u> require an [[Guide to toxins#Implosion Compressor and Anomaly Refining|anomaly core]] anymore'''. A portable device that fits into the belt slot, enabling you to store, mix and dispense chemicals on the go. Can be printed at the medical lathe. '''CTRL + Left click''' will open or close the portable mixer. While open [[File:Portable Chemical Mixer (open).png|alt=]] you can access it like any other bag, and fill it with up to 50 beakers and bottles. When closed [[File:Portable Chemical Mixer (closed).png|alt=]]you can do a simple '''Left click''' to open it's UI. While the portable mixer is closed [[File:Portable Chemical Mixer (closed).png|alt=]] it functions similar to a [[Guide to chemistry#Tools and Machinery|Chemistry Dispenser]], allowing you to add and remove a single beaker which you can dispense into [[File:Portable Chemical Mixer (closed).png|alt=]][[File:Portable Chemical Mixer (Beaker).png|alt=]] [[File:Portable Chemical Mixer (Accessed like a bag).png|thumb|Different containers with chemicals, stored inside the portable chemical mixer.(Image 1 of 2)]] [[File:Portable Chemical Mixer (UI Controls).png|thumb|All chemicals inside the containers of the portable chemical mixer, combined into UI buttons. (Image 2 of 2)]] '''Tips for the Portable Chemical Mixer''' * Unlike the chemistry bag [[File:Chemistry_bag.png]]the portable chemical mixer does not combine beakers of the same type into one single icon when accessing its contents. This makes it a superior option for beaker storage. * All containers with the same, main chemical inside them, are represented as a single button in the UI. (e.g. a small beaker with 50u Inacusiate and a big beaker with 100u Inacusiate, are represented as 150u Inacusiate (see image). * A container with more than one chemical inside will be represented by the most dominant chemical in it. (Try to avoid adding beakers with more than one chemical in them, if you want to stay on the safe side) * The portable chemical mixer is an excellent storage device for pure chemicals that you want to store until you need them in other recipes. Filling it with beakers of pure [[Guide to chemistry#Oil|Oil]], [[Guide to chemistry#Phenol|Phenol]] or [[Guide to chemistry#Multiver|Multiver]] means quick and easy access to them, whenever you need them in advanced chemicals. * Tired of the floor in chemistry being littered with beakers? Put them in the portable chemical mixer. * The botanist made you some [[Guide to chemistry#Carpotoxin|Carpotoxin]] and filled it into condiment bottles? No need to carry them by hand, use the portable chemical mixer. * The Janitor is too lazy to clean medbay? Put one beaker with [[Guide to chemistry#Fluorosurfactant|Fluorosurfactant]], one with [[Guide to chemistry#Space Cleaner|Space Cleaner]] and one with Water in your portable chem mixer, position yourself and dispense them in equal amounts into a big beaker. Instant cleaner grenade action. * The AI and bots are trying to kill you? Get some Uranium from the lathe, grind it, and put a beaker of it with a beaker of Iron into your portable chem mixer. Dispense both in equal amounts into a big beaker to cause an [[Guide to chemistry#EMP|EMP]]. * The doctors are too busy to help and the paramedic is too dead to help? Get yourself a health analyzer, fill your portable chem mixer with beakers of useful medicines (and/or cures and vaccines) and dispense the right dosages for people in need, anywhere on the station. === [[File:Hplc.gif|HPLC]] High-performance liquid chromatography machine (HPLC) === Can detect impurity levels of reagents added to it, making it one of the best ways to detect purity of a reagent at roundstart. See below: [[File:Mass spec.png]] The HPLC can also purify a reagent up to it's standard purity (usually 75%). This takes time and a bit of volume. Inverted reagents cannot be purified, though any reagent that is passed through the system will still cost time. While it's processing the Mass Spectroscopy cannot be used at the same time. To use the HPLC left clicking will interact with the input beaker - so left clicking with a beaker will add it, alt click with a beaker in it will remove it. Right clicking with a beaker will add a beaker to the output slot, and alt right clicking will remove it. The machine needs both an input and output to purify - though can still analyse with just a single input. The icon also indicates at what state it is at - a bar chart on the screen shows that it's analysing an input beaker, a sine wave shows that it's currently purifying and a blank screen indicates that it's input beaker is either empty or removed. === [[File:Blender.png|Reagent Grinder]] All-In-One Grinder === Grinds, crushes, liquefies and extracts reagents from materials placed into it.<br> If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.<br> For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice. === [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine === Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.<br> A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.<br> Can only be obtained through the circuit board being printed, and the required parts being assembled first.<br> '''Upgradeable parts''': <div class="toccolours mw-collapsible mw-collapsed"> Click expand to see upgrades: <div class="mw-collapsible-content"> * '''Manipulator''': Unlocks the higher range settings. * '''Matter bin''': Increases maximum capacity. * '''Capacitor''': Increases efficiency. </div> </div> === pH paper === pH paper can tell you the rough pH by putting it into the beaker. The colour of the strip will indicate what the pH is. === Buffer reagents === [[#Acidic_Buffer|Buffers]] are reagents that alter the pH of a mixture towards acidity (0) or alkalinity (14). These liquids dissiplate into a mixture, unless stabilizing agent is added. === Chemical analyzer === A handy meter that can tell you all about the reagents found in a beaker, as well as being one of the two ways to testt purity (the other bring the purity tester, which will tell you if the reagent is inverse). Resarchable and printable by the lathe. Currently the only way to detect purity of a reagent, other than taking it yourself. ===Plumbing=== On some maps the [[Chemist|chemists]] have access to a large empty area with plumbing tools. The available chemicals those can synthesize should be the same as with an unupgraded [[#Chemistry_Dispensers|chem dispenser]], but the workflow is more like a production line chem factory instead of instant dispensing. See the [[Guide_to_plumbing|Guide to plumbing]] to learn more about this system. You may still have access to the pharmacy though, which has chem dispensers.
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